I figured as much....
It seems like there should be some sort of tools that would allow you to go from a disassembly => higher level language...
I'm starting to wonder if this needs to be a complete remake, rather than a mod....
Search found 23 matches
- Fri Mar 04, 2011 12:01 am
- Forum: Game Making Forum
- Topic: QFG3 Mod
- Replies: 10
- Views: 20254
- Thu Mar 03, 2011 12:06 am
- Forum: Game Making Forum
- Topic: QFG3 Mod
- Replies: 10
- Views: 20254
Re: QFG3 Mod
After getting ahold of SCI Viewer, and peering into the assets of QFG3, I noticed that the scripts appear to be assembly....
Would I be correct in assuming that they were probably C/C++, but I'm looking at a disassembly of a binary?
Would I be correct in assuming that they were probably C/C++, but I'm looking at a disassembly of a binary?
- Mon Feb 21, 2011 3:31 pm
- Forum: Game Making Forum
- Topic: QFG3 Mod
- Replies: 10
- Views: 20254
QFG3 Mod
Soo.... more for brainstorming/sheer heck of it....
What are some areas of QFG3 that could be improved with a mod?
The only issue that's coming to mind at the moment is enabling everyone to hit 500 points. There are probably others, but nothing's coming to mind XD
What are some areas of QFG3 that could be improved with a mod?
The only issue that's coming to mind at the moment is enabling everyone to hit 500 points. There are probably others, but nothing's coming to mind XD
- Mon Feb 21, 2011 3:17 pm
- Forum: Game Making Forum
- Topic: Quest for Glory V de-make?
- Replies: 29
- Views: 51575
Re: Quest for Glory V de-make?
Soo..... is there any easy way to get a game script for QFGV? I think that would be the easiest way to start a reinterpretation of the game, and at least allow some sort of design plan to be drafted from the script, hopefully giving you enough definition and direction so the construction and coding ...
- Thu Jan 27, 2011 2:06 am
- Forum: Game Making Forum
- Topic: Quest for Glory V de-make?
- Replies: 29
- Views: 51575
Re: Quest for Glory V de-make?
As I recall, QfG5 v1.0 had import problems. If you patch to v1.2, you shouldn't have any missing spells even without a pure Wizard. That could have been it.... I just got QFG5 working on Win7 shortly.... I'll check back in after i've gotten my fighter through the series and into the game to see wha...
- Wed Jan 26, 2011 11:43 pm
- Forum: Game Making Forum
- Topic: Quest for Glory V de-make?
- Replies: 29
- Views: 51575
Re: Quest for Glory V de-make?
QFG5 does have Frost Bite and it's one of the most broken spells in the game. Instead of a projectile that explodes in a blast of cold on impact (like in QFG4), it creates a cone of frozen air. A bit like a sub-zero flame thrower and every bit as nasty. If you lost it, maybe your character didn't i...
- Wed Jan 26, 2011 10:40 pm
- Forum: Game Making Forum
- Topic: Quest for Glory V de-make?
- Replies: 29
- Views: 51575
Re: Quest for Glory V de-make?
On import, QFG5 should not shear spells. After starting the series with a fighter in QFG1, and coming into QFG5 with a paladin/wizard, and then finding out I had lost spells... Not fun, and very frustrating, because the importer just trivialized some of your effort in previous games. What spells in...
- Sun Jan 23, 2011 11:19 am
- Forum: Game Making Forum
- Topic: Quest for Glory V de-make?
- Replies: 29
- Views: 51575
Re: Quest for Glory V de-make?
My thoughts on this topic.... Keep in mind that I do like the game... The overall story of QFGV was decent.... and would have been great for the series.... there's several issues that mar the game... For starters, in a 3D environment, the camera NEEDS to follow the character. That technical flaw mea...
- Thu Sep 04, 2008 6:39 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Blackbelt Hero!
- Replies: 8
- Views: 5786
Re: Blackbelt Hero!
Holy crap, sounds like you might be related to Chuck Norris, as you might have inherited his round house kick of just suffering.
- Wed Sep 03, 2008 5:54 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Original Hero's Quest II logo design
- Replies: 12
- Views: 4809
Re: Original Hero's Quest II logo design
Perhaps they did, but I would doubt it. With so many of the quest series, and also a lot more games out there at the time, I could see QfG easily getting eclipsed by something else. That and shiftings within Sierra at the time probably axed a good many qualities that made the Sierra we remember what...
- Tue Sep 02, 2008 4:05 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Original Hero's Quest II logo design
- Replies: 12
- Views: 4809
Re: Original Hero's Quest II logo design
Yeah, shame the board game had to take it (stupid board game).
