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 Post subject: Current progress
PostPosted: Sun Jan 08, 2006 5:09 am 
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Any chance of a quick update on what's happening with QFG2VGA? Just curious as to how far things are progressing.

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 Post subject: Re: Current progress
PostPosted: Sun Jan 08, 2006 6:03 am 
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Skyshark wrote:
Any chance of a quick update on what's happening with QFG2VGA? Just curious as to how far things are progressing.

My guess is that if anything new had happened since the last update...there'd be a new update. :|


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PostPosted: Sun Jan 08, 2006 2:19 pm 
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From what I've seen, one of the major areas in need for bugfixing is the desert (i.e: stuff that involves with monsters appearing, chasing you, transition into combat, transition out of combat etc...) and some of the battle scenes. Both deal with large amounts of fairly complex code.

That's probably what's being focussed on right now.

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 Post subject:
PostPosted: Mon Jan 09, 2006 11:22 am 
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Cool. Cheers Erpy!

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PostPosted: Mon Jan 09, 2006 1:19 pm 
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I've heard a rumor that the part that's keeping the team back at this moment is the 'expanded x-ray-glasses' function. It seems you'll be able to use the glasses on every character in the game. Weird idea, but GO AGDI TEAM!


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 Post subject:
PostPosted: Mon Jan 09, 2006 6:08 pm 
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haha, i want to see what's under the dervish's beard :)


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 Post subject:
PostPosted: Tue Jan 10, 2006 3:35 am 
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Betelgeuse wrote:
haha, i want to see what's under the dervish's beard :)


His cash and prizes, duh.


Bt

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 Post subject: Ugh
PostPosted: Thu Jan 12, 2006 1:20 am 
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Betelgeuse wrote:
haha, i want to see what's under the dervish's beard :)


No, you don't.  Trust me.  <shudder>

:p

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 Post subject:
PostPosted: Mon Mar 06, 2006 6:01 pm 
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Thanks for doing this great project ADGI. We'll support every project you do after this, for years to come. :hat


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