Search found 130 matches
- Thu Sep 11, 2008 12:02 pm
- Forum: Game Making Forum
- Topic: Im a noob with princess maker. help pls
- Replies: 5
- Views: 4578
Re: Im a noob with princess maker. help pls
I don't know many softwares (ok, so I only know this one), but I think AGS is a great program and you can remake that game with it. Make some variables to store your stats (mental skills, strength, etc.), and the actions you do will check those variables. As for backgrounds, you will have to draw ev...
- Wed Aug 27, 2008 8:09 am
- Forum: Game Making Forum
- Topic: game art: Cornelius Glory
- Replies: 5
- Views: 5974
Re: game art: Cornelius Glory
Wow.... that looks really good!
the eyes look a little off.... gives him somewhat of a scary look. but everything else looks really good! good job!
the eyes look a little off.... gives him somewhat of a scary look. but everything else looks really good! good job!
- Wed Aug 20, 2008 8:43 pm
- Forum: Game Making Forum
- Topic: Recommended Schools for Computer Programming with Games...
- Replies: 7
- Views: 4203
Re: Recommended Schools for Computer Programming with Games...
I agree. I learned C++ from "C++ for dummies", and I really liked the book. You don't have to know anything too advanced to start programming in AGS. There's the excellent help file that AGS has, which has all the functions you can use (with explanations and examples), and some other gener...
- Sun Jul 06, 2008 8:44 pm
- Forum: Game Making Forum
- Topic: Help with my game
- Replies: 47
- Views: 28950
- Sun May 11, 2008 5:30 am
- Forum: Game Making Forum
- Topic: MouseYPos code
- Replies: 6
- Views: 4793
- Sat May 10, 2008 8:10 pm
- Forum: Game Making Forum
- Topic: MouseYPos code
- Replies: 6
- Views: 4793
- Tue May 06, 2008 4:30 pm
- Forum: Game Making Forum
- Topic: MouseYPos code
- Replies: 6
- Views: 4793
- Tue May 06, 2008 6:10 am
- Forum: Game Making Forum
- Topic: MouseYPos code
- Replies: 6
- Views: 4793
So, does anyone have any idea, or would I have to use 'repeatedly_execute'? My problem is that while the game is in eBlock and the cursor is set to Wait, if you bring up gIconbar (by moving the mouse up), the cursor changes to Pointer, but then when the mouse is lowered again, it stays on Pointer a...
- Fri Apr 25, 2008 2:02 pm
- Forum: Game Making Forum
- Topic: I need a little help with my game
- Replies: 41
- Views: 18636
What exactly is written in the room 1 script (room1.asc) in line 25? Are you declaring or importing a variable named 'FireAddObject'? Because if you are, than you don't need to - it's already imported, just go ahead and use it (I think). If you tell us what's written in that line, we might be able t...
- Fri Apr 25, 2008 9:00 am
- Forum: Game Making Forum
- Topic: MouseYPos code
- Replies: 6
- Views: 4793
MouseYPos code
Is there some place I can find the code for popping up GUIs using MouseYPos visibility (such as the gIconbar)? I'm asking because I want to manipulate mouse icons according to a different variable whenever the gIconbar pops up. I can use repeatedly_execute to check Mouse.y, but I think that would un...
- Thu Apr 17, 2008 5:23 am
- Forum: Game Making Forum
- Topic: I need a little help with my game
- Replies: 41
- Views: 18636
You can try with 'followcharacter' and 'isoverlaping', that might work... Unless they shoot things at her, in which case I'd use a projectile sprite, and use 'isoverlapping' with that. If isoverlapping doesn't work, maybe try to check if the distance is less than x, and activate whatever function if...
- Wed Apr 16, 2008 5:44 am
- Forum: Game Making Forum
- Topic: I need a little help with my game
- Replies: 41
- Views: 18636
- Mon Mar 17, 2008 8:41 pm
- Forum: Technical & Bugs forum
- Topic: 320x200 Full-Screen Problems
- Replies: 11
- Views: 8068
- Fri Mar 14, 2008 7:48 am
- Forum: Technical & Bugs forum
- Topic: No Voice in Vista
- Replies: 32
- Views: 13066
- Thu Mar 13, 2008 2:28 pm
- Forum: Technical & Bugs forum
- Topic: No Voice in Vista
- Replies: 32
- Views: 13066
- Mon Mar 10, 2008 3:31 pm
- Forum: Game Making Forum
- Topic: Walk behinds?
- Replies: 9
- Views: 6810
Just tried testing it with GetCurrentMusic() and IsMusicPlaying(), and the correct music files are played at the correct times, but I can't hear anything. I tried using SetMusicVolume(3) and SetMusicMasterVolume(100), but those didn't work either. I double checked, and my speakers are on, sound play...
- Sat Mar 08, 2008 6:15 pm
- Forum: Game Making Forum
- Topic: Walk behinds?
- Replies: 9
- Views: 6810
- Fri Mar 07, 2008 2:16 pm
- Forum: Game Making Forum
- Topic: Walk behinds?
- Replies: 9
- Views: 6810
Umm... Cancel that. Sounds work, but the music (that did work a second ago) doesn't work anymore. I have PlayMusic(0); inside game_start(), I commented it to see if it still plays without it (only with the 'PlayMusicOnRoomLoad' set to 1 (music1 is a copy of music0)), and it didn't. I uncommented it,...
- Fri Mar 07, 2008 1:14 pm
- Forum: Game Making Forum
- Topic: Walk behinds?
- Replies: 9
- Views: 6810
- Fri Mar 07, 2008 1:03 pm
- Forum: Game Making Forum
- Topic: Walk behinds?
- Replies: 9
- Views: 6810
walk-behind now works (i looked at it as if 0 was at the bottom of the screen, when in reality its at the top). Music: Yes, they are .MID files named MUSIC0 through 2, and they are inside AGS\Game_name\Music. Windows can play them with WMP, and my speakers are on, in case you were wondering... :p ...
- Fri Mar 07, 2008 10:15 am
- Forum: Game Making Forum
- Topic: Walk behinds?
- Replies: 9
- Views: 6810
Walk behinds?
I just downloaded AGS 3, and I might be doing something wrong, but the walk-behind area I specified doesn't seem to do anything. The character just goes right over it, as if it were normal background. I set it's baseline to -1 (the default), and I also tried 1 and -3, but those didn't work either. I...
- Wed Feb 06, 2008 7:35 am
- Forum: Game Making Forum
- Topic: Need help with character collisions
- Replies: 6
- Views: 4122
- Tue Jan 22, 2008 1:00 pm
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: Ambush
- Replies: 2
- Views: 3394
Please see this thread for more suggestions: viewtopic.php?t=11065
- Sat Dec 22, 2007 6:45 pm
- Forum: Game Making Forum
- Topic: My first Text Adventure in C (Warning EXTREMELY SIMPLE)
- Replies: 7
- Views: 4843
- Sat Dec 22, 2007 3:47 pm
- Forum: Game Making Forum
- Topic: My first Text Adventure in C (Warning EXTREMELY SIMPLE)
- Replies: 7
- Views: 4843