- Tue Sep 02, 2008 5:45 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: How do I train my mage to be good in QfG3?
- Replies: 4
- Views: 1541
Re: How do I train my mage to be good in QfG3?
The Keapon game was difficulty, until I figured out that it's all about the angles.... try turning the grid on, and using rotation, as it lets you start to see how the crystals will bounce the force bolt around. I attached a file that adds labels to the middle button row, which with the descriptions...
- Tue Sep 02, 2008 3:33 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: How do I train my mage to be good in QfG3?
- Replies: 4
- Views: 1541
Re: How do I train my mage to be good in QfG3?
Let me drop a hint for ya:
**THUD**
There's 2 magic games in Shapier that you can play, and should probably play a lot.
**THUD**
There's 2 magic games in Shapier that you can play, and should probably play a lot.
- Mon Sep 01, 2008 2:38 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: The X-Ray goggles in there? :p
- Replies: 16
- Views: 6686
Re: The X-Ray goggles in there? :p
Since DOSBox is one of the programs from the Unix/Linux side of things, you'll have to read through the documentation that came with it. The CPU/framerate adjustments have been in there for at least 2-3 years now (I remember using them a long time ago in a land far, far away **starts Star Wars**)(th...
- Sun Aug 31, 2008 2:46 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Way too hard playing QFG 3 now!
- Replies: 39
- Views: 17944
Re: Way too hard playing QFG 3 now!
I am a fan of QG3 as well. I just liked the scale of the story.. it's more of various groups than just the hero's judgement alone. I am quite surprised to find so many people who liked it here..finally! Everywhere I go, people say QG3 sucks.. but truly no one can appreciate the story.. After playin...
- Sat Aug 30, 2008 8:54 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: *SUPER SPOILER* The biggest easter egg in the game.
- Replies: 273
- Views: 120057
Re: *SUPER SPOILER* The biggest easter egg in the game.
Now if only we could get it to start eating itself..... like one other famous Pizza elemental did...
**cough** PIZZA THE HUTT **cough**
**cough** PIZZA THE HUTT **cough**
- Fri Aug 29, 2008 12:22 am
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Speech
- Replies: 8
- Views: 2846
Re: Speech
Truthfully, I've never really understood the validity of that argument, particularly when you have the option to turn the voices off and relish in the fact that 'ignorance is bliss' by playing in text only mode if they bother you. No matter what you do, you're never going to please 100% of people. ...
- Thu Aug 28, 2008 11:11 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Speech
- Replies: 8
- Views: 2846
Re: Speech
Honestly, this is one game that I hope they never release a speech pack for. I say this not because I doubt they can do a stellar job with it (the remake itself is of the same quality Sierra would have done years ago, if not surpassing that level of quality) - it, for whatever reason, doesn't seem l...
- Mon Nov 19, 2007 5:40 pm
- Forum: General Forum
- Topic: Progress Update Thread (formerly known as quest for glory 2)
- Replies: 632
- Views: 430576
I sense much pain and suffering whilst hunting for those bugs.... Testing != fun. Still though, can't wait to play though, but take your time with it and don't rush it. I'd rather have a game that rocks, than one with more bugs than a very popular operating system. ; ) By the way, is that C/C++ you...
- Fri Nov 09, 2007 8:46 pm
- Forum: General Forum
- Topic: Progress Update Thread (formerly known as quest for glory 2)
- Replies: 632
- Views: 430576
- Tue Oct 09, 2007 8:15 am
- Forum: General Forum
- Topic: Progress Update Thread (formerly known as quest for glory 2)
- Replies: 632
- Views: 430576
Actually QFG4's bugs are a bit interesting (to say the least). Actually why they are there is interesting. Ever notice how the game works flawlessly in DOSBox? Well, that is to say, as flawlessly as a game does in DOSBox :D What happenned (back in the day) was that games were written assuming a con...
- Sun Feb 26, 2006 5:58 pm
- Forum: Technical & Bugs forum
- Topic: No Sound in KQ1
- Replies: 3
- Views: 4627
Heh, would think otherwise cause the sound card has multiple channels (ie: it can play music via Winamp but still throw sounds from messenger clients) but.... Closed down the Winamp SysTray program, and it works perfectly. I can get KQ2 to also throw the same errors if that program is open, otherwis...
- Sun Feb 26, 2006 9:32 am
- Forum: Technical & Bugs forum
- Topic: No Sound in KQ1
- Replies: 3
- Views: 4627
No Sound in KQ1
Alright, before actually getting into the troubleshooting, just wanted to say thanks for making the remakes of KQ1 & 2, and I'm really looking forward to the QFG2 remake. However, I ran into a no sound problem for KQ1. I am willing to bet this is likely a setting not set right. Details: Syste...