Search found 8 matches

by Aperama
Sun Apr 15, 2007 7:17 pm
Forum: General Forum
Topic: Hail the all knowing Sultans of AGDI
Replies: 46
Views: 14682

party poopers, Who out there actually ever heard of this? If its not a commercial engine then, it's dying slowly of cancer. The youngest people who know it are all turning 20. I take offense to that, sir. 19 as of this coming Thursday. And I knew of both well before now (e.g. single digits). :(
by Aperama
Sat Apr 07, 2007 6:28 pm
Forum: General Forum
Topic: WIT sponsor
Replies: 40
Views: 16928

Heh. For a nice easteregg you could include one of the modern famous 'magicians'. Hehe! Like Siegfried and Roy? But Penn & Teller would fit too, especialy since they always say how Houdini is their big inspiration. I would also like to petition that the AGD's put in a couple of modern magicians...
by Aperama
Mon Feb 06, 2006 2:15 pm
Forum: Game Making Forum
Topic: King's Quest III+ cancelled?
Replies: 7
Views: 5672

Yeah, but it's not exactly promising that the copyright at the bottom of the page is still dated last year, though... :/
by Aperama
Tue Jan 24, 2006 10:10 am
Forum: The AGDI Archive
Topic: Himalaya Studios requests beta testers for Al Emmo
Replies: 35
Views: 55814

As an aside, I think I've worked out what the problem (Subject: Mail delivery failed...) is - HTML-based e-mails. I'm saying this as, due to the fact that I'm a Thunderbird user, and I was trying to work out how to avoid it through the wonderful medium of trial and error, I tried the following: HTML...
by Aperama
Tue Jan 24, 2006 1:40 am
Forum: Game Making Forum
Topic: Why do people join? (Hints please)
Replies: 11
Views: 5883

I'd personally say that it's extremely hard for anyone to join something, particularly something as arduous as the creation of an adventure game, when there's no standing portfolio to work with, a bunch of cluttered ideas lying about a table, and some vital piece missing. If you're serious in saying...
by Aperama
Tue Jan 24, 2006 1:21 am
Forum: Game Making Forum
Topic: Willy Beamish Sequel!?
Replies: 22
Views: 38804

Personally, I'm not sure how a Willy Beamish sequel would work. Much in the same way that I was a bit skeptical over the sequel to Space Quest 1; the game cuts off all of its ties so marvellously. You'd not really be able to go on (unless you just did the old, clichéd and somewhat irritating way of...
by Aperama
Tue Jan 24, 2006 1:14 am
Forum: General Forum
Topic: Changes to various minor QG2EGA stuff?
Replies: 9
Views: 3921

While the Mage's Maze was inherently fun, the only real place you got to see Erasmus in QFG2 was in WIT; if you're thinking, instead of the little test with the bells, that'd make sense, or perhaps playing it against Aziza or Keapon Laffin; otherwise, it'd be kinda hard to fit in, continuity-wise, w...
by Aperama
Tue Jan 24, 2006 1:12 am
Forum: The AGDI Archive
Topic: Himalaya Studios requests beta testers for Al Emmo
Replies: 35
Views: 55814

Oh, okay, NOW I'm feeling like an idiot. *slaps head* I've been getting this problem with other hosts, lately, and naturally, when sending this mail and receiving this error, I've just been slowly sending at different times of the day, knowing that in other experiences, my mail has went about as far...