Search found 101 matches
- Sun Sep 26, 2004 8:26 am
- Forum: Game Making Forum
- Topic: Trying to find a way to import GIFs into AGS – Desperate.
- Replies: 19
- Views: 6672
- Fri Sep 24, 2004 5:12 am
- Forum: Game Making Forum
- Topic: King's Quest III+, Beta-5
- Replies: 66
- Views: 16514
- Tue Sep 21, 2004 11:54 pm
- Forum: Game Making Forum
- Topic: King's Quest III+, Beta-5
- Replies: 66
- Views: 16514
- Tue Sep 21, 2004 12:17 am
- Forum: Game Making Forum
- Topic: King's Quest III+, Beta-5
- Replies: 66
- Views: 16514
Fribbi -> No.. it's a legitimate puzzle. Realising that you're starting to disobey him, Manannan has brewed a potion to make you perpetually subsurvient to him. Obviously, this would be a bad thing to drink, which is why the game ends if you do. The trick is to figure out a way to avoid drinking the...
- Fri Sep 10, 2004 6:32 am
- Forum: General Forum
- Topic: King's Quest 3 Remake.
- Replies: 44
- Views: 11941
- Sun Sep 05, 2004 11:49 pm
- Forum: General Forum
- Topic: King's Quest 3 Remake.
- Replies: 44
- Views: 11941
- Sun Sep 05, 2004 1:52 am
- Forum: General Forum
- Topic: A funny idea for a remake of Kings Quest 5
- Replies: 8
- Views: 5822
- Fri Aug 27, 2004 4:17 am
- Forum: Off-Topic Forum
- Topic: kq with xp
- Replies: 18
- Views: 3784
- Thu Aug 26, 2004 11:35 pm
- Forum: Game Making Forum
- Topic: King's Quest III+ (call for testers!)
- Replies: 75
- Views: 36940
Not really. As far as beta 4 is concerned, the final day gives you a chance to go back into the countryside to collect ingredients that you may have missed on the previous days to cast the spells. Note though that you can't actually use any of the completed spells, or do anything with the ship. You ...
- Wed Aug 25, 2004 10:39 pm
- Forum: General Forum
- Topic: new games
- Replies: 2
- Views: 3262
- Wed Aug 25, 2004 12:22 am
- Forum: Game Making Forum
- Topic: King's Quest III+ (call for testers!)
- Replies: 75
- Views: 36940
- Wed Aug 25, 2004 12:16 am
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: kq111 remake
- Replies: 7
- Views: 1609
The discussion topic link is
http://www.agsforums.com/yabb/index.php?topic=15622.0
Also, the direct download link for the current beta is http://www.liacs.nl/~psimoons/kq3b4.zip
http://www.agsforums.com/yabb/index.php?topic=15622.0
Also, the direct download link for the current beta is http://www.liacs.nl/~psimoons/kq3b4.zip
- Tue Aug 24, 2004 6:28 am
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: kq111 remake
- Replies: 7
- Views: 1609
Yes, indeed you did. Whilst there have been a few aborted attempts to remake KQ3 in modern graphics, there is an active project by Radiant to remake KQ3 using the original graphics, but fleshing out the storyline. Check out the Kings Quest III+ thread in the Game Making Forum. Note though that the b...
- Wed Aug 18, 2004 10:52 pm
- Forum: Game Making Forum
- Topic: King's Quest III+ (call for testers!)
- Replies: 75
- Views: 36940
- Tue Aug 17, 2004 7:33 am
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: mermaid & bracelet
- Replies: 7
- Views: 1412
- Sat Aug 14, 2004 5:08 am
- Forum: King's Quest II: Romancing the Stones Forum
- Topic: Wow, I'm impressed
- Replies: 1
- Views: 533
- Tue Aug 10, 2004 1:51 am
- Forum: Game Making Forum
- Topic: King's Quest III+ (call for testers!)
- Replies: 75
- Views: 36940
Thanks for the nudge Radiant. I feel like kicking myself. After so many of the other objects having no look or use action, it never occurred to me to have a look at the cookbook. Now I'm happily able to cast spells. If I may say, it was an exceptional way to specify how to cast the spells without be...
- Sun Aug 08, 2004 1:48 pm
- Forum: Game Making Forum
- Topic: King's Quest III+ (call for testers!)
- Replies: 75
- Views: 36940
I have to say that I'm having real trouble casting spells, and I'm wondering if any of them are even completable in beta 4, despite what you said Radiant. Particularly, I'm confused as to what the strange symbols are meant to represent, and whether they provide instructions on how much of each ingre...
- Fri Aug 06, 2004 10:24 am
- Forum: Game Making Forum
- Topic: King's Quest III+ (call for testers!)
- Replies: 75
- Views: 36940
- Wed Aug 04, 2004 12:48 am
- Forum: Game Making Forum
- Topic: King's Quest III+ (call for testers!)
- Replies: 75
- Views: 36940
Actually, Radiant set up a series of Ctrl+char options for the purposes of beta testing. It explicitly tells you what the sequences are when you start the game.. Ctrl+T is the teleport option. As for the fish oil, I don't have the beta handy, but I think it was the middle shelf towards the left hand...
- Tue Aug 03, 2004 3:26 am
- Forum: Game Making Forum
- Topic: QG4 Screenshot request
- Replies: 12
- Views: 6525
One of the easiest ways is to simply, using a Windows DOS prompt, type in DOSBOX c:\games\qfg4\sierra.exe - that is, supply the full path and filename of the executable you wish to run. DOSBOX will set up that directory as a dummy drive C and run the game. Or from the Windows desktop you can use Run...
- Mon Aug 02, 2004 12:07 am
- Forum: Game Making Forum
- Topic: King's Quest III+ (call for testers!)
- Replies: 75
- Views: 36940
To get past the potion you must.. [spoiler]First click the potion on the ground near you. This will make you pour it on your clothes and the ground whilst pretending to drink it. You must then click the use hand on yourself to pretend to do the spinning and collapsing that would happen if you really...
- Sun Aug 01, 2004 2:57 am
- Forum: Game Making Forum
- Topic: King's Quest III+ (call for testers!)
- Replies: 75
- Views: 36940
Slight spoilers below.. shalker, although Radiant hasn't explicitly said it, you can't get down the mountainside at nighttime; the countryside is strictly day only. This is bourne out by the fact that if you try teleporting to any of the countryside screens, it explicitly tells you that it'll need t...
- Sat Jul 31, 2004 2:32 pm
- Forum: Polls
- Topic: KQ3 updated graphics poll
- Replies: 34
- Views: 13973
- Fri Jul 30, 2004 12:13 am
- Forum: Game Making Forum
- Topic: King's Quest III+ (call for testers!)
- Replies: 75
- Views: 36940