Search found 44 matches
- Mon Dec 03, 2007 8:47 pm
- Forum: General Forum
- Topic: Progress Update Thread (formerly known as quest for glory 2)
- Replies: 632
- Views: 437766
- Mon Dec 03, 2007 8:45 pm
- Forum: General Forum
- Topic: When will QFG II Trial by Fire VGA + final be done?
- Replies: 280
- Views: 142161
Talk about something like Cowboy Bepop vs. Princess Mononoke... I actually much prefer having trained voice over actors than Hollywood stars. For one thing, with the star, it is hard not to picture their face when they are talking. Secondly, they do not quite know how to do voice over acting. So, th...
- Fri Nov 30, 2007 11:01 am
- Forum: General Forum
- Topic: When will QFG II Trial by Fire VGA + final be done?
- Replies: 280
- Views: 142161
I'd love to see a voice pack... but then... I would with any game... lip sync or no. (Is Al Emmo the only AGS game to actually utilize full lip sync?) Nevertheless, I guarantee that this game does not need a voice pack. Even without a voice pack... it will be the best free downloaded game of all tim...
- Tue Nov 13, 2007 9:48 pm
- Forum: General Forum
- Topic: Quest for Al Emmo freebies: So you want to win a lottery...
- Replies: 57
- Views: 28757
- Tue Nov 13, 2007 9:47 pm
- Forum: Off-Topic Forum
- Topic: I'm stuck in the grave yard KQ IV
- Replies: 18
- Views: 8910
KQ4 was filled with more dead ends than any other Sierra game I can recall... and some really bad ones too. I think the shovel only had the exact number of digs in it that you needed to uncover the items you needed. I don't remember what that number is, but it was something like four to six. So, if ...
- Tue Nov 13, 2007 9:42 pm
- Forum: Off-Topic Forum
- Topic: SQ7.org on Hold
- Replies: 23
- Views: 5719
- Mon Jul 16, 2007 7:20 pm
- Forum: Off-Topic Forum
- Topic: New Sierra Quiz
- Replies: 11
- Views: 5668
- Fri Jul 13, 2007 4:26 am
- Forum: Game Making Forum
- Topic: Scripting VS more areas is there a performance difference?
- Replies: 5
- Views: 4401
- Wed May 30, 2007 10:34 pm
- Forum: Off-Topic Forum
- Topic: LOST
- Replies: 5
- Views: 1966
- Sat May 26, 2007 12:20 am
- Forum: Off-Topic Forum
- Topic: LOST
- Replies: 5
- Views: 1966
- Sat Apr 28, 2007 6:50 pm
- Forum: Game Making Forum
- Topic: Yo! I'm new here...can anyone direct me to remade classics?
- Replies: 24
- Views: 15215
- Fri Apr 27, 2007 11:51 pm
- Forum: Game Making Forum
- Topic: Yo! I'm new here...can anyone direct me to remade classics?
- Replies: 24
- Views: 15215
As a side note, I started making my game in actual VGA 256 color mode. Dealing with the palette was huge pain in the ass. It got to the point I couldn't handle it anymore. I couldn't figure out how AGDI did... then, I realized that they didn't do it. 16-Bit color they used. I had been confused since...
- Mon Apr 23, 2007 4:16 am
- Forum: General Forum
- Topic: Quest for an......Update
- Replies: 41
- Views: 18288
Re: Not exactly...
SQ2, 3 and 4 make up a trilogy of sorts. During that time, Roger never goes home. He never changes his clothes. He never gets a haircut or dyes his hair . I refer you to the shift from brunette to blond between 3 and 4. :D Dude, Brainiac. You're supposed to be on my side here! That change was a lim...
- Sun Apr 22, 2007 8:55 am
- Forum: General Forum
- Topic: Quest for an......Update
- Replies: 41
- Views: 18288
I need to reiterate I love BT. It's no wonder I work for him. One of the best chaps around. It wasn't my decision to use the SQ4, but it's the choice I would have made. I personally prefer the color scheme of the SQ4 Roger over the SQ1 Roger. I can't say much about the animations themselves, but, le...
- Fri Apr 20, 2007 10:39 pm
- Forum: General Forum
- Topic: Quest for an......Update
- Replies: 41
- Views: 18288
- Thu Apr 19, 2007 11:32 pm
- Forum: The AGDI Archive
- Topic: Where are you from and how old are you?
- Replies: 48
- Views: 76457
- Thu Apr 19, 2007 11:29 pm
- Forum: General Forum
- Topic: Quest for an......Update
- Replies: 41
- Views: 18288
- Thu Apr 12, 2007 6:49 am
- Forum: General Forum
- Topic: Hail the all knowing Sultans of AGDI
- Replies: 46
- Views: 14758
No, it's nothing new to have hundreds of people working on a film, especially when they built huge sets and had many extras and all kinds of crew. But, there was something special in the 70s and 80s when big blockbusters could get away with a very small crew. It was a sign of the independent films t...
- Thu Apr 12, 2007 5:01 am
- Forum: General Forum
- Topic: Hail the all knowing Sultans of AGDI
- Replies: 46
- Views: 14758
- Tue Apr 10, 2007 10:28 pm
- Forum: Game Making Forum
- Topic: Space Quest III Remake
- Replies: 30
- Views: 22189
- Tue Apr 10, 2007 10:22 pm
- Forum: General Forum
- Topic: Hail the all knowing Sultans of AGDI
- Replies: 46
- Views: 14758
- Tue Apr 10, 2007 6:06 pm
- Forum: Game Making Forum
- Topic: Space Quest III Remake
- Replies: 30
- Views: 22189
Yep, SQ4 Roger is definitely the way to go. I wanted to tell you awhile back you should go with it, but... um... that would've revealed what game we were working on over at IA. Anyhoo... the screenshots look great and that SQ4 Roger really looks great in there. Good luck finding more artists and a n...
- Tue Apr 10, 2007 5:58 pm
- Forum: General Forum
- Topic: Hail the all knowing Sultans of AGDI
- Replies: 46
- Views: 14758
I can assure you that many members of AGDI and IA are friends, however, this does not mean they will or even should join forces. Ultimately, that would lead to less games being made. The idea here is, the more teams there are, the more games that would be made. As for the writer comment... it makes ...
- Mon Apr 02, 2007 8:44 pm
- Forum: Off-Topic Forum
- Topic: EGA/VGA Sierra screen comparisons
- Replies: 6
- Views: 2365
- Thu Mar 29, 2007 7:50 pm
- Forum: General Forum
- Topic: 7 Years
- Replies: 37
- Views: 37905
Sure, I've seen the movie, and I know the quote... I just like my modernized version of it in this case. I develop games to so, believe me, folks, I know how it is to be asked all the time why a game isn't done yet. It took me six years to make one game and it's not anywhere near as complicated as Q...