Search found 1169 matches
- Sun Feb 13, 2022 10:51 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: This game can now be played right through ScummVM
- Replies: 6
- Views: 17420
Re: This game can now be played right through ScummVM
The SCUMMVM dialog box is looking for a directory, not any particular file. Just click Choose while you're looking in the QfG2 remake directory.
- Wed Jun 16, 2021 8:01 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: What aspect ratio was this game meant to be played at?
- Replies: 4
- Views: 19323
Re: What aspect ratio was this game meant to be played at?
The game was made in 320x200 4:3, both to match the VGA style and to be able to use art assets based on those of the original games. This unfortunately means that it has non-square pixels, so rendering it with square pixels will make it look squished. The only way to get the art to look non-squished...
- Sun Feb 14, 2021 10:42 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Quest for Glory 2: Speed Slow
- Replies: 7
- Views: 16922
Re: Quest for Glory 2: Speed Slow
Unfortunately, I don't have any other ideas.
It's sad, really. Thanks to DOSBox and SCUMMVM, the original games can run fine on a modern system, but the remakes have these issues.
It's sad, really. Thanks to DOSBox and SCUMMVM, the original games can run fine on a modern system, but the remakes have these issues.
- Sun Feb 14, 2021 3:36 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Quest for Glory 2: Speed Slow
- Replies: 7
- Views: 16922
Re: Quest for Glory 2: Speed Slow
If I remember right, the problem has to do with a multi-processor system (which are more ubiquitous now than when the remake was first released), with the workaround being to tell the system to run it on only one CPU, but I haven't gotten that to work in Windows 10. For me, the normal gameplay is ju...
- Sun Feb 14, 2021 12:29 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Any way to have HQ graphics on a 64-bit system?
- Replies: 4
- Views: 12385
Re: Any way to have HQ graphics on a 64-bit system?
The "32-bit" there refers to the color depth of the game, not the type of processor you have. It just means that some AGS run with 16 bit colors and the filters won't work for those games. It should work fine with the QfG2 remake regardless of system you have. It just might not be what you...
- Fri Nov 27, 2020 10:40 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Magic in combat?
- Replies: 1
- Views: 10412
Re: Magic in combat?
In combat, you use the WASD keys to cast spells. These (and all combat hotkeys) can be reconfigured in the combat options if you want to use different ones. Note that fighters can't cast spells while holding a shield, so they'd need to either cast only outside of combat or put their shield in the st...
- Sun May 17, 2020 1:06 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Windows 10 windowed mode?
- Replies: 2
- Views: 11969
Re: Windows 10 windowed mode?
In the game's launcher, the second option ("Settings") will let you configure the game to be in a window. You can also access this setup by running winsetup.exe in the game's installation folder (probably C:\Program Files (x86)\AGD Interactive\Quest for Glory II).
- Mon Nov 25, 2019 4:18 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Trouble running the game
- Replies: 4
- Views: 17842
Re: Trouble running the game
Maybe? The game was designed at a resolution of 320x200 with a 4:3 aspect ratio (i.e. with non-square pixels). That archaic resolution can be difficult on a modern computer, and the version of AGS the game is written is also rather dated now. Depending on your game settings, OS, graphics, and monito...
- Fri Apr 12, 2019 1:07 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Trouble running the game
- Replies: 4
- Views: 17842
Re: Trouble running the game
In the game setup, you can choose various graphics filters to scale up the game. These might enable full screen to work, or at least increase the size of the game window. There's also the "force alternate letterbox resolution" option that might be worth testing.
- Fri Apr 12, 2019 1:00 pm
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: Chris Jones
- Replies: 1
- Views: 15899
Re: Chris Jones
The Chris Jones who created Adventure Game Studios is not the same as the Chris Jones who made the Tex Murphy games.
- Sun Jun 03, 2018 1:34 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: The drink given to you by Signor Ferrari
- Replies: 10
- Views: 26212
Re: The drink given to you by Signor Ferrari
Very interesting. Thanks for that information.
- Tue Feb 27, 2018 12:39 am
- Forum: General Forum
- Topic: What are the rules if you want to make unofficial game?
- Replies: 1
- Views: 15199
Re: What are the rules if you want to make unofficial game?
AGDI was a rather unusual case of making a unauthorized fan remakes but then just being given official permission after the fact (and for the others they had in progress). That doesn't normally happen and can't be relied on. Normally, in order to make any work based on someone else's intellectual pr...
- Sun Dec 31, 2017 11:28 pm
- Forum: King's Quest I VGA Remake Forum
- Topic: User input via text
- Replies: 1
- Views: 14693
Re: User input via text
No. It has a point-and-click interface only, no text parser.
