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Current progress
Posted: Sun Jan 08, 2006 5:09 am
by Skyshark
Any chance of a quick update on what's happening with QFG2VGA? Just curious as to how far things are progressing.
Re: Current progress
Posted: Sun Jan 08, 2006 6:03 am
by Groveborn1234
Skyshark wrote:Any chance of a quick update on what's happening with QFG2VGA? Just curious as to how far things are progressing.
My guess is that if anything new had happened since the last update...there'd be a new update.
Posted: Sun Jan 08, 2006 2:19 pm
by Erpy
From what I've seen, one of the major areas in need for bugfixing is the desert (i.e: stuff that involves with monsters appearing, chasing you, transition into combat, transition out of combat etc...) and some of the battle scenes. Both deal with large amounts of fairly complex code.
That's probably what's being focussed on right now.
Posted: Mon Jan 09, 2006 11:22 am
by Skyshark
Cool. Cheers Erpy!
Posted: Mon Jan 09, 2006 1:19 pm
by Gronagor
I've heard a rumor that the part that's keeping the team back at this moment is the 'expanded x-ray-glasses' function. It seems you'll be able to use the glasses on every character in the game. Weird idea, but GO AGDI TEAM!
Posted: Mon Jan 09, 2006 6:08 pm
by Betelgeuse
haha, i want to see what's under the dervish's beard
Posted: Tue Jan 10, 2006 3:35 am
by Blackthorne519
Betelgeuse wrote:haha, i want to see what's under the dervish's beard
His cash and prizes, duh.
Bt
Ugh
Posted: Thu Jan 12, 2006 1:20 am
by Brainiac
Betelgeuse wrote:haha, i want to see what's under the dervish's beard
No, you don't. Trust me. <shudder>
Posted: Mon Mar 06, 2006 6:01 pm
by Psycho_Kenshin
Thanks for doing this great project ADGI. We'll support every project you do after this, for years to come.