Search found 6 matches
- Mon Sep 01, 2008 1:33 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Another newbie question: Initiating Combat
- Replies: 2
- Views: 1063
Re: Another newbie question: Initiating Combat
Thank you! I really do try everything I can think of. I just keep missing the obvious.
- Sun Aug 31, 2008 9:35 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Another newbie question: Initiating Combat
- Replies: 2
- Views: 1063
Another newbie question: Initiating Combat
I am a thief. How do I initiate combat practice at the Adventurer's Guild? I'm in the sparring room, but I can't take any weapons, and clicking my dagger on anything tells me that it's not a good time for throwing.
- Sun Aug 31, 2008 9:07 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Thieve's Guild Symbol
- Replies: 2
- Views: 1116
Re: Thieve's Guild Symbol
Thank you!
- Sun Aug 31, 2008 9:05 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Thieve's Guild Symbol
- Replies: 2
- Views: 1116
Thieve's Guild Symbol
I tried to use my Thieve's Guild Card on someone and was told to use the Thieve's Guild sign instead, but how do I do that?
- Wed Apr 14, 2004 2:19 pm
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: Door of Destiny sucks?
- Replies: 9
- Views: 1687
- Wed Apr 14, 2004 1:49 pm
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: Door of Destiny sucks?
- Replies: 9
- Views: 1687
Door of Destiny
I like the new door, but would change one thing. I would have it give hints to the stone locations one at a time as they are found, as in the keys of the old game, instead of all at once at the beginning.