Search found 4 matches

by mjovis
Thu Jun 21, 2007 3:49 pm
Forum: General Forum
Topic: A (kinda long-winded) thanks to AGDI for QFG2...
Replies: 14
Views: 4745

Ummm... that's a "for the purpose of my analogy" example. I'm not a professional programmer. I honestly don't know what they'd make. You're way, WAY lowballing it. A professional, contracted programmer working for a client could easily expect to make $100+ per hour (these days ... I don't...
by mjovis
Wed May 30, 2007 12:55 pm
Forum: General Forum
Topic: 7 Years
Replies: 37
Views: 37502

Also, Hero6 was started in 1999, not in 1995 or 1996. Hmm, I must be mixing up dates. It's been so long, can you blame me? ;) I wouldn't call Hero6 vaporware...it's been having difficulties since its inception, but I don't think it's dead yet. Look, Duke Nukem Forever isn't "dead yet" but...
by mjovis
Tue May 29, 2007 5:54 pm
Forum: General Forum
Topic: 7 Years
Replies: 37
Views: 37502

only 7 years? Dude, at least you set your sights on the qfg2 remake instead of hero6, which has been going on since something like 1995 or 1996! If you truly want disappointment, give up on qfg2 and go wait for Duke Nukem Forever. edit: Ha, I just read that Duke Nukem Forever, considered the ultimat...
by mjovis
Wed Jan 24, 2007 1:44 pm
Forum: General Forum
Topic: QFG 2 Remake: Wide-screen aware?
Replies: 8
Views: 4385

QFG 2 Remake: Wide-screen aware?

I don't know if this topic has been addressed yet by the dev team, so I wanted to bring it up. Will the QFG2 remake scale gracefully on a wide-screen monitor when played at full screen? I think this is an important point to focus on in regards to game play and visual quality, particularly when so ma...