Search found 24 matches

by Khalon
Thu Apr 30, 2009 6:12 pm
Forum: Off-Topic Forum
Topic: Quest for Glory IV Hex Editing?
Replies: 2
Views: 1123

Quest for Glory IV Hex Editing?

Is it as impossible as people say? I have the worst luck with bugs on this playthrough of the series. It turns out there is this intermittent bug where sometimes, if you do not see the domovoi on day 4, you are screwed forever. And I have no save games that early. Would anyone know if I can hex edit...
by Khalon
Tue Apr 28, 2009 10:27 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Ran into a couple of game-breaking bugs. Help?
Replies: 3
Views: 1866

Re: Ran into a couple of game-breaking bugs. Help?

Yeah, the lack of levitate confused me greatly. It just wasn't available in the store. I think it's the lack of daggers which is causing the problem then, thanks. Now that I've had a bit of time to reflect after the initial frustration, I note that I haven't checked how many daggers I have in a whil...
by Khalon
Tue Apr 28, 2009 5:25 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Ran into a couple of game-breaking bugs. Help?
Replies: 3
Views: 1866

Ran into a couple of game-breaking bugs. Help?

So for some reason my magic-using thief can't buy levitate. I figured this wasn't so much a problem - it did mean I couldn't finish WIT and get reversal, but on a QfG marathon, skipping WIT is not the kind of thing that will cause me to bail and ask for help in the middle of only the second game of ...
by Khalon
Thu Aug 11, 2005 6:27 pm
Forum: Game Making Forum
Topic: DMv0.51
Replies: 13
Views: 6814

I've done very minimal work with AGS, but a fair amount of programming...If you're still having trouble with the door, you might want to see about whether you can define door_lock globally, rather than as part of the functions. Otherwise, every time the function ends, it throws out the variable, and...
by Khalon
Mon Jun 20, 2005 3:36 pm
Forum: Game Making Forum
Topic: Need a plot writer, I'll take the job(for free)
Replies: 26
Views: 13567

I am looking for a job as a plot writer. I am very creative and writing stories is my specialty, esp e cially ones in adventure games. I have sucessful l y written a plot for my game, curren tly called farmer ' s boy(title will probably change, and the actual program m ing of game will start after ...
by Khalon
Thu May 05, 2005 8:29 am
Forum: General Forum
Topic: Wallpapers ??
Replies: 32
Views: 8144

yes, just as decimal is when you start with one and then ten and then one hundred, and are able to make any number just by adding these. You're talking about what the digits stand for, basically... In decimal, they stand for ascending powers of ten, the rightmost being ten to the power of 0 (10^0=1)...
by Khalon
Mon Apr 11, 2005 4:52 am
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45508

yeah... the hat and jacket are quite clearly in the 2d style, while the face is clearly a photograph. The beard could go either way. I don't know what would be the best way to make it look less like one, maybe drawing over it or just pixelating it... but I really do think that if I was playing this ...
by Khalon
Sun Apr 10, 2005 3:45 am
Forum: Game Making Forum
Topic: New character sprite
Replies: 67
Views: 45508

I'm not much of an artist, but you might want to pixelate that picture so that it doesn't look exactly like a photograph...
Standardise it a little bit more with the rest of the VGA style stuff...
by Khalon
Thu Mar 17, 2005 10:34 pm
Forum: The AGDI Archive
Topic: A pseudo-controversial question.
Replies: 17
Views: 29568

Erasmus was quoting a well known Bible passage: "God is spirit, and his worshipers must worship in spirit and in truth.” - John 4:24 I'm afraid I haven't played KQII+, but does it say he's supposed to be worshipped? I would have thought that would have religious connotations regardless of one's...
by Khalon
Sat Mar 05, 2005 6:51 am
Forum: General Forum
Topic: i'm gonna shoot myself (in the foot)
Replies: 26
Views: 8757

jpnuar1 wrote:
jpnuar1 wrote:
Music Head wrote:
Geting kinda quote-happy, aren't we? :lol
We are.
I like the concentric squares, reminds me of a screensaver I programmed once.
by Khalon
Wed Mar 02, 2005 8:10 am
Forum: Game Making Forum
Topic: Kings Quest 2¼: Breast Intentions
Replies: 168
Views: 82091

If you want help with PicEdit, I ran into this site when randomly browsing game pages and instantly thought of this thread. I know nothing about the program, or really your knowledge of it, so maybe this is no help, but I thought I'd post it.

http://www.agidev.com/articles/a.php?id=24
by Khalon
Wed Mar 02, 2005 7:32 am
Forum: General Forum
Topic: i'm gonna shoot myself (in the foot)
Replies: 26
Views: 8757

