Search found 25 matches

by Sam2
Fri Sep 17, 2010 1:56 pm
Forum: King's Quest II: Romancing the Stones Forum
Topic: Solutions and points lists and hints
Replies: 5
Views: 4778

Re: Solutions and points lists and hints

Quite a while has passed. Are there still any plans to make the walkthrough and points list available?
by Sam2
Mon May 25, 2009 5:31 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Should we expect a new version of the game?
Replies: 5
Views: 2400

Should we expect a new version of the game?

There are two reasons for asking the question. Firstly, updates invalidate savegames, and Quest for Glory savegames are more valuable than those of other Sierra based games due to the uniqueness of the character's stats (I would rather not play through the game and create a savegame archive if there...
by Sam2
Mon May 25, 2009 5:25 pm
Forum: King's Quest II: Romancing the Stones Forum
Topic: Solutions and points lists and hints
Replies: 5
Views: 4778

Solutions and points lists and hints

It's been a while and they haven't been made available yet. How soon can we expect them?
by Sam2
Mon Mar 16, 2009 5:55 am
Forum: King's Quest II: Romancing the Stones Forum
Topic: Old savegames and compatibility
Replies: 1
Views: 2419

Old savegames and compatibility

Should savegames from the last version of the game be expected to work with this one?

Thanks once more for your dedication to your work.
by Sam2
Wed Mar 04, 2009 5:59 am
Forum: Technical & Bugs forum
Topic: Q.F.G.2 bug: constant draining of stamina
Replies: 6
Views: 5042

Re: Q.F.G.2 bug: constant draining of stamina

I did a little more checking and managed to solve the problem by sleeping until morning or the evening (sleeping for an hour did not work). At any rate, since you will still want to investigate the source of the problem, I've attached for you a savegame with the name 'Day 5'.
by Sam2
Wed Mar 04, 2009 5:01 am
Forum: Technical & Bugs forum
Topic: Q.F.G.2 bug: constant draining of stamina
Replies: 6
Views: 5042

Q.F.G.2 bug: constant draining of stamina

I noticed this by day 4, I think. Without running, and without having exceeding the maximum inventory weight, I find that stamina gradually depletes (and experience points increase) as I walk and move from screen to screen. I've tried a few things such as switching another time between run and walk,...
by Sam2
Thu Aug 28, 2008 2:33 am
Forum: Technical & Bugs forum
Topic: Q.F.G. II: eliminating letterbox resolution at 640x480
Replies: 5
Views: 5193

Re: Q.F.G. II: eliminating letterbox resolution at 640x480

Thanks for the information. To get rid of letterboxing uncheck the letterbox option. You cannot play the game in 640x480 without letterboxing. Only 640x400. Yes, you are right; however, I just noticed that I mistyped all along. I was meaning all the time to say 640x400, not 640x480. (I'll edit the i...
by Sam2
Wed Aug 27, 2008 8:39 pm
Forum: Technical & Bugs forum
Topic: Q.F.G. II: eliminating letterbox resolution at 640x480
Replies: 5
Views: 5193

Re: Q.F.G. II: eliminating letterbox resolution at 640x480

Would somebody please reply? I still am unable to avoid a letterbox resoution at 640x400 despite the various filters.
by Sam2
Tue Aug 26, 2008 1:54 am
Forum: Off-Topic Forum
Topic: Rare QFGIV Problem
Replies: 22
Views: 16931

Re: Rare QFGIV Problem

A good 2 years have passed since I last raised this matter up, so I am bumping up the thread to try again and see if perhaps someone might be able to provide some useful information this time round. If anyone is interested, please refer to an old thread at http://www.questformoreglory.com/forums/ind...
by Sam2
Tue Aug 26, 2008 1:41 am
Forum: Technical & Bugs forum
Topic: Q.F.G. II: eliminating letterbox resolution at 640x480
Replies: 5
Views: 5193

Q.F.G. II: eliminating letterbox resolution at 640x480

First off of course, a heartfelt thank you is owed to the game's creators for their hard work and dedication. My problem concerns the elimination of the horizontal black bars that appear at the top and bottom of the screen. I have a wide-screen computer monitor, so maybe that isn't surprising. As th...
by Sam2
Fri Sep 29, 2006 7:31 am
Forum: Off-Topic Forum
Topic: KQ compilation KQ6 problems
Replies: 3
Views: 1172

If you mean the introductory film only, I can confirm that I had this problem when I had Windows 98, so it isn't a phenomenon exclusive to Windows X.P.
by Sam2
Fri Sep 29, 2006 7:23 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Ability to make thief sign extended to hybrids?
Replies: 11
Views: 10871

It looks like I've committed quite the blunder.  I was wondering why I had a directory of thief savegames on the side, thinking it was because I could not make the sign with my primary hybrid character. I made a check.  It seems that you are correct; one is indeed able to make the sign and take up F...
by Sam2
Fri Sep 29, 2006 6:15 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Ability to make thief sign extended to hybrids?
Replies: 11
Views: 10871

Thanks, mine has every skill but climbing.  Still, that didn't stop me from signing successfully in the first game, so logically, there should have been no difficulty in the second. As for the third game, I checked and you are right. The remake of the first game allows you to make the sign using eit...
by Sam2
Thu Sep 28, 2006 8:51 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Ability to make thief sign extended to hybrids?
Replies: 11
Views: 10871

Ability to make thief sign extended to hybrids?

