Search found 20 matches

by Arseny
Fri Feb 25, 2011 5:11 pm
Forum: King's Quest III Redux: To Heir Is Human Forum
Topic: Thanks for the great game.
Replies: 1
Views: 1687

Thanks for the great game.

What the subject line says. ;) I never got far in original KQ3 (the beginning was so confusing, and I kept dying), so now it’s whole new world for me. The game is very good – graphics is a joy to look at, the writing is solid, puzzles are challenging without being too frustrating, etc. It’s sl...
by Arseny
Mon Jul 28, 2008 1:01 pm
Forum: General Forum
Topic: I have to say it – misconceptions about torrent.
Replies: 40
Views: 24357

Re: I have to say it – misconceptions about torrent.

I download probably 2 gigs via BitTorrent on a weekend... and upload 6 gigs because of seeding. If you don't want to, you don't have to – most clients allow limiting incoming or outgoing bandwidth allocation, or you can just turn off the torrent right after it finished downloading. You can tell me ...
by Arseny
Mon Jul 28, 2008 12:38 pm
Forum: General Forum
Topic: I have to say it – misconceptions about torrent.
Replies: 40
Views: 24357

Re: I have to say it – misconceptions about torrent.

Yeah, I understand. :) I just hope that there will be enough mirrors for everyone.
by Arseny
Mon Jul 28, 2008 12:19 pm
Forum: General Forum
Topic: I have to say it – misconceptions about torrent.
Replies: 40
Views: 24357

Re: I have to say it – misconceptions about torrent.

In the end, we're still only allowed to provide the game through a download on our site, so this discussion is still completely based on a what-if-scenario. Sorry, sorry, I'm really trying not to beat the dead horse. :o Like I said, it's not the distribution method that's bugging me, it's the fact ...
by Arseny
Mon Jul 28, 2008 12:06 pm
Forum: General Forum
Topic: I have to say it – misconceptions about torrent.
Replies: 40
Views: 24357

Re: I have to say it – misconceptions about torrent.

Plus, it just doesn't seem that professional either to distribute your game through Bittorrent. You have a point, to a certain degree, but torrents are also used to distribute open source software, and Blizzard uses bittorrent protocol to distribute World of Warcraft patches, and The White Chamber ...
by Arseny
Mon Jul 28, 2008 11:45 am
Forum: General Forum
Topic: I have to say it – misconceptions about torrent.
Replies: 40
Views: 24357

Re: I have to say it – misconceptions about torrent.

Anyhow, even if the torrents DID provide the most extreme accuracy in the count, it would still be unsuitable for their cause. Well, maybe they don't provide the most extreme accuracy, but they do provide a high level of accuracy, definitely not lower than direct downloads. If they wanted to use a ...
by Arseny
Mon Jul 28, 2008 10:58 am
Forum: General Forum
Topic: I have to say it – misconceptions about torrent.
Replies: 40
Views: 24357

I have to say it – misconceptions about torrent.

Ok, sorry, I can't take it anymore, I have to say it. :eek First, this is not a request to distribute QfG2VGA via bittorrent – I totally respect your choice, and accept it, even if your didn't have Vivendi agreement limiting distribution forms - after all it is the fruit of your labour, and you're g...
by Arseny
Thu Feb 28, 2008 10:29 am
Forum: General Forum
Topic: Question on QfG2 distribution methods
Replies: 2
Views: 1646

As far as I understand how the torrents work, if you host the tracker file on your site, you have access to all statistics, including number of downloads. But legal stuff is legal stuff, and I hope that there will be no problems with downloading. :)
by Arseny
Thu Feb 28, 2008 10:13 am
Forum: General Forum
Topic: Question on QfG2 distribution methods
Replies: 2
Views: 1646

Question on QfG2 distribution methods

As the release time draws (hopefully) closer, I'm wondering about one thing – when the game is finished, how will it be distributed? Obviously, you will put it up on web server (mit.edu, as for KQ1 and 2?), but I think it will be under some significant strain for the first week or two. So, to avoid ...
by Arseny
Sun Feb 24, 2008 8:05 pm
Forum: General Forum
Topic: Progress Update Thread (formerly known as quest for glory 2)
Replies: 632
Views: 433027

Still, it's very impressive count. And it's very good to hear that progress is being made.

