Search found 20 matches

by decoy_maloon
Fri Apr 13, 2007 3:59 pm
Forum: Game Making Forum
Topic: Looking for AGS replacement
Replies: 4
Views: 4879

Looking for AGS replacement

Hi,

was wandering if there is another free engine or studio that do the same thing as AGS do but improve some of its weaknesses.

I would like AGS to be portable (development tool and games) on other OS, faster and with a larger available resolution...
maybe an open source project...

Thanks,

Decoy
by decoy_maloon
Thu Mar 22, 2007 5:54 pm
Forum: Game Making Forum
Topic: Writing a game
Replies: 10
Views: 8337

Open ending ?

7. RESOLUTION; everything comes to a close; tie up your loose ends, show your hero in the new status quo he/she's in, wrap everything up in a nice little bow (unless you're leaving stuff open for sequels); THE END Just a comment : I'm sick of unfinished stories... every single episode of every show...
by decoy_maloon
Tue Mar 20, 2007 4:58 pm
Forum: Game Making Forum
Topic: Writing a game
Replies: 10
Views: 8337

Story structure

While I was writing, I saw an article that describe the form of a story. Beginning, Middle, Climax and resolution. (only the principal) However, it is a statement made by Aristote way back then... when there was only storytelling in books, chants and dramatics plays. I was wondering if there is a mo...
by decoy_maloon
Mon Mar 19, 2007 3:28 pm
Forum: Game Making Forum
Topic: Writing a game
Replies: 10
Views: 8337

Story

Those are really goods advices.

Thanks a lot.
by decoy_maloon
Mon Mar 19, 2007 3:25 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

KQ3

Okay... we finally made a point about CG animation... if there is more about CG please use another post...
by decoy_maloon
Sat Mar 17, 2007 9:39 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

Game completion

Of course... no body want a low quality game finished "just in time for Christmas"... when actually it would have required 2 more years.
by decoy_maloon
Fri Mar 16, 2007 8:00 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

KQ3

A game can never be done...
There always more bugs to patch, finer art to incorporate, more level to design, more feature to add...

You have to draw a line or people will keep asking you "when is it done?" until the end of time.
by decoy_maloon
Fri Mar 16, 2007 2:22 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

KQ3

I think that Sierra KQ3's team were pretty proud of the count down feature. They used it a lot...But it really messed with the game structure.
by decoy_maloon
Fri Mar 16, 2007 1:31 pm
Forum: Game Making Forum
Topic: Writing a game
Replies: 10
Views: 8337

Game design

Thank you. I needed some clear pointers :)
by decoy_maloon
Fri Mar 16, 2007 12:10 am
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

IA

In an ideal world I would like all the KQ games with a remake possibility (KQ3-KQ4-MOE) to be done by AGDI. LOL!.. as a member of IA, that hurts my tiny evil little heart. :lol Honestly though, we learned a lot from making Kq3, and it had its number of flaws, but we'll get much better with age. Who...
by decoy_maloon
Thu Mar 15, 2007 6:53 pm
Forum: Game Making Forum
Topic: Writing a game
Replies: 10
Views: 8337

Writing a game

Hi,

I want to write an adventure game but I lack in some basic game aspect. One of those is the scenario, plot and story.

I wrote a lot on this subject but my work seem drafty and I would like some pointers on writing a good game plot/scenario.

Thanks,

DM
by decoy_maloon
Thu Mar 15, 2007 3:03 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

KQ3

I think an adventure game like the KQ serie could be great with 3d room and Static Camera because with a free camera you waste so much time controlling the character. Better have a static camera and click on the hot spot for interaction. What I'm not certain of is what this thread is about???? Do yo...
by decoy_maloon
Wed Mar 14, 2007 6:08 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

Re: Adventure Game

Ah yes I forgot about those, but you have to admit that the bulk of adventure games are point and click. And if you just throw the command line games into my post then its pretty much perfect. Yeah point and click was the golden age... there was so many games in the early 90s... Sierra, Lucas Art a...
by decoy_maloon
Wed Mar 14, 2007 5:18 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

Adventure Game

"Adventure games" are puzzle and riddle oriented games usually without combat and mostly point and click, while newer forays into the genre have ditched the point and click interface but it is still an importent part of the genre. Console gamers use the term "adventure games" in...
by decoy_maloon
Tue Mar 13, 2007 6:19 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

Adventure Game

Yeah DOSBOX.. it works fine for me.   Today we have tons of games that incorporate the Adventure Genre as part of their normal game play, and other games have had that for a while. Final Fantasy is an RPG but we could certaintle argue its also an adventure game, and so on with many RPG titles, and ...
by decoy_maloon
Tue Mar 13, 2007 4:28 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

I wrote what has to be some 40% of the entire Quest for Glory VGA game in Java (AWT) from scratch a few years ago. Took me about two months of dedicated work to do that, and that's including the time it took to rip the graphics from the engine. Given another two months, I think I could have finishe...
by decoy_maloon
Tue Mar 13, 2007 2:06 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

Adventure Game

Roberta William pointed that out when she was on MOE team. She said that the Adventure game would never die but would live on in different form. Many games have Adventure elements today but pure Adventure is rarer. MOE was not exactly that form because it tried to surf on the wave caused by Diablo h...
by decoy_maloon
Mon Mar 12, 2007 1:57 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

MOE

I don't really like the idea of having a MOE remade as a QFG. We all know how a KQ should be : puzzle, riddle and headhaches  ;) I think a MOE pretending to be a KQ should at least avoid violence and combat as possible or leave it for the more dramatic moment (like in KQ6 for instance). I would even...
by decoy_maloon
Mon Mar 12, 2007 1:38 am
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

KQ MOE

I do agree with most of youre statement. I don't want to virtually translate the game into an Adventure fashion. I would want it to be a completely new game with some basic simillarities like the mask as the main quest item, Connor as protagonist and Lucreto as vilain. It would be like pressing the ...
by decoy_maloon
Sun Mar 11, 2007 2:03 pm
Forum: General Forum
Topic: KQIII
Replies: 83
Views: 69268

KQ MOE

Hi, I was wandering around and I saw the comment on a KQMOE remake. It's been a year or so that I tried to rethink MOE as a classic Adventure Game. I found it really challenging just for the story side because the original game is designed as an Adventure hack and slash. I think, major plots improve...