In the first game of the series (V.G.A. remake at least -- and the case may have been the same in 'Wages of War' as well), assigning any thief skill or thief skills to another character type would give them the ability to make the thief sign.  This was not the case however in Q.F.G. II. How have the...
by Sam2
Mon Jun 19, 2006 12:54 pm
Forum: General Forum
Topic: Save Game 'Change Directory' Option
Replies: 17
Views: 5809

For all practical purposes of gameplay, I think 50 should be more than enough.   A demanding number of slots or an option to change directories is normally set aside for some of us who indulge in the special pet project of creating a library of organised folders of savegames with most stages through...
by Sam2
Mon Jun 19, 2006 4:10 am
Forum: General Forum
Topic: Save Game 'Change Directory' Option
Replies: 17
Views: 5809

Save Game 'Change Directory' Option

It may seem trivial, but when one keeps a savegame archive or two, it helps to have the option to cross-reference these when restoring or saving during a game.  The absence of a 'Change Directory' option at the save or load game screens in the King's Quest remakes made this cumbersome, and was puzzl...
by Sam2
Mon Jun 19, 2006 1:58 am
Forum: General Forum
Topic: Q.F.G. II final scene and hybrid characters
Replies: 1
Views: 1600

Q.F.G. II final scene and hybrid characters

I remember a small anomaly in the original game.  Importing a fighter from Q.F.G. I who possessed wizard and thief skills would cause the game to mistake the character for a wizard (whether simply because of magic skills or actually passing the wizard initiation test, I am not sure) during the final...
by Sam2
Mon Mar 06, 2006 11:37 am
Forum: Off-Topic Forum
Topic: QFG Character Importers
Replies: 2
Views: 737

I best scratch out that request.  It seems that a similiar trick, the re-import glitch of Q.F.G.IV, will not accept skills over 300 and will keep them at that level, meaning that there exists no way or utility that could help in letting a character come through into the game with a value exceeding 3...
by Sam2
Mon Mar 06, 2006 11:31 am
Forum: Off-Topic Forum
Topic: Rare QFGIV Problem
Replies: 22
Views: 16931

Re: Personal experience

I don't recall a direct correllation with the Open spell skill glitch or the development of skills in general. I just checked the transcript of an online chat with the Coles: it looks like that open spell glitch was a general peculiarity and well-known by gamers, and so nothing special.  It doesn't...
by Sam2
Mon Mar 06, 2006 10:36 am
Forum: Off-Topic Forum
Topic: QFG Character Importers
Replies: 2
Views: 737

QFG Character Importers

Due to a problem explained in this thread ( http://www.agdiforums.com/forum/viewtopic.php?p=178571 ), I am forced to resort to cheating (alas!) and creating an import file, an artificial character, for use in Shadows of Darkness, but starting with the maximum obtainable skills for that game (meaning...
by Sam2
Mon Mar 06, 2006 10:17 am
Forum: Off-Topic Forum
Topic: Rare QFGIV Problem
Replies: 22
Views: 16931

Thanks.  I expected some similiarities, but with your glitch appearing a bit too early and you playing with a pure-class character, I can't find some common ground except that the error fails to appear immediately. I just managed to find out somewhere else that the spells' skill levels glitches are ...
by Sam2
Wed Mar 01, 2006 2:45 pm
Forum: Off-Topic Forum
Topic: Rare QFGIV Problem
Replies: 22
Views: 16931

Well, it looks like somebody else has fallen a victim. If you want a glimpse of a really long entry of mine explaining my 'import file' situation, access the link below and scroll down: http://www.questformoreglory.com/forums/index.php?showtopic=1622 Brainiac, I have a few questions: - Did you play ...
by Sam2
Mon Jan 09, 2006 12:34 pm
Forum: Off-Topic Forum
Topic: Rare QFGIV Problem
Replies: 22
Views: 16931

Thanks, but unfortunately no, I am talking about the DOS version, and not Windows.  You're right in that the savegames carry the glitch over after a certain 'point of no return' (I just wish I had some idea of what it is, for pete's sake, that unfailingly triggers said glitch in every new game, and ...
by Sam2
Sat Jan 07, 2006 3:18 pm
Forum: Off-Topic Forum
Topic: Rare QFGIV Problem
Replies: 22
Views: 16931

I think I experienced this problem so far back as when I owned a Pentium I with something akin to 50 Mhz and possibly even back in the days of my 486.  I'm not sure whether processor speed may necessarily be the problem (but then again, a Pentium I may have perhaps been fast enough to produce errors...
by Sam2
Fri Jan 06, 2006 7:45 pm
Forum: Off-Topic Forum
Topic: Rare QFGIV Problem
Replies: 22
Views: 16931

Rare QFGIV Problem

It's plagued me for almost 10 years, and I never found someone having experienced it. Has anyone played the game for many days (somewhere past the 20th maybe) according to the game's clock (and during this time having maxed out all skills, with no cheats employed whatsoever), only to at some point e...