Search found 146 matches

by JLM5
Fri Sep 26, 2008 12:17 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Some ideas what to do?
Replies: 12
Views: 3963

Re: Some ideas what to do?

...I haven't run out of things to do as of day 11, and I know on day 12 I'll have to take care of another elemental and solve the dervish's puzzle. I don't know about this magician's side-quest. I should look into it... What is Dervish's puzzle? How it can be found? As far as I remember, Dervish ha...
by JLM5
Thu Sep 25, 2008 9:25 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Some ideas what to do?
Replies: 12
Views: 3963

Re: Some ideas what to do?

Did you get to upgrade your two projectile spells? In case you're playing the classic system, there's a hidden sidequest to fulfill. No, I haven't got the upgrades, since the magic games feel quite difficult (especially Aziza's one). What kind of sidequest there is? I'm playing with simplified alle...
by JLM5
Thu Sep 25, 2008 5:20 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Some ideas what to do?
Replies: 12
Views: 3963

Some ideas what to do?

I'm playing with Magic User being currently at day 10. My problem is, that I don't know how to spend my time. It is quite boring just wait for the day when the next elemental attacks (is it day 12?). Actually I can just walk around the desert and fight some monsters... and wait. I have tried to talk...
by JLM5
Sat Sep 20, 2008 5:56 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: How does a magic user fight in the desert?
Replies: 6
Views: 2527

Re: How does a magic user fight in the desert?

I think the battles are really difficult for magic user, although I know how to use spells. The reason is, that I'm out of mana points too soon, and the fighting just with a dagger is not very powerful. For example, the killing of just one desert brigand takes out all my mana points, and they rechar...
by JLM5
Fri Sep 19, 2008 11:19 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Is it necessary to buy a saurus?
Replies: 7
Views: 3290

Re: Is it necessary to buy a saurus?

I have currently 13 dinars. When I tried to buy saurus from Ali Fakir (my thought was to bargain price below 13 dinars), he simply said I haven't enough money. That is, I couldn't even get to the window where I could bargain price below 13.

How much money do I need?
by JLM5
Fri Sep 19, 2008 4:12 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Is it necessary to buy a saurus?
Replies: 7
Views: 3290

Is it necessary to buy a saurus?

I'm playing QFG2VGA with Magic User, being at day 3. As the saurus was very expensive and I though I could travel on the desert well enough without it, I made a decision to play the game without buying it. Because I had not very much money (and battles are really difficult), I decided to spend my mo...
by JLM5
Tue May 15, 2007 11:45 pm
Forum: Game Making Forum
Topic: The Sierra VGA Background Remakes Thread
Replies: 478
Views: 181250

I just had to say, that this was a great and interesting thread as a whole. So many people (including myseld) used a lot of time in remaking individual SQ2 screens. Hopefully it was good time for all of them who took part to this thread. For me, the remaking of the screens gave at least much useful ...
by JLM5
Sat Jan 20, 2007 6:13 pm
Forum: Game Making Forum
Topic: First game Conquests of Camelot Remake *fixed*
Replies: 22
Views: 16520

I see them... IMHO, the remakes seem a little blurry. This might be intentional, but when I first looked at the title page, I thought these were two versions you made, and liked better the left one. Only then did I realize that the left one is the original...  :p I have same kind of opinion of the ...
by JLM5
Wed Jan 17, 2007 4:38 pm
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

Ok, maybe it is time again to continue the development of this project?

Here are some improvements made to text box and background art...
(Believe me, it looks much better in full screen)

Image
by JLM5
Mon Sep 18, 2006 10:26 am
Forum: Game Making Forum
Topic: King's Quest II SCI - Gameplay videos and new BGs
Replies: 89
Views: 133305

Looks good! :)

But... How big is the need for KQ2 SCI when there is already KQ2VGA available? :rolleyes
by JLM5
Sun Jul 09, 2006 10:07 pm
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

pass wrote:I'm not sure I like the new font better..  :\
Well, I decided to test yet one font. In addition, it is now anti-aliased with the textbox (The idea I got from Al Emmo's demo. Thanks.).

Image
by JLM5
Sat Jul 08, 2006 1:59 pm
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

The font is improved now, too.

