Search found 19 matches
- Tue Sep 11, 2007 6:21 pm
- Forum: Off-Topic Forum
- Topic: QFG4 Import question
- Replies: 9
- Views: 3627
- Tue Sep 04, 2007 7:48 am
- Forum: Off-Topic Forum
- Topic: Types of Adventure Game Puzzles... how does this look?
- Replies: 3
- Views: 1865
I think that the classification is slightly arbitrary. If a puzzle involves pushing sliding blocks around in a separate window, it's definitely a minigame puzzle. The crate-pushing in Broken Sword 3 is probably a minigame puzzle, even though it uses the game's normal interface. But is pushing a sin...
- Mon Aug 13, 2007 8:31 pm
- Forum: Off-Topic Forum
- Topic: Types of Adventure Game Puzzles... how does this look?
- Replies: 3
- Views: 1865
- Mon Aug 13, 2007 1:59 pm
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
- Thu Aug 09, 2007 8:06 pm
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
Software is never finished, it is merely abandoned :) On a more positive note Starcraft is an example of a game that was delayed for years and came out as a radically improved product... http://www.geocities.com/area51/comet/2481/beta.html and of course it's been patched dozens of times since releas...
- Tue Aug 07, 2007 4:36 pm
- Forum: Off-Topic Forum
- Topic: Types of Adventure Game Puzzles... how does this look?
- Replies: 3
- Views: 1865
Types of Adventure Game Puzzles... how does this look?
Would appreciate some input from the community here, I'd previously written up an article on adventure game interfaces that was featured on justadventure, and I was working on one analyzing the different types of adventure game puzzles . I won't cut and paste the whole thing here, but this is the ou...
- Mon Aug 06, 2007 5:00 pm
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
In-screen combat just always seemed cooler to me since there's less of a disconnect between the world you're exploring and the one you're fighting in. Most RPGs feature a transition to a battle screen, whereas Chrono Trigger is an example of one that didn't, which also allowed them to have attacks a...
- Fri Aug 03, 2007 5:04 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Walking towards Raseir
- Replies: 14
- Views: 7735
Hey, I made this topic too!
http://www.agdiforums.com/forum/viewtopic.php?t=10695
I believe their answer was a definitive "yes"
http://www.agdiforums.com/forum/viewtopic.php?t=10695
I believe their answer was a definitive "yes"
- Thu Aug 02, 2007 3:49 pm
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
Wow, nice, just installed it. It's always fun to have a fresh adventure to dig into. Apparently the new feature in this particular release is briefly controlling NPC's. Is this another adventure game studios project? It's not listed on the wiki entry for it. Oh, and at least we're not Duke Nukem For...
- Wed Aug 01, 2007 4:39 pm
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
Still another way to look at it is that it's taken longer than the development cycles for the first four quest for glory games :) I do love fan-based projects, and I love the idea of getting something for free from fellow fans who love the genre. And it's really changed gaming the way online communi...
- Wed Aug 01, 2007 12:30 am
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
- Tue Jul 31, 2007 4:33 pm
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
I find it interesting to compare the size and scope... did you have any statistics on KQ2VGA compared to QFG2VGA in terms of locations, number of interactions, etc? You guys have been notable for releasing complete bug-free software, but this also gives some estimate of the level of effort it would ...
- Tue Jul 31, 2007 2:21 am
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
- Tue Jul 31, 2007 1:52 am
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
- Tue Jul 31, 2007 12:55 am
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
Very true :) KQ2VGA took a year and a half or something to make, which was a pretty impressive project all on its own though, but also probably a little above the original development cycle, I'm just musing to myself about how fan-projects compare to the real thing in terms of delays and whatnot. Th...
- Mon Jul 30, 2007 11:04 pm
- Forum: General Forum
- Topic: The original Quest for Glory II took about a year to release
- Replies: 56
- Views: 24080
The original Quest for Glory II took about a year to release
http://en.wikipedia.org/wiki/Quest_for_Glory#The_games Whereas our little pet project is about six years in the making :) I suppose the teams involved might be six times larger, this project is going for improved graphics, and they've been working on other projects in the meantime. Still, I'm lookin...
- Thu Jul 20, 2006 2:30 am
- Forum: Off-Topic Forum
- Topic: An interesting paper on the Interfaces of Adventure Games
- Replies: 1
- Views: 1238
An interesting paper on the Interfaces of Adventure Games
I say interesting, because I wrote it myself and if I don't talk myself up, who will? http://newheiser.googlepages.com/adventuregameinterfaces This was written for a course in a grad program in computer science (the paper got an A), and I've been polishing it up recently and trying to make it readab...
- Sat Feb 04, 2006 9:10 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: QFG2 easter egg-getting to Rasier without the Caravan
- Replies: 27
- Views: 43419
Very cool, you guys clearly know your stuff. Looking forward to re-experiencing the game with all the stuff you decide to add, just being able to navigate dialogue without a parser will lend itself to a lot of possibilities. Asking about rumors in the original was something I didn't pick up on for a...
- Fri Feb 03, 2006 7:35 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: QFG2 easter egg-getting to Rasier without the Caravan
- Replies: 27
- Views: 43419
QFG2 easter egg-getting to Rasier without the Caravan
It's technically possible to reach Rasier just by travelling through the desert normally. You head left until the mountains disappear to endless desert, north until you reach another mountain side, then left until you see the entrance to Rasier. Once you're there, you can't get in without a Visa alt...