Search found 77 matches

by gargin
Thu Apr 03, 2008 5:09 pm
Forum: Game Making Forum
Topic: Colonel's Bequest Point and Click Remake Thread
Replies: 34
Views: 17236

It's great to see how much support has been popping up for this project. I have renamed this thread as the original problem was solved and now it can be used for people interested in what I am doing or how I am doing it. Recently I have been focusing primarily on the GUI's for the game and I just fi...
by gargin
Tue Apr 01, 2008 4:14 pm
Forum: Game Making Forum
Topic: Colonel's Bequest Point and Click Remake Thread
Replies: 34
Views: 17236

Thanks for the support QFG Fan! It is my hope that I can keep this moving and eventually finish it.  I am only one person so I can't say how long this will take but I am planning on releasing a 2nd floor demo in the near future to get some opinions on it. Also if for some reason I can't finish the g...
by gargin
Tue Mar 25, 2008 7:54 pm
Forum: Game Making Forum
Topic: Colonel's Bequest Point and Click Remake Thread
Replies: 34
Views: 17236

Thanks Erpy, I tried what you said and it did solve the problem.
I don't know why they are getting disabled I even have it set in the function to enable them after making them visible but that didn't seem to solve the problem.
by gargin
Tue Mar 25, 2008 4:09 pm
Forum: Game Making Forum
Topic: Colonel's Bequest Point and Click Remake Thread
Replies: 34
Views: 17236

Colonel's Bequest Point and Click Remake Thread

For fun and practice with AGS I have been working on a 1:1 remake of Colonel's Bequest using the original graphics. Everything has been going pretty weell so far and I have not really had any major issues doing anything. Recently however I set my sights on making the in-game clock that pops up. Scri...
by gargin
Fri Mar 21, 2008 10:42 pm
Forum: Off-Topic Forum
Topic: Why are we still using PHPBB2 when PHPBB3 is out
Replies: 15
Views: 1552

While it may seem like a great idea to jump up to a shiny new product the minute it's released, I can tell you from experience it can be a real pain in the butt. Recently I decided to upgrade my friends guild website from PHPBB2 to PHPBB3 and it turned in to a rather large nightmare! The website onl...
by gargin
Mon Jan 07, 2008 5:32 pm
Forum: Off-Topic Forum
Topic: abandon ware?
Replies: 12
Views: 6203

I think my stance on this has been misinterpreted, I have no intention of downloading from abandonware sites and actually favor the developers choice. It was my impression that freeware referred to software that was free from the get go and abandonware was something that while not always free eventu...
by gargin
Wed Jan 02, 2008 5:49 pm
Forum: Off-Topic Forum
Topic: abandon ware?
Replies: 12
Views: 6203

A good example of a game that was truly abandoned by the developer and made freeware would be "Betrayal at Krondor" if I recall correctly sierra made that game free. It is my belief that the developer should choose wether or not a game should be distributed for free. We may not always agre...
by gargin
Wed Jan 02, 2008 4:12 pm
Forum: Off-Topic Forum
Topic: abandon ware?
Replies: 12
Views: 6203

The answer to your question is yes, however you need to keep in mind what true abandonware is. Abandonware are games that are not just old but games that have been abandoned by the original developer. While Sierra may not actively pursue abandonware sites for posting their old adventure games they d...
by gargin
Thu Jul 12, 2007 8:24 pm
Forum: Game Making Forum
Topic: Moving the sprite while animating a view?
Replies: 1
Views: 3297

Moving the sprite while animating a view?

I have another question involving views. Is it possible to move the object sprite during the process of animation? For example in Colonel's Bequest there are the Armoires that pull out but using the original graphics they do not fit properly (To low after the first couple frames). Thanks for any hel...
by gargin
Thu Jul 12, 2007 4:05 pm
Forum: Game Making Forum
Topic: Scripting VS more areas is there a performance difference?
Replies: 5
Views: 4401

Cool, I figured it wouldn't make much of a difference but I figured it was best to make sure now than to make the entire thing and find out I made it improperly. Thanks for the responses!

-Gargin-
by gargin
Wed Jul 11, 2007 4:18 pm
Forum: Game Making Forum
Topic: Scripting VS more areas is there a performance difference?
Replies: 5
Views: 4401

Scripting VS more areas is there a performance difference?

Hello, I am working on a point and click remake for a game for fun and experience and I have been wondering about performance. To give an example let us assume there is a fireplace in the room and we want to have two difference messages displayed depending on where you click on the fireplace. I coul...
by gargin
Tue Jul 10, 2007 11:41 pm
Forum: Off-Topic Forum
Topic: Windows Vista
Replies: 2
Views: 1912

I have Vista Home Premium and so far its been adequate for standard stuff like web surfing and playing WoW. There are some definate problems with compatibility though. As an example I do some messing around with AGS and when I run a test through Vista it freaks out unless I have the test pop up in a...
by gargin
Mon Jul 09, 2007 4:43 pm
Forum: Game Making Forum
Topic: "Colonel's Bequest Remake"
Replies: 62
Views: 47801