The new, improved font:
Image

The old font:
Image
by JLM5
Thu Jul 06, 2006 10:27 pm
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

Yes, you're right. I haven't just found a reason, why the alpha-blended character looks darker. Maybe the "effect" would be possible to be compensated by making the sprites originally brighter (That means, using Brightness/Contrast adjustments in Photoshop etc.). At least I have to test. ...
by JLM5
Thu Jul 06, 2006 3:18 pm
Forum: Game Making Forum
Topic: The Sierra VGA Background Remakes Thread
Replies: 478
Views: 181250

To be honest, I wouldn't see a problem with that. If it got the fans a Space Quest game quicker then by all means go ahead, it's just if the artists are okay with that. You could always hire a few touch up artists who could go over the screens just to add simularity in them but if everyone is okay ...
by JLM5
Thu Jul 06, 2006 11:30 am
Forum: Game Making Forum
Topic: The Sierra VGA Background Remakes Thread
Replies: 478
Views: 181250

Bountice wrote:We will make them of course. We already have one background artist. We just have to find some more.
So you don't need the backgrounds shown in this thread?
by JLM5
Thu Jul 06, 2006 10:08 am
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

The second one does look darker. His hair looks brighter, though (and gray instead of reddish-black). Yes, you're right. I haven't just found a reason, why the alpha-blended character looks darker. Maybe the "effect" would be possible to be compensated by making the sprites originally bri...
by JLM5
Thu Jul 06, 2006 10:00 am
Forum: Game Making Forum
Topic: The Sierra VGA Background Remakes Thread
Replies: 478
Views: 181250

Bountice wrote:For those which are interested about a SQ2 VGA game, visit http://www.vohauls-mines.com
Interesting idea!

And where are you going to get the backgrounds for the game? ;)
by JLM5
Tue Jul 04, 2006 6:01 pm
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

Hey, I believe I figured it out now! :) Look the pictures below and compare. The only problem still is, that the alpha-blended character (the lower one) looks somewhat darker than the original, even the edges are now anti-aliased with the background. And it didn't took very long as I did it with Ado...
by JLM5
Tue Jul 04, 2006 3:05 pm
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

As much I know about AGS, it doesn't include built-in anti-aliaser. But if there is someone other good way to add anti-aliasing to an AGS game (640x400), I will surely use it when I figure out how it works. Al Emmo's demo looks very good, and the way how the character is anti-aliased with the backgr...
by JLM5
Tue Jul 04, 2006 8:00 am
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

And the game is still under work. :) Has anyone ideas, what would be the best way to make characters anti-aliased with the background? As someone has said, it would be a good improvement on the graphics. I just remember, that alpha blending in AGS requires 32-bit depth and doesn't work with scaled s...
by JLM5
Mon Jun 19, 2006 10:11 pm
Forum: Off-Topic Forum
Topic: King's Quest III 2.0 + Voice Pack OUT NOW!
Replies: 64
Views: 21443

Looks very great! Animation, backgrounds and music... at least as good as in AGDI's remakes! :) But... :rolleyes I think I found some bugs quite quickly. Because the server seems to be down in Infamous Adventures's site, I post them here: - When I try to use inventory items on almost anything on the...
by JLM5
Sat Apr 08, 2006 12:33 am
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

Re: ...

Oh second please. How long have you been making this game? I'm a little embarrassed to admit this, but it has been in production about three years already. Actually, the "first" year went just by practicing the making of backgrounds and characters. For example, the first version of the la...
by JLM5
Sun Apr 02, 2006 10:08 am
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

Thanks for the comments! Now I'd be curious to hear your opinions about the two different fonts I could use in the game. So which one font is better? Font 1 or 2? The first one is actually meant for 320x200 -resolution (this game is 640x400), and the second one is drawn by me, and it is made for 640...
by JLM5
Mon Feb 20, 2006 11:02 pm
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45492

Does it is better now? The style of buttons is same as before, but the texture of the buttons is no longer identical.
(I edited them with Adobe Photoshop Elements, using copy and paste -tools)

Image
by JLM5
Sun Feb 19, 2006 8:08 pm
Forum: Off-Topic Forum
Topic: I saw a horrible nightmare about KQ4
Replies: 14
Views: 2597

i once had a KQIV dream where i was Rosella, and i could use some more ... well, what's the best way to put it .... IA style solutions to problems.  yeah, i didn't need to give the book to the minstrel to get his lute, if you know what i mean. You mean you had to use more violent solutions to probl...