Search found 19 matches

by nightlite
Tue Sep 02, 2008 11:59 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Did anyone know this?
Replies: 12
Views: 2664

Re: Did anyone know this?

possibly a bug though? regardless I'm gonna play like this as it sounds really cool.
by nightlite
Tue Sep 02, 2008 2:19 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Art
Replies: 3
Views: 991

Re: Art

Yeah I loved that screen got to remember to cap it sometime.
by nightlite
Mon Sep 01, 2008 12:44 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Please make easy combat patch !!!
Replies: 52
Views: 24621

Re: Please make easy combat patch !!!

The best thing to do is just buy stamina pills and train a lot of times at Uhura's, your character quickly "evolves" into combat preparedness levels. I don't think many people will turn difficulty down though as it's degrading and also worrisome (don't know if you'll be denied anything goo...
by nightlite
Sat Aug 30, 2008 7:40 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: combat system is better than any other QFG
Replies: 23
Views: 13688

Re: combat system is better than any other QFG

Combat is fairly cool. I think the game could use a few messages though... if you die early on fighting a tip to go train at Uhura's. If you're a thief in the desert at night, a tip to sneak around and use your dagger would be good as well. So, so easy to overlook your options in this game. ;)
by nightlite
Sat Aug 30, 2008 7:33 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: jackalman fight reward amount
Replies: 4
Views: 2776

Re: jackalman fight reward amount

They're not that rewarding anyway though, but it's fun to fight them and kick them when you're stronger.
by nightlite
Fri Aug 29, 2008 2:00 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: What If : what if we could mod this game
Replies: 9
Views: 8517

Re: What If : what if we could mod this game

there's always a way, such as someone making tools. people even hex edit games that don't have any. it would depend on some bored coder leading the way :lol
by nightlite
Fri Aug 29, 2008 1:56 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Uneventful days
Replies: 6
Views: 2195

Re: Uneventful days

it's how the game works pretty much. keep in mind you can train any of your skills on off days. but think about the original having to allow time for puzzles and such when there was no walkthroughs anywhere.
by nightlite
Fri Aug 29, 2008 12:12 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: What If : what if we could mod this game
Replies: 9
Views: 8517

Re: What If : what if we could mod this game

Yeah it could be great. And then people could add anything, voice pack, areas, monsters. I think it would be cool. I'd rather make mods for something with so much character like QFG than the other stuff out that's very generic like Oblivion.
by nightlite
Thu Aug 28, 2008 6:52 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Street names
Replies: 21
Views: 10136

Re: Street names

Also, Rasier's street names All men are equal. An order from a guard is a rule. Everything not mandatory is forbidden. Ignorance of the law is no excuse. It is forbidden to be on the streets at night. Red Sauruses may be waters on Tuesdays and Thursdays; Green Sauruses may be watered every other We...
by nightlite
Thu Aug 28, 2008 2:37 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Theif Combat
Replies: 24
Views: 13802

Re: Theif Combat

cool it works I took a scorpion down to practically no life with one throw. I noticed what seems to be a bug though, or maybe just not possible to keep moving when you want to throw, but sneaking keyboard controls stop working when you have the dagger as the icon.
by nightlite
Thu Aug 28, 2008 2:26 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Skill raising (luck especially)
Replies: 5
Views: 2510

Re: Skill raising (luck especially)

Hmm I have 200 as a thief at the end of the game. So either combat/dodging training which I maxed, or thief skills such as stealth/lockpick/throwing raised it fine.
by nightlite
Thu Aug 28, 2008 1:06 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Theif Combat
Replies: 24
Views: 13802

Re: Theif Combat

Hmmm damn I didn't get the deadly accuracy message any time earlier. Something to try again.
by nightlite
Wed Aug 27, 2008 11:47 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Theif Combat
Replies: 24
Views: 13802

Re: Theif Combat

Does it actually kill them? I just tried it with 180 stealth and 150ish throwing. I snuck around for a long time and it was very slow to actually get an encounter, because either it's impossible going north/south due to the monster getting away while you walk/"load", or you can get maybe o...
by nightlite
Wed Aug 27, 2008 10:49 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Theif Combat
Replies: 24
Views: 13802

Re: Theif Combat

It's stealth. Use your stealth, not your brawn. Trust me, thieves aren't nearly as weak as you're suggesting they are. You're merely not using the right approach. If you're a thief, think like a thief...not like a fighter without a sword. http://www.agdinteractive.com/forum/images/avatars/moodpics/...
by nightlite
Wed Aug 27, 2008 9:34 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Thief ropewalking is impossible
Replies: 15
Views: 10398

Re: Thief ropewalking is impossible

Just up agility (stealth too I think?) until you can tap forward the hell out of it and get through without balancing. I couldnt do the balance as it's too ambiguous on my eyes as to which way the leaning is.
by nightlite
Wed Aug 27, 2008 8:54 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: Theif Combat
Replies: 24
Views: 13802

Re: Theif Combat

unfortunately due to the original design the thief is not very good at combat. you can chuck many daggers (press q) and pick them up after (search the bodies and ground) but in terms of opponents the majority are too hard. if you train up at uhura's eventually do a couple jackalmen (actually 4 is us...
by nightlite
Wed Aug 27, 2008 8:19 pm
Forum: General Forum
Topic: Games like quest for glory?
Replies: 122
Views: 108885

Re: Games like quest for glory?

vampire: bloodlines is the closest game imo. lot of chatting, stealing, lock picking, magic, interacting and stuff, and also playing your class 'rules' is similar to how it felt in QFG playing your class. of course it's set in a world of vampire secret wars and horror though, so it may be to your ta...
by nightlite
Wed Aug 27, 2008 1:25 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: What If : what if we could mod this game
Replies: 9
Views: 8517

What If : what if we could mod this game

I'm sorry to the devs if this is a crazy request, but I just have to ask playing the game as a thief. I was thinking, DAMN, it would be amazing to add more content like 20 thief missions :) Now the devs shouldn't be put into slavery doing stuff like that, but what if you let the community try their ...
by nightlite
Wed Aug 27, 2008 1:18 am
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: The "Thanks" thread!
Replies: 176
Views: 310809

Re: The "Thanks" thread!

Thanks, glad you stood by the project for so long and put it out. It's very cool!