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 Post subject: Is it possible to set custom resolutions?
PostPosted: Wed Feb 22, 2017 9:34 pm 
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Joined: Thu Sep 11, 2008 7:27 pm
Posts: 6
My native resolution is 2560x1440.

What I'm going after is the sharpest image I can get. In DOSBox I use openglnb and 0x0 (for native resolution) with pretty good results. Can I do something similar with the AGDI remakes?

Also, as an aside, a couple more questions:

*What does "smooth scaled sprites" do?

*Is it possible to lock the mouse cursor to the game window? I sometimes find that I accidentally take the mouse too far when trying to move to the next screen.


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 Post subject: Re: Is it possible to set custom resolutions?
PostPosted: Sun Feb 26, 2017 2:13 am 
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Joined: Fri Aug 10, 2001 6:01 am
Posts: 1708
Location: B├╝hlerzell, Germany
What you see in the setup is what you get. You can either use the games' native 320x200 or scale by an integer factor, up to 4x. AGS 3.4 supports arbitrary resolutions, but the version AGDI games use doesn't.

From the label, I'm assuming it means that in those cases where a sprite is scaled (e.g. in KQ3, standing outside the wizard's mansion), some sort of anti-aliasing is applied. I've never noticed any effect from that option, though.

It seems the mouse lock feature was introduced in AGS 3.3.5, but the AGDI games use an earlier version that doesn't have that functionality.


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