Search found 39 matches
- Sun Apr 05, 2009 4:00 pm
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: Can't save the game
- Replies: 10
- Views: 9126
Can't save the game
Hi all. I've recently downloaded the newly polished KQ2+ remake and started playing, and I can't seem to be able to save my game. Save dialogue proceeds as normal but no actual savegame slots are ever filled, and both the save and restore lists always remain empty. Nothing to restore from or rewrite...
- Mon Oct 06, 2008 8:00 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Funniest moments in Quest for Glory II
- Replies: 23
- Views: 10183
Re: Funniest moments in Quest for Glory II
Torching the bellows with a well-aimed flame dart results in a double pun referencing the famed vintage era sitcom, which is appropriate since it was similar in theme and subject matter to the QFG2 mythology. SQ6 had a character named after this pun too. This was one of those incidental messages tha...
- Thu Oct 02, 2008 5:10 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: To Erpy and other long time Quest for Glory fans.
- Replies: 17
- Views: 11036
Re: To Erpy and other long time Quest for Glory fans.
I think you mean this screen from QfG3 No, he didn't mean that. I too remember reading about the thing he mentioned - a VGA version of the background showing the entire Spielburg valley view which appeared at the ending to QFG1EGA when the flying carpet takes off. I too would be interested in seein...
- Wed Sep 24, 2008 7:19 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Franc (moneychanger Dinarzad bodyguard) door to quarters
- Replies: 4
- Views: 5997
Re: Franc (moneychanger Dinarzad bodyguard) door to quarters
Nope, there apparently isn't. You didn't mention if you went on attempting to pick the lock regardless of the noise, if you do you soon find out why breaking in there at all is inadvisable.
- Wed Sep 24, 2008 8:32 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Cant speak with Aziza
- Replies: 8
- Views: 1623
Re: Cant speak with Aziza
Yeah, but you can rule out the someone who tells you about her whose leg was injured by a demo.
- Mon Sep 22, 2008 11:45 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Hero's "gunslinger" pose during WIT initiation
- Replies: 4
- Views: 1511
Re: Hero's "gunslinger" pose during WIT initiation
Oh and BTW, just realized I haven't yet said a huge big CONGRATS and a heartfelt thanks to all of you guys for this truly amazing remake. It's a true work of art and a labor of love and it shows in every second of gameplay. The new battle system in particular is worth mention as a truly impressive p...
- Mon Sep 22, 2008 10:02 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Hero's "gunslinger" pose during WIT initiation
- Replies: 4
- Views: 1511
Re: Hero's "gunslinger" pose during WIT initiation
That's odd, I could've sworn I distinctly remember noticing that last time I played the original a couple years back. If it's not actually there, then my bad. Maybe I got it confused with a similar sequence from elsewhere in the game, or I could have just imagined the whole thing. Wouldn't be the fi...
- Sun Sep 21, 2008 9:22 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Hero's "gunslinger" pose during WIT initiation
- Replies: 4
- Views: 1511
Hero's "gunslinger" pose during WIT initiation
Just a quaint little tidbit I noticed a couple days ago... If memory serves, in the original QG2 during the WIT obstacle course, when you cast Calm on the earthen-wall golem after it reawakens behind you, the hero does this cute little "turnaround quickdraw" move with his upper torso and g...
- Tue Oct 18, 2005 10:48 am
- Forum: General Forum
- Topic: Length of KQ1 Production...
- Replies: 11
- Views: 4845
Complexity
I like the idea that QFG2VGA would be far more complex than the others, it makes the long wait worth it! :D I believe that was simply a reference to the complexity of the basic structure of the game (which is therefore present in the original EGA version as well). They meant that the game, having 3...
- Sat Oct 08, 2005 8:55 pm
- Forum: Off-Topic Forum
- Topic: KQ9 shut down
- Replies: 128
- Views: 37115
Quest for Infamy
Regarding IA, anyone know what this may mean for their other current project, "Quest for Infamy"? Unlike KQ3VGA, it's not a remake but an original creation with original content, providing something like a sequel to QFG1VGA, as I gather. So is it safe from being axed?
- Mon Aug 15, 2005 9:28 am
- Forum: General Forum
- Topic: 32 days altered after last 'Designer Journals'...
- Replies: 17
- Views: 6043
Re: 32 days altered after last 'Designer Journals'...
It was SMALL REMAKE - where is THE Large ONE? I think he means the latest journal entry (7/13), which for him was "small" or unsatisfactory. Dunno why really, as it did give an update on the game's current state as well as what's ahead, and was more informative than other past updates. I ...
- Sun Mar 27, 2005 10:59 am
- Forum: Game Making Forum
- Topic: How do I extract backgrounds from Sierra SCI and VGA games?
- Replies: 13
- Views: 6351
Thanks to all for your advice. I think I'll find the lucasarts program as well as SCI studio useful. Though I wish there was a way to extract backgrounds specifically from Sierra's VGA games. I see NAGI isn't compatible with those. It's just that those MS-DOS screens absolutely can't be minimized to...
- Sat Mar 26, 2005 11:47 pm
- Forum: Game Making Forum
- Topic: Monkey Island remake?
- Replies: 21
- Views: 8104
Well, they're already as remade as anyone ever wanted them... in VGA and with the good old interface. So unless you were thinking MI3-4 style, I don't think anyone would see the need. Though both of them have been sorta remade (as close to that as can be, anyway), by lucasarts in the CD editions... ...
- Sat Mar 26, 2005 11:41 pm
- Forum: Game Making Forum
- Topic: How do I extract backgrounds from Sierra SCI and VGA games?
- Replies: 13
- Views: 6351
How do I extract backgrounds from Sierra SCI and VGA games?
First of all, sorry if this thread is inappropriate in any way... I noticed on this page the thread from a few months ago asking the same thing only about sprites, but I didn't want to revive it. Anyhow with backgrounds it's obviously much simpler so I thought my case may be different. I tried using...