Search found 130 matches

by pass
Thu Sep 11, 2008 12:02 pm
Forum: Game Making Forum
Topic: Im a noob with princess maker. help pls
Replies: 5
Views: 4578

Re: Im a noob with princess maker. help pls

I don't know many softwares (ok, so I only know this one), but I think AGS is a great program and you can remake that game with it. Make some variables to store your stats (mental skills, strength, etc.), and the actions you do will check those variables. As for backgrounds, you will have to draw ev...
by pass
Wed Aug 27, 2008 8:09 am
Forum: Game Making Forum
Topic: game art: Cornelius Glory
Replies: 5
Views: 5972

Re: game art: Cornelius Glory

Wow.... that looks really good!
the eyes look a little off.... gives him somewhat of a scary look. but everything else looks really good! good job!
by pass
Wed Aug 20, 2008 8:43 pm
Forum: Game Making Forum
Topic: Recommended Schools for Computer Programming with Games...
Replies: 7
Views: 4203

Re: Recommended Schools for Computer Programming with Games...

I agree. I learned C++ from "C++ for dummies", and I really liked the book. You don't have to know anything too advanced to start programming in AGS. There's the excellent help file that AGS has, which has all the functions you can use (with explanations and examples), and some other gener...
by pass
Sun Jul 06, 2008 8:44 pm
Forum: Game Making Forum
Topic: Help with my game
Replies: 47
Views: 28949

First off, let me tell you it looks very good. Now, I'm no artist myself, but: The room looks a little too "square". You might wanna cut some corners in the hedges on the side, or add some big bushes that stick out into the main area. The color of the right tree looks a little too light. O...
by pass
Sun May 11, 2008 5:30 am
Forum: Game Making Forum
Topic: MouseYPos code
Replies: 6
Views: 4793

Doh!
I knew I saw it somewhere... Thanks again!
by pass
Sat May 10, 2008 8:10 pm
Forum: Game Making Forum
Topic: MouseYPos code
Replies: 6
Views: 4793

Is there some way to move the mouse? Because aparently mouse.x and mouse.y are read-only... (I only need mouse.y, BTW).

Thanks!
by pass
Tue May 06, 2008 4:30 pm
Forum: Game Making Forum
Topic: MouseYPos code
Replies: 6
Views: 4793

:lol  Thanks, that makes me worry a little less.  :p
by pass
Tue May 06, 2008 6:10 am
Forum: Game Making Forum
Topic: MouseYPos code
Replies: 6
Views: 4793

So, does anyone have any idea, or would I have to use 'repeatedly_execute'? My problem is that while the game is in eBlock and the cursor is set to Wait, if you bring up gIconbar (by moving the mouse up), the cursor changes to Pointer,  but then when the mouse is lowered again, it stays on Pointer a...
by pass
Fri Apr 25, 2008 2:02 pm
Forum: Game Making Forum
Topic: I need a little help with my game
Replies: 41
Views: 18636

What exactly is written in the room 1 script (room1.asc) in line 25? Are you declaring or importing a variable named 'FireAddObject'? Because if you are, than you don't need to - it's already imported, just go ahead and use it (I think). If you tell us what's written in that line, we might be able t...
by pass
Fri Apr 25, 2008 9:00 am
Forum: Game Making Forum
Topic: MouseYPos code
Replies: 6
Views: 4793

MouseYPos code

Is there some place I can find the code for popping up GUIs using MouseYPos visibility (such as the gIconbar)? I'm asking because I want to manipulate mouse icons according to a different variable whenever the gIconbar pops up. I can use repeatedly_execute to check Mouse.y, but I think that would un...
by pass
Thu Apr 17, 2008 5:23 am
Forum: Game Making Forum
Topic: I need a little help with my game
Replies: 41
Views: 18636

You can try with 'followcharacter' and 'isoverlaping', that might work... Unless they shoot things at her, in which case I'd use a projectile sprite, and use 'isoverlapping' with that. If isoverlapping doesn't work, maybe try to check if the distance is less than x, and activate whatever function if...
by pass
Wed Apr 16, 2008 5:44 am
Forum: Game Making Forum
Topic: I need a little help with my game
Replies: 41
Views: 18636

I hope that isn't the sound for the whole game... It sounds a little spooky, and it also sounds like one could be very annoyed by it after the fourth run...

As for the picture, well, your drawing skills are much better than mine... Where did you get the sprites from?
by pass
Mon Mar 17, 2008 8:41 pm
Forum: Technical & Bugs forum
Topic: 320x200 Full-Screen Problems
Replies: 11
Views: 8062

What directx are you running? maybe AGS doesn't support the new directx 10 (I use 9, and it works fine for me).
Did you upgrade your copy of ags to the latest version (3.0)?