Khalon wrote:
Music Head wrote:
Reptile wrote: We know that.  ;)
I didn't :p
I did  :|
by Khalon
Wed Mar 02, 2005 7:02 am
Forum: Game Making Forum
Topic: Sierra Forest Tutorial
Replies: 33
Views: 21002

I think you'll be fine on your own  :) Very excellent cave. You're certainly good with colors! Thanks... took me a lot longer than the forest though, which turned out better anyway... tutorials are cool. I think I've got the hang of it now... As for the colours, they actually looked really messy fo...
by Khalon
Wed Mar 02, 2005 2:51 am
Forum: Game Making Forum
Topic: Sierra Forest Tutorial
Replies: 33
Views: 21002

Thanks, forgot to texture my tree...
You're too slow on the cave tutorial, I got bored and tried a pic without it =P
Here it is:

Image

Meh... I guess I should scale it down if I want classic sierra style.. but it's so much more prettiful this way...
by Khalon
Mon Feb 28, 2005 8:50 am
Forum: Game Making Forum
Topic: Sierra Forest Tutorial
Replies: 33
Views: 21002

Thanks for the feedback... I had a lot of fun tweaking the colour balance with the bushes, I highly recommend that colour balance tool... I was kind of going for a blurry effect on the trees, sort of a 'things are spooky and indistinct at night' feel, but maybe that's just me pulling a typical "...
by Khalon
Mon Feb 28, 2005 7:25 am
Forum: Game Making Forum
Topic: Sierra Forest Tutorial
Replies: 33
Views: 21002

Corby... you officially 0wn my z0ckz. I logged in for the first time in months just to say that. I'm very happy with this forest scene, from someone who in real life can't even draw a tree. Having given up on AGS games because I can't draw graphics, I now have new hope. My life is changed forever. A...
by Khalon
Wed Aug 11, 2004 9:09 pm
Forum: Off-Topic Forum
Topic: Feeling the love....
Replies: 53
Views: 12188

Blackthorne519 wrote:[Just kidding, Jafar. You know you still kick butts and take names...
...too seriously
by Khalon
Wed Aug 11, 2004 7:33 pm
Forum: Game Making Forum
Topic: King's Quest III+ (call for testers!)
Replies: 75
Views: 36729

aye, I was aware of the significance of the moosehead, being something of a Sierra fan, but just thought that the wording wasn't quite how I would have put it...
by Khalon
Mon Aug 09, 2004 6:13 pm
Forum: Game Making Forum
Topic: King's Quest III+ (call for testers!)
Replies: 75
Views: 36729

I've just had a go at playing it, and have run into a few things. Hopefully I'm not just nitpicking. Most minor first: When looking at the moose (I did this near the start of the game, and didn't make a formal note, since it's such a small thing) it says something like "You foresee this appeari...
by Khalon
Mon Aug 02, 2004 9:47 am
Forum: General Forum
Topic: Goodbye, Sierra.
Replies: 74
Views: 45590

Rather odd, considering those are fantasy.
by Khalon
Tue Jul 06, 2004 8:17 am
Forum: General Forum
Topic: MXC on QFG2 VGA
Replies: 39
Views: 19073

Khalon is a fish.
by Khalon
Mon May 31, 2004 9:28 am
Forum: General Forum
Topic: QFG2 NEEDS voice acting...
Replies: 68
Views: 39018

However, one concern with QFG2 that no one's mentioned: The naming of the hero. There are times in QFG1 and QFG2 especially where characters use the name that you type in for the hero. To get around that, there would have to be two versions of the game so that the voice pack can be fully supported....
by Khalon
Wed May 19, 2004 3:57 am
Forum: General Forum
Topic: Time-based storlyine in QfG II
Replies: 12
Views: 4878

cool, cool... if it's contraversial it's always best to stick with the original, I guess. Ah well... Yeah, morlibus, I did the same =P I just found it a drag not importing a 200-in-everything millionaire character into QfG III... QfG II was the only one I couldn't perfect in that respect. But then, ...
by Khalon
Tue May 11, 2004 8:20 am
Forum: General Forum
Topic: Time-based storlyine in QfG II
Replies: 12
Views: 4878

Time-based storlyine in QfG II

I'm just wondering whether you are keeping the time-based system of managing the events in QfG II VGA... One thing that detracted a little from QfG II in my eyes was the time-critical storyline (fire elemental on day 4, earth on day 8, air on day 12, or whatever it is... sorry, I used to know the wh...