Sierra games have been among my favorite games ever since I was younger. Of the games I played the Quest for glory series was my personal favorite. After that I would have to say Colonel's Bequest rated quite high on my list as well because it was really interesting and the game focused on exploring...
by gargin
Fri Oct 06, 2006 9:05 pm
Forum: Game Making Forum
Topic: Join the Leisure Suit Larry!
Replies: 29
Views: 17023

I may be a bit confused here but what would be the point of remaking a game and removing all the puzzles or even "some" of the puzzles. You may not recall but the name of Larry 3 is Passionate Patty in pursuit of the Pulsating Pectorals, removing the weightlifting part of the game would no...
by gargin
Thu Oct 05, 2006 6:25 pm
Forum: Game Making Forum
Topic: Join the Leisure Suit Larry!
Replies: 29
Views: 17023

I am not entirely sure what you mean by I admit the ideas but I have mixed feelings about wether or not it would be good. Let me explain my reason by bringing up some info on the original games. Leisure Suit Larry was originally intended on being a trilogy but then Sierra wanted Al Lowe to continue ...
by gargin
Wed Oct 04, 2006 11:49 pm
Forum: Game Making Forum
Topic: Join the Leisure Suit Larry!
Replies: 29
Views: 17023

Sory to post again while I am still the last poster but I tracked down the original post over at Big Blue Cup about Larry 3 being remade point and click. Once again this was an original graphics remake. http://americangirlscouts.org/bbc.com/yabb/index.php?topic=8861.0 Also here is the persons websit...
by gargin
Wed Oct 04, 2006 10:25 pm
Forum: Game Making Forum
Topic: Join the Leisure Suit Larry!
Replies: 29
Views: 17023

The question bout what I meant by original graphics was already answered by another poster so I will just respond to your other questions. Yes, I do "experiement" in AGS a bit, I have never been on any actual teams or been involved in a real development but I have played around with recrea...
by gargin
Wed Oct 04, 2006 5:12 pm
Forum: Game Making Forum
Topic: Join the Leisure Suit Larry!
Replies: 29
Views: 17023

I dont keep as up to date as some of the people here but I do recall someone making a Leisure Larry 2 Point and Click version using the same graphics as the original. Someone had been talking about remaking the third one in the same way but I believe that one fell through. As for a total remake with...
by gargin
Thu Sep 28, 2006 11:08 pm
Forum: General Forum
Topic: forget i asked
Replies: 3
Views: 2504

Well first of all I don't think your allowed to recruit on this board. Second of all "Millions of Users"? Do you realize that professional games like Matrix online flop and barely make 60,000 users? Not to mention a year or even 2 is a very quick process for a GOOD MMORPG when you look at ...
by gargin
Mon Apr 10, 2006 9:48 pm
Forum: Game Making Forum
Topic: Laura Bow 1 Colonels Bequest EGA VGA Remake/Repaint
Replies: 44
Views: 36598

This is not really a comment but something I have been meaning to mention to you. In your pictures you are just redoing the end result of what is shown on the players screen. Which is ok but in certain cases some objects need to be treated as objects or special views. Examples : First Room : 1. Laur...
by gargin
Mon Feb 27, 2006 7:04 pm
Forum: General Forum
Topic: Surprise for KQ's lovers
Replies: 63
Views: 25524

I could be mistaken but I believe both Kings Quest games have downloadable speech and music packs already. Oh well, guess we will just have to wait and see ;)
by gargin
Fri Feb 24, 2006 6:17 am
Forum: General Forum
Topic: Surprise for KQ's lovers
Replies: 63
Views: 25524

Well I don't feel we have enough information to really speculate what is going to be the surprise although I think its safe to assume its unlikely to be a KQ3 remake. Since Infamous Adventures is actively working on that project (not to mention almost done) it would be a waste of time and their tale...
by gargin
Fri Feb 10, 2006 5:19 pm
Forum: Quest for Glory II: Trial by Fire Remake Forum
Topic: QFG2 easter egg-getting to Rasier without the Caravan
Replies: 27
Views: 44103

Wow, I am amazed this is possible. I remember doing the same as other people and running along the mountain range until finally giving up. Only things I ever found in the desert was Julanaar, and that weird caged monster that you can dispel to find a little bit about your enemy. Just reminds me of h...
by gargin
Fri Feb 10, 2006 5:08 pm
Forum: Game Making Forum
Topic: Willy Beamish Sequel!?
Replies: 22
Views: 39098

I think it would be fun if you added a bit more school into this game than was in the previous. For example in the original there was some early focus on wether you wanted to be a good boy or a bad boy. (Hiding your report card, deleting message about detention, helping mom with dinner, feeding dog,...
by gargin
Fri Feb 10, 2006 4:46 pm
Forum: Off-Topic Forum
Topic: Help for QfG IV
Replies: 8
Views: 2279

I don't know too much about the bugs other than the fact that you could usually find a way around them. I usually did this by trying another characters solution. In Quest for Glory if you played from 1 to 4 you could pretty much make a super character if you were willing to work towards it. This was...