Search found 99 matches

by Frogman
Sun Sep 08, 2002 5:26 am
Forum: King's Quest III Redux: To Heir Is Human Forum
Topic: Future remake? (archived)
Replies: 714
Views: 454159

Re: so

Yeah, AGS is much improved from its KQ1VGA days, and it was really great back then too :)
by Frogman
Mon Aug 12, 2002 10:38 pm
Forum: King's Quest III Redux: To Heir Is Human Forum
Topic: Future remake? (archived)
Replies: 714
Views: 454159

Re: LOTR

Nah. If you're going to make an original game, it wouldn't make sense to use copyrighted materials (LotR name, characters, etc.) in it...besides, that's not too original.
by Frogman
Fri Apr 12, 2002 3:48 am
Forum: Technical & Bugs forum
Topic: "Using" inventory items
Replies: 4
Views: 2828

Re: "Using"...

Is the inventory menu custom-made in v3.0? The AGS default one looks like crap IMO, especially in a game with great graphics like KQ1VGA. <p></p><i></i>
by Frogman
Sat Mar 30, 2002 11:47 pm
Forum: King's Quest I VGA Remake Forum
Topic:  What's your favorite king's quest and why?
Replies: 49
Views: 19177

Re: To Heir Is Human

My favorite is probably 6, and I liked 7 pretty well also (except for that pathetic Disney ripoff intro where Rosella sings), maybe because it was the first one I played. And I guess 8's alright too, since because it's 3D there's a bit more freedom to exploration (although I've only played the game ...
by Frogman
Wed Mar 27, 2002 6:29 am
Forum: King's Quest I VGA Remake Forum
Topic: Any chance for a Linux port?
Replies: 5
Views: 1759

Re: Mac Port

I wouldn't count on them using the Coldstone engine, they seem to like AGS a lot. And $50 is a lot to pay for a game engine... sort of, whereas AGS is free. Coldstone does look pretty cool, though. <p></p><i></i>
by Frogman
Mon Mar 18, 2002 11:30 pm
Forum: King's Quest I VGA Remake Forum
Topic: How many times?
Replies: 12
Views: 3901

Re: How many times?

KQ1AGI - 0 times, terrible game!<br>KQ1EGA - 0 times, freezes up my computer<br>KQ1VGA - I dunno, about 10 (or more) times. I play it sometimes to get ideas on various things for coding my QfG fangame. <p></p><i></i>
by Frogman
Sun Mar 17, 2002 1:02 am
Forum: Technical & Bugs forum
Topic: ? on menu bar changing cursor mode
Replies: 4
Views: 1853

Re: ? on menu bar changing cursor mode

That's weird. Glad you found another solution <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>
by Frogman
Thu Mar 14, 2002 10:28 pm
Forum: Technical & Bugs forum
Topic: ? on menu bar changing cursor mode
Replies: 4
Views: 1853

Re: ? on menu bar changing cursor mode

Also, why does the cursor stay as the arrow (but act like the walk cursor) after bringing up the Quit or Restart menus? This can be (and should be) easily changed. I'm sure you already know this, but why not do this (like I'm doing for AQ1)?:<br><br>int mode_of_cursor;<br>mode_of_cursor=GetCursorMod...
by Frogman
Mon Mar 11, 2002 1:28 am
Forum: King's Quest I VGA Remake Forum
Topic:  What Easter Eggs have you found in the game?
Replies: 65
Views: 35255

Re: What Easter Eggs have you found in the game?

Nope, the Mario sound always plays when you eat the mushroom, not just with the voice pack. <p></p><i></i>
by Frogman
Tue Feb 12, 2002 1:05 am
Forum: Technical & Bugs forum
Topic: 160 of 158 points!!!
Replies: 2
Views: 1536

160 of 158 points!!!

I restored a game where I had 155 points and was just about to click the gate to beat the game and get the 3 remaining points. But before I did that, I looked at the note (It's wise to think backwards/all your base...), which gave me 2 points, upping my total to 160. <p></p><i></i>
by Frogman
Tue Feb 12, 2002 1:03 am
Forum: Technical & Bugs forum
Topic: KQ1 VGA Ram Requirements
Replies: 1
Views: 1307

Re: KQ1 VGA Ram Requirements

I think it has to do with AGS, the scripting engine used to create the game. <p></p><i></i>
by Frogman
Tue Feb 12, 2002 1:02 am
Forum: King's Quest I VGA Remake Forum
Topic: Using the ring to hide from the giant and get the chest
Replies: 9
Views: 2522

Re: Congratulations....