If all else fails, try changing your desktop to 320*240 (or whatever the lowest option is), and then try running it.
by pass
Fri Mar 14, 2008 7:48 am
Forum: Technical & Bugs forum
Topic: No Voice in Vista
Replies: 32
Views: 13066

To do that, just type the appropriate file's name, with no prefix (cd, dir, etc).
by pass
Thu Mar 13, 2008 2:28 pm
Forum: Technical & Bugs forum
Topic: No Voice in Vista
Replies: 32
Views: 13066

you forgot step 1.5: type mount c c (after z:\).


This is, of course, assuming you have installed kq6 under c:\sierra. If you installed it anywhere else, you'd have to change the steps accordingly.
by pass
Mon Mar 10, 2008 3:31 pm
Forum: Game Making Forum
Topic: Walk behinds?
Replies: 9
Views: 6805

Just tried testing it with GetCurrentMusic() and IsMusicPlaying(), and the correct music files are played at the correct times, but I can't hear anything. I tried using SetMusicVolume(3) and SetMusicMasterVolume(100), but those didn't work either. I double checked, and my speakers are on, sound play...
by pass
Sat Mar 08, 2008 6:15 pm
Forum: Game Making Forum
Topic: Walk behinds?
Replies: 9
Views: 6805

It says only mp3, ogg and wav files get compiled into .vox files. Nevertheless, I tried build exe and rebuild all files, and neither made the music work. As I said, sound works, music doesn't.
by pass
Fri Mar 07, 2008 2:16 pm
Forum: Game Making Forum
Topic: Walk behinds?
Replies: 9
Views: 6805

Umm... Cancel that. Sounds work, but the music (that did work a second ago) doesn't work anymore. I have PlayMusic(0); inside game_start(), I commented it to see if it still plays without it (only with the 'PlayMusicOnRoomLoad' set to 1 (music1 is a copy of music0)), and it didn't. I uncommented it,...
by pass
Fri Mar 07, 2008 1:14 pm
Forum: Game Making Forum
Topic: Walk behinds?
Replies: 9
Views: 6805

Whoops, my bad. My music file just has 5 seconds of quiet before it starts playing... and I put 0 in the general settings in the sound to play when a point is scored, but 0 means disabled... renamed it to 1 - works now :)
Thanks!
by pass
Fri Mar 07, 2008 1:03 pm
Forum: Game Making Forum
Topic: Walk behinds?
Replies: 9
Views: 6805

walk-behind now works (i looked at it as if 0 was at the bottom of the screen, when in reality its at the top). Music: Yes, they are .MID files named MUSIC0 through 2, and they are inside AGS\Game_name\Music. Windows can play them with WMP, and my speakers are on, in case you were wondering...  :p  ...
by pass
Fri Mar 07, 2008 10:15 am
Forum: Game Making Forum
Topic: Walk behinds?
Replies: 9
Views: 6805

Walk behinds?

I just downloaded AGS 3, and I might be doing something wrong, but the walk-behind area I specified doesn't seem to do anything. The character just goes right over it, as if it were normal background. I set it's baseline to -1 (the default), and I also tried 1 and -3, but those didn't work either. I...
by pass
Wed Feb 06, 2008 7:35 am
Forum: Game Making Forum
Topic: Need help with character collisions
Replies: 6
Views: 4122

What do you mean he isn't close by? Does the function trigger too early, when they aren't touching yet?

With FollowCharacter, are there any unpassable areas between the follower (I'm assuming a ghost?) and ego?
by pass
Tue Jan 22, 2008 1:00 pm
Forum: King's Quest II: Romancing the Stones Forum
Topic: Ambush
Replies: 2
Views: 3394

Please see this thread for more suggestions: viewtopic.php?t=11065
by pass
Sat Dec 22, 2007 6:45 pm
Forum: Game Making Forum
Topic: My first Text Adventure in C (Warning EXTREMELY SIMPLE)
Replies: 7
Views: 4843

Found another 1! [spoiler]kill alien[/spoiler] It might be easy when you know the answers, but trying to think what they are while constantly thinking how stupid you are for not finding them right away if they are "so easy" isn't that easy. It's not very hard to find a good string - but it...
by pass
Sat Dec 22, 2007 3:47 pm
Forum: Game Making Forum
Topic: My first Text Adventure in C (Warning EXTREMELY SIMPLE)
Replies: 7
Views: 4843

Amazingly, it took me several whole minutes of typing different strings until i entered one that works: [spoiler]shoot alien[/spoiler]. Now I'll start looking for the other 3  :)