Search found 125 matches
- Sun Jan 18, 2009 1:29 pm
- Forum: King's Quest I VGA Remake Forum
- Topic: King's Quest I Remake v4.1 released (Now with Mac goodness)
- Replies: 71
- Views: 126209
Re: New AGDI site goes live & King's Quest I Re-released!
The latest build of King's Quest I was compiled under AGS 3.1 (which Chris Jones uses Visual Studio to create). Microsoft have stopped supporting Windows ME and Windows 98 so the latest version of Visual Studio doesn't support these older Operating Systems, meaning AGS games compiled with AGS 3.1 w...
- Sat Jan 17, 2009 10:46 pm
- Forum: King's Quest I VGA Remake Forum
- Topic: King's Quest I Remake v4.1 released (Now with Mac goodness)
- Replies: 71
- Views: 126209
Re: New AGDI site goes live & King's Quest I Re-released!
Eriq, you've called the backgrounds in the KQ1VGA website "glorious SVGA...background art and animation" which isn't true. SVGA is 640x400 or higher and the graphics are still 320x200. Actually, SVGA is correct. VGA is 320x200 at 256-colours or 640x400 with 16 colours. SVGA is 640x400 or ...
- Thu Nov 13, 2008 8:41 pm
- Forum: General Forum
- Topic: King's Quest 1 & 2 vga re-release?
- Replies: 32
- Views: 18714
Re: King's Quest 1 & 2 vga re-release?
I disagree. The number of times I've accidentally clicked the mouse button while watching a cutscene for the first time, and ended up then skipping the rest of it and losing a key plot point as a result, means that I think it's worth forcing people to watch them the first time through -- or at least...
- Sun Aug 31, 2008 4:09 pm
- Forum: Technical & Bugs forum
- Topic: Q.F.G. II: eliminating letterbox resolution at 640x480
- Replies: 5
- Views: 5197
Re: Q.F.G. II: eliminating letterbox resolution at 640x480
If your system does not support 640x400, the game will automatically switch into 640x480 and add the letterbox borders. Since you have a widescreen monitor, you can either: 1) select the "320x200" option and then employ the 3x filter to run at 960x600 2) select the "640x400" opti...
- Wed Aug 27, 2008 6:01 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Tragic Save Bugs
- Replies: 14
- Views: 9274
Re: Tragic Save Bugs
If that line were added, it would affect all operating systems. But then, putting save games in My Documents is not necessarily a bad thing on XP, some people will prefer it each way.
- Tue Aug 26, 2008 8:12 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Tragic Save Bugs
- Replies: 14
- Views: 9274
Re: Tragic Save Bugs
Yes, to get around this issue with Vista it is recommended that saved games are stored in the My Saved Games / My Documents folder. This is the default setting in AGS 3, but if AGDI wanted to make this change it is possible to put a Game.SetSaveGameDirectory call in game_start in 2.72 to redirect th...
- Tue Aug 26, 2008 8:04 pm
- Forum: Quest for Glory II: Trial by Fire Remake Forum
- Topic: Installation/Vista UAC Administration Prompting
- Replies: 9
- Views: 4093
Re: Installation/Vista UAC Administration Prompting
Because the game installs to your Program Files folder it requres admin rights, since non-admin users cannot write to this folder. Potentially the installer could be modified to install to My Documents or something and then wouldn't require admin privileges, but that would be very non-standard. Beca...
- Thu Apr 07, 2005 6:27 pm
- Forum: The AGDI Archive
- Topic: AGDI Birthday Competition!!!
- Replies: 68
- Views: 95031
Exactly, there's a certain amount of reasonable effort that you go to with these things. Perhaps 30% of people playing the game would be clever enough to load the exe into notepad or a hex editor to read the text, so that's probably worth protecting against. However, I would guess that about 0.001% ...
- Sun Apr 03, 2005 1:44 pm
- Forum: The AGDI Archive
- Topic: AGDI Birthday Competition!!!
- Replies: 68
- Views: 95031
Actually, in AGS the global messages and room messages are automatically encrypted, whereas strings used in the scripts are not. Thus, that april fools message could have been put in a global message to prevent it being so easy to see. But still, maybe I should modify AGS to encrypt all strings in t...
- Tue Feb 15, 2005 9:57 pm
- Forum: Technical & Bugs forum
- Topic: I can not restore in KQ2!!
- Replies: 5
- Views: 2558
- Fri Feb 04, 2005 8:24 pm
- Forum: Technical & Bugs forum
- Topic: mouse cursor "switches" instead of tracking
- Replies: 2
- Views: 1804
Sounds like a problem with the mouse wheel. If the game is getting signals that the wheel is being continually scrolled, the cursors will continually rotate around. It's worth making sure DX is up to date as NavyNuke says, and I guess you could try plugging the mouse in directly rather than via the ...