- Sat Oct 21, 2017 3:31 pm
- Forum: General Forum
- Topic: Eco Quest and Space Quest
- Replies: 1
- Views: 15317
Re: Eco Quest and Space Quest
AGDI won't be make any more remakes, nor any fan sequels.
- Thu Oct 19, 2017 1:14 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Point & Click dialog option
- Replies: 3
- Views: 16860
Re: Point & Click dialog option
You can ask about "air elemental" via the "daily news" menu on days when it's present. That's the option that gives you points and the information you need to defeat it. I don't see an option for asking about just "air", but that seems to be a non-essential topic.
- Thu Oct 19, 2017 9:52 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Point & Click dialog option
- Replies: 3
- Views: 16860
Re: Point & Click dialog option
All game-essential dialogue options are available in the point-and-click mode. They might just be not be visible initially; the game uses a dialogue tree system, so some options are only visible after asking other things. There are some topics you can only ask via text input, but none of those are e...
- Mon Sep 11, 2017 9:54 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: QFG2 VGA advice
- Replies: 1
- Views: 13969
Re: QFG2 VGA advice
DOSBox is for running DOS games, which the AGDI remakes aren't.
It is a bit ironic that, thanks to DOSBox, the Sierra originals are easier to get running in fullscreen than the remakes.
I'm not aware of any current plans to update the remakes.
It is a bit ironic that, thanks to DOSBox, the Sierra originals are easier to get running in fullscreen than the remakes.
I'm not aware of any current plans to update the remakes.
- Mon Sep 11, 2017 10:06 am
- Forum: General Forum
- Topic: Quest for Glory Reloaded
- Replies: 3
- Views: 17281
Re: Quest for Glory Reloaded
I think a big part of why AGDI was given a license is because they weren't taking any money from it. Anyone wanting to make such a remake who doesn't want to get a cease and desist would need to pay for the license.
In any case, AGDI isn't making any more remakes.
In any case, AGDI isn't making any more remakes.
- Sun Sep 10, 2017 11:14 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Questions about QGF2 VGA
- Replies: 2
- Views: 14672
Re: Questions about QGF2 VGA
Hi, I am glad that someone made beautiful remake of so good game that I had played 20 years ago. Great job. But I have some questions reggarding unpleasant things that I've found in the game. 1. I use wide screen monitor like everyone else these days with 16:9 ratio. If I want to play QFG1 VGA I ha...
- Sun Sep 10, 2017 10:36 pm
- Forum: General Forum
- Topic: Quest for Glory Reloaded
- Replies: 3
- Views: 17281
Re: Quest for Glory Reloaded
Ideas are cheap. Actual game development isn't. That LSL remake you mention got over half a million from its Kickstarter campaign, and it still ended up looking noticeably cheap. Plus, LSL1 is a much simpler game than QfG1. AGDI's games, like the EGA/VGA games from Sierra, are all 320x200. Making th...
- Fri May 19, 2017 10:02 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: music, windows 10
- Replies: 1
- Views: 14424
Re: music, windows 10
I have Windows 10, and the game works for me, with music. However, I don't know why it would work for me and not for you.
- Wed Apr 26, 2017 8:02 pm
- Forum: General Forum
- Topic: Is it possible to set custom resolutions?
- Replies: 3
- Views: 18111
Re: Is it possible to set custom resolutions?
It is a bit of a shame to have games missing features because of an outdated engine, or because it was released before some other game brought an innovation to the genre (I know the AGDI games are intentionally sticking to the Sierra formula, but they could still do things like Heroine Quest's keybo...
- Thu Apr 20, 2017 11:18 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Skipping the iblis cutscene
- Replies: 1
- Views: 16204
Re: Skipping the iblis cutscene
When I tried it just now, hitting escape worked.
- Sat Mar 25, 2017 9:13 pm
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: Can not find Mermaid
- Replies: 3
- Views: 19785
Re: Can not find Mermaid
To be fair, even in the original KQ2, the distance traveled underwater is a lot more than that of KQ1. He might be able to hold his breath for a bit, but he's no Guybrush Threepwood.
- Sun Feb 26, 2017 2:13 am
- Forum: General Forum
- Topic: Is it possible to set custom resolutions?
- Replies: 3
- Views: 18111
Re: Is it possible to set custom resolutions?
What you see in the setup is what you get. You can either use the games' native 320x200 or scale by an integer factor, up to 4x. AGS 3.4 supports arbitrary resolutions, but the version AGDI games use doesn't. From the label, I'm assuming it means that in those cases where a sprite is scaled (e.g. in...