Oh yeah? Well I got 160 of 158 points! <p></p><i></i>
by Frogman
Sat Jan 26, 2002 7:17 am
Forum: King's Quest I VGA Remake Forum
Topic:  What Easter Eggs have you found in the game?
Replies: 65
Views: 35255

Re: I HAVE THE RING ONE!!!!

lol! And don't forget to talk to each guard, you'll get different dialog depending on which one you speak to (the one on the right is funnier). <p></p><i></i>
by Frogman
Fri Jan 25, 2002 1:29 am
Forum: King's Quest I VGA Remake Forum
Topic: Dragon
Replies: 5
Views: 2032

Re: Dragon

Go down the well, swim out of the water, enter the OTHER part of the cave, and there's your dragon <p></p><i></i>
by Frogman
Wed Jan 23, 2002 5:19 am
Forum: The AGDI Archive
Topic:  QFG2: Communication Poll
Replies: 121
Views: 168641

Re: Right...

That sounds like a good system, but I don't think that could be done efficiently in AGS. Thanks for the ideas and stuff <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>
by Frogman
Wed Jan 23, 2002 1:20 am
Forum: The AGDI Archive
Topic:  QFG2: Communication Poll
Replies: 121
Views: 168641

Re: You know..

Simple is good, Charles, but remember that in Quest for Glory II you can type "ask about adventure", "talk about adventure", and "tell about adventure" and different replies will be given depending on which of them you type, so that really wouldn't work. Also, like in t...
by Frogman
Tue Jan 22, 2002 10:42 pm
Forum: The AGDI Archive
Topic:  QFG2: Communication Poll
Replies: 121
Views: 168641

Re: You know..

AGC2, what I'm strongly thinking of doing in <a href="http://www.angelfire.com/games3/ancientfrog">Adventurer's Quest I</a> is having both a text parser and icons.<br><br>I'm considering using the simplified point and click dialogue options when you click the talk icon on a character, whic...
by Frogman
Tue Jan 22, 2002 5:50 am
Forum: The AGDI Archive
Topic:  QFG2: Communication Poll
Replies: 121
Views: 168641

Re: QFG2: Communication Poll

That's neat, I've never heard of that one before <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>
by Frogman
Tue Jan 22, 2002 4:14 am
Forum: King's Quest I VGA Remake Forum
Topic: Where is the key if you get the gnome's name right?
Replies: 10
Views: 3535

Re: well

You spelled it wrong <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>
by Frogman
Tue Jan 22, 2002 3:47 am
Forum: The AGDI Archive
Topic:  QFG2: Communication Poll
Replies: 121
Views: 168641

Re: QFG2: Communication Poll

The funny thing about that Shapeir/ier spelling is that it's spelled differently throughout the game and Sierra's official manuals, it seems they didn't even know how to spell it <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)&quo...
by Frogman
Mon Jan 21, 2002 10:28 pm
Forum: The AGDI Archive
Topic:  QFG2: Communication Poll
Replies: 121
Views: 168641

Re: combo

Either one works for me, although I voted for #1 since it would be neat to see how you handle a text parser dialogue in AGS.<br><br>I'm actually thinking about which of these I'll use in my game, also <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smil...
by Frogman
Sat Jan 19, 2002 4:57 am
Forum: Technical & Bugs forum
Topic: Another improvement to KQ1VGA
Replies: 34
Views: 11854

Re: Another improvement to KQ1VGA

Well, that's weird. First the forum messed up my link code, then combined two of my posts into one. Here's the link a third time, if it doesn't work, cut the address out from the rest of the stuff <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gi...
by Frogman
Sat Jan 19, 2002 4:55 am
Forum: Technical & Bugs forum
Topic: Another improvement to KQ1VGA
Replies: 34
Views: 11854

Re: Another improvement to KQ1VGA

Whoa! What happened there?!<br><br>Here's the link:<br><br><!--EZCODE AUTOLINK START--><a href="http://www.angelfire.com/games3/ancientfrog/series/questforglory/qfg1new/qfg1screens.html">www.angelfire.com/games3/...reens.html</a><!--EZCODE AUTOLINK END--> <p></p><i></i>
by Frogman
Sat Jan 19, 2002 4:51 am
Forum: Technical & Bugs forum
Topic: Another improvement to KQ1VGA
Replies: 34
Views: 11854

Re: Another improvement to KQ1VGA

If Tierra remade QG1, it would be a lot better than Sierra's remake, I think.<br><br>QfG1VGA's graphics are VGA, but Tierra's QfG2 remake screenshots look better than QG1VGA's IMO. But QG1VGA's graphics were really pretty good, although I do think Tierra could make them look even better.<br>If you w...
by Frogman
Sat Jan 19, 2002 1:05 am
Forum: Technical & Bugs forum
Topic: Another improvement to KQ1VGA
Replies: 34
Views: 11854

Re: a Tierra CD

The remake could have been quite a bit better, I wouldn't mind seeing Tierra re-remake the EGA version.<br><br>You could find the game in the Quest for Glory Collection, but Sierra doesn't sell it anymore, so your best bet would probably be downloading off the net (which is illegal, in case you care...