- Sun Dec 19, 2004 2:53 pm
- Forum: Technical & Bugs forum
- Topic: Unable to initialize 640x400 mode?
- Replies: 2
- Views: 1935
- Wed Dec 08, 2004 6:46 pm
- Forum: Technical & Bugs forum
- Topic: KQ2 - Installation
- Replies: 4
- Views: 2302
- Sun Nov 28, 2004 9:14 pm
- Forum: Technical & Bugs forum
- Topic: "Run with AGS window engine"?
- Replies: 3
- Views: 1992
There was one version of AGS (2.4 I think it was) that added this to the context menu for EXE files. It annoyed everybody, so it was removed in the following version. However, I think that KQ1VGA v1.0 was compiled with this version of AGS, so if you ran that version of the game it will have installe...
- Wed Nov 03, 2004 8:29 am
- Forum: Technical & Bugs forum
- Topic: Problems with KQ1VGA
- Replies: 17
- Views: 6319
- Sun Aug 22, 2004 8:38 pm
- Forum: Technical & Bugs forum
- Topic: Kings Quest I VGA Memory problem
- Replies: 12
- Views: 4851
This is due to a bug in the AGS version that KQ1VGA was compiled with, where it allocates far more memory than it actually needs. The bug was then fixed before KQ2VGA was released, which is why that works without problems. So yes, KQ1 actually attempts to allocate in the region of 120 MB of RAM, but...
- Tue Aug 10, 2004 6:42 am
- Forum: Technical & Bugs forum
- Topic: KQII freeze up
- Replies: 3
- Views: 2026
When the freeze happens, can you press Alt+X and tell us what the message says? Also, can I suggest turning sound/music ON and trying again. It sounds like it's one of those moments where the game is waiting for a sound effect to finish, but perhaps it's not quite working properly since you have sou...
- Sun May 16, 2004 7:19 pm
- Forum: Technical & Bugs forum
- Topic: KQ1 Tech Problem
- Replies: 3
- Views: 2369
- Sat Jan 31, 2004 6:26 pm
- Forum: Technical & Bugs forum
- Topic: Unix ports?
- Replies: 2
- Views: 1740
Re: Unix ports?
Yes it can, but you need to take some steps to set it up first. See here for more info:<br><!--EZCODE AUTOLINK START--><a href="http://drevil.warpcore.org/ags/faq.html">drevil.warpcore.org/ags/faq.html</a><!--EZCODE AUTOLINK END--><br> <p></p><i></i>
- Sun Jan 11, 2004 9:54 pm
- Forum: Technical & Bugs forum
- Topic: Cannot play video in KQ2
- Replies: 2
- Views: 1761
Re: Cannot play video in KQ2
Make sure you've got the latest version of DirectX installed. KQ2 uses DirectX Media to play its videos, which wasn't included in older versions of DirectX.<br> <p></p><i></i>
- Tue Dec 23, 2003 11:33 pm
- Forum: Technical & Bugs forum
- Topic: King's Quest 1 bug
- Replies: 5
- Views: 2465
Re: bug
Is there an error message when it crashes? If so, could you provide it here?<br> <p></p><i></i>
- Tue Dec 23, 2003 11:29 pm
- Forum: Technical & Bugs forum
- Topic: kq1
- Replies: 3
- Views: 1779
Re: the specs.
Does KQ2VGA work without problems, or does it also crash? <p></p><i></i>
- Sat Dec 06, 2003 11:28 pm
- Forum: Technical & Bugs forum
- Topic: KQVGA 2.0 won't run under DOS 6.22 and Acdos
- Replies: 10
- Views: 3728
Re: KQVGA 2.0 won't run under DOS 6.22 and Acdos
It *should* work, but it's been so long since I've tested the AGS DOS engine I can't guarantee it.<br><br>Does it just hang as soon as you type the "acdos kqvga.exe" line, without printing any text at all?<br><br>If so, try removing himem.sys/emm386.exe from the config.sys file and restart...
- Tue Nov 18, 2003 4:25 pm
- Forum: Technical & Bugs forum
- Topic: Weird screenshot from KQ2
- Replies: 13
- Views: 3186
Re: Funny Business
I've just been looking into this, because I was worried it might be some sort of sprite cache problem. But the reason for the error is this:<br><br>As Graham unrolls the carpet, etc - standLeftB() is called. This calls ReleaseCharacterView, which unlocks the view and enables the idle animation. Then...
- Tue Nov 18, 2003 6:13 am
- Forum: Technical & Bugs forum
- Topic: KQVGA SBLive sound is choppy¿¿?
- Replies: 2
- Views: 1462
Re: KQVGA SBLive sound is choppy¿¿?
The "WaveOut" sound option is known to be choppy on some computers -- but you should never have to use it, since the DirectX option is always supposed to work.<br><br>Does the error message when it fails to initialize the audio give you any more information at all?<br><br>One thing to bear...