Search found 19 matches

by BigCows
Tue Sep 11, 2007 6:21 pm
Forum: Off-Topic Forum
Topic: QFG4 Import question
Replies: 9
Views: 3627

Very interesting, makes me think there's some overflow issues where one skill getting too high spills into another one, I've had funny things happen on import too. I wonder if anyone's bothered to crack exactly what values correspond to what in the file
by BigCows
Tue Sep 04, 2007 7:48 am
Forum: Off-Topic Forum
Topic: Types of Adventure Game Puzzles... how does this look?
Replies: 3
Views: 1865

I think that the classification is slightly arbitrary. If a puzzle involves pushing sliding blocks around in a separate window, it's definitely a minigame puzzle. The crate-pushing in Broken Sword 3 is probably a minigame puzzle, even though it uses the game's normal interface. But is pushing a sin...
by BigCows
Mon Aug 13, 2007 8:31 pm
Forum: Off-Topic Forum
Topic: Types of Adventure Game Puzzles... how does this look?
Replies: 3
Views: 1865

I put a summary of QFGIV's puzzles along with KQ5 and KQ6's if anyone's interested, my 76 viewers who have yet to comment
by BigCows
Mon Aug 13, 2007 1:59 pm
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

One interesting way to test of course would be playing through both games in parallel and just seeing how the responses differ, intentionally or otherwise.
by BigCows
Thu Aug 09, 2007 8:06 pm
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

Software is never finished, it is merely abandoned :) On a more positive note Starcraft is an example of a game that was delayed for years and came out as a radically improved product... http://www.geocities.com/area51/comet/2481/beta.html and of course it's been patched dozens of times since releas...
by BigCows
Tue Aug 07, 2007 4:36 pm
Forum: Off-Topic Forum
Topic: Types of Adventure Game Puzzles... how does this look?
Replies: 3
Views: 1865

Types of Adventure Game Puzzles... how does this look?

Would appreciate some input from the community here, I'd previously written up an article on adventure game interfaces that was featured on justadventure, and I was working on one analyzing the different types of adventure game puzzles . I won't cut and paste the whole thing here, but this is the ou...
by BigCows
Mon Aug 06, 2007 5:00 pm
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

In-screen combat just always seemed cooler to me since there's less of a disconnect between the world you're exploring and the one you're fighting in. Most RPGs feature a transition to a battle screen, whereas Chrono Trigger is an example of one that didn't, which also allowed them to have attacks a...
by BigCows
Fri Aug 03, 2007 5:04 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Walking towards Raseir
Replies: 14
Views: 7735

Hey, I made this topic too!

http://www.agdiforums.com/forum/viewtopic.php?t=10695

I believe their answer was a definitive "yes"
by BigCows
Thu Aug 02, 2007 3:49 pm
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

Wow, nice, just installed it. It's always fun to have a fresh adventure to dig into. Apparently the new feature in this particular release is briefly controlling NPC's. Is this another adventure game studios project? It's not listed on the wiki entry for it. Oh, and at least we're not Duke Nukem For...
by BigCows
Wed Aug 01, 2007 4:39 pm
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

Still another way to look at it is that it's taken longer than the development cycles for the first four quest for glory games :) I do love fan-based projects, and I love the idea of getting something for free from fellow fans who love the genre. And it's really changed gaming the way online communi...
by BigCows
Wed Aug 01, 2007 12:30 am
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

I think they've said before they want to make it less confusing and awkward, walking around the halleyways and having to stop to turn sideways and losing orientation was the most annoying part of that game, particularly in the intro before you had a map
by BigCows
Tue Jul 31, 2007 4:33 pm
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

I find it interesting to compare the size and scope... did you have any statistics on KQ2VGA compared to QFG2VGA in terms of locations, number of interactions, etc? You guys have been notable for releasing complete bug-free software, but this also gives some estimate of the level of effort it would ...
by BigCows
Tue Jul 31, 2007 2:21 am
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

Not trying to complain, just commenting on turnaround time for different fan-based projects like this. Some like hero6 may never see the light of day. AGD was one of the first to get started in this field but obviously they bit off a huge project for this one, it outstripped their initial plans.
by BigCows
Tue Jul 31, 2007 1:52 am
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

True, I know it's engine is simpler than TSL's in terms of graphics but it would have to be much more complicated in terms of gameplay.
by BigCows
Tue Jul 31, 2007 12:55 am
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

Very true :) KQ2VGA took a year and a half or something to make, which was a pretty impressive project all on its own though, but also probably a little above the original development cycle, I'm just musing to myself about how fan-projects compare to the real thing in terms of delays and whatnot. Th...
by BigCows
Mon Jul 30, 2007 11:04 pm
Forum: General Forum
Topic: The original Quest for Glory II took about a year to release
Replies: 56
Views: 24080

The original Quest for Glory II took about a year to release

http://en.wikipedia.org/wiki/Quest_for_Glory#The_games Whereas our little pet project is about six years in the making :) I suppose the teams involved might be six times larger, this project is going for improved graphics, and they've been working on other projects in the meantime. Still, I'm lookin...
by BigCows
Thu Jul 20, 2006 2:30 am
Forum: Off-Topic Forum
Topic: An interesting paper on the Interfaces of Adventure Games
Replies: 1
Views: 1238

An interesting paper on the Interfaces of Adventure Games

I say interesting, because I wrote it myself and if I don't talk myself up, who will? http://newheiser.googlepages.com/adventuregameinterfaces This was written for a course in a grad program in computer science (the paper got an A), and I've been polishing it up recently and trying to make it readab...
by BigCows
Sat Feb 04, 2006 9:10 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: QFG2 easter egg-getting to Rasier without the Caravan
Replies: 27
Views: 43419

Very cool, you guys clearly know your stuff. Looking forward to re-experiencing the game with all the stuff you decide to add, just being able to navigate dialogue without a parser will lend itself to a lot of possibilities. Asking about rumors in the original was something I didn't pick up on for a...
by BigCows
Fri Feb 03, 2006 7:35 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: QFG2 easter egg-getting to Rasier without the Caravan
Replies: 27
Views: 43419

QFG2 easter egg-getting to Rasier without the Caravan

It's technically possible to reach Rasier just by travelling through the desert normally. You head left until the mountains disappear to endless desert, north until you reach another mountain side, then left until you see the entrance to Rasier. Once you're there, you can't get in without a Visa alt...