Actually, I think I will miss waiting for the game after the release. For the last 7 years it became a part of my life.  :rollin
by Arseny
Sat Feb 23, 2008 11:07 am
Forum: General Forum
Topic: Progress Update Thread (formerly known as quest for glory 2)
Replies: 632
Views: 433027

Wow, that was tough to catch. Thanks, it's always interesting to read behind-the-scenes stuff.

Another question, if you don't mind my curiosity – approximately how many bugs were fixed in first iteration of beta?
by Arseny
Thu Feb 21, 2008 9:23 pm
Forum: General Forum
Topic: Progress Update Thread (formerly known as quest for glory 2)
Replies: 632
Views: 433027

We also managed to track down a really annoying bug today that's been pestering us for over 2 years and just couldn't be consistently replicated. (mostly because it had 1:205  chance of showing up every time you attacked an enemy in battle) Any chance you tell us what the bug did and what caused it...
by Arseny
Sun Feb 11, 2007 11:00 pm
Forum: Off-Topic Forum
Topic: Quest for Glory I with MT-32
Replies: 3
Views: 1154

I recommend getting an actual MT-32 through EBay or something if you want a good MT-32 experience at this point. It's almost impossible to import ebay-bought hardware to Russia. :cry Our customs require a great deal of papers most sellers are either not able or not willing to produce. That's why I ...
by Arseny
Sun Feb 11, 2007 7:17 pm
Forum: Off-Topic Forum
Topic: Quest for Glory I with MT-32
Replies: 3
Views: 1154

Quest for Glory I with MT-32

Does anyone have any experience running QfGI with MT-32 emulation? I have downloaded the MP3 files from QuestStudios, and they sound really cool, and I really would like to hear something like that in the game. I tried DOSBox, but I probably didn't figure out something, because the music sounds garb...
by Arseny
Mon Jan 29, 2007 2:09 pm
Forum: General Forum
Topic: QfGII VGA – any new content?
Replies: 26
Views: 14819

QfGII VGA – any new content?

I know that the game is good enough not to need any major changes, but I remember reading that during they meeting with the Coles, the AGDs were shown some stuff that the Coles wanted to be in the original game, but because of time and space constraints it didn't happen. So, er... I was kinda wonder...
by Arseny
Wed Jan 24, 2007 8:08 pm
Forum: General Forum
Topic: I can't believe nobody scooped this yet! :-)
Replies: 14
Views: 6082

While I'm content to wait for the release (the itching impatience disappeared some two years ago), it would be really cool to see the January 2004 build that was mentioned by Anonymous Game Creator #2, possibly with some sort of comment. To see the progress made, the challenges overcome, etc. As a l...
by Arseny
Wed Jan 24, 2007 9:20 am
Forum: General Forum
Topic: I can't believe nobody scooped this yet! :-)
Replies: 14
Views: 6082

I can't believe nobody scooped this yet! :-)

Adventuregamers Quest for Glory II: Trial by Fire review not only mentions AGDI remake, but also says that the reviewer played the alpha version and mentions that “besides greatly improving on the original's EGA graphics, the remake offers a number of other enhancements”. Lucky bastard! :p
by Arseny
Fri Mar 25, 2005 4:02 pm
Forum: Game Making Forum
Topic: Original QFG-like games
Replies: 3
Views: 3187

Original QFG-like games

Erm... So, I remember, there was some QfG-inspired projects over the net some time ago. Is any of them still alive? Has any of the came to a successful conclusion?
by Arseny
Tue Feb 01, 2005 9:30 am
Forum: Game Making Forum
Topic: Suggested reading for puzzle design
Replies: 5
Views: 3742

Aha. Thanks a lot, that should get me started.  :p
by Arseny
Fri Jan 28, 2005 11:39 am
Forum: Game Making Forum
Topic: Suggested reading for puzzle design
Replies: 5
Views: 3742

Suggested reading for puzzle design

Erm... I wonder if any one can recommend some articles or forum treads on puzzle design in adventure games?