Not so...
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- The Prince of Shapeir
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- Defense Minister Status
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AGDs, I'm curious: if you were to decide to make another free game, what resolution and color depth would it be designed in? If you're not planning on advancing from 320x200x256, why not?
And, with my first post on this board, let me also thank you for the great work you've done for the enjoyment of so many, myself especially included.
And, with my first post on this board, let me also thank you for the great work you've done for the enjoyment of so many, myself especially included.
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- Royal Vizier Status
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The games were never 256 colors. They were always reproduced in 16bit - it just looks like a 256 color palette and the resolution is in 320x200 pixels.gamecreator wrote:AGDs, I'm curious: if you were to decide to make another free game, what resolution and color depth would it be designed in? If you're not planning on advancing from 320x200x256, why not?
Bt
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- The Prince of Shapeir
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If we were to make future games at AGDI, they'd be remade in 320x200 resolution to maintain the same style as the Sierra originals. We're not trying to modernize the classics, but rather bring them up to the same standard Sierra updated them to in the mid-90's
For any 'experimental' endeavours into using higher resolutions and creating different types of projects, we'd leave that to our original Himalaya Studios game titles. 640x400 backgrounds are 4 times the size of 320x200 ones, which is about 4 times as much work per background. The AGDI remakes are kept to the 320x200 standard to try and keep the original charm and also to make development time as short as possible... just imagine we'd made QFG2VGA in hi-res.... then maybe your great grandchildren would get to play it!
Thanks for the compliments btw, good to hear you enjoyed them.
For any 'experimental' endeavours into using higher resolutions and creating different types of projects, we'd leave that to our original Himalaya Studios game titles. 640x400 backgrounds are 4 times the size of 320x200 ones, which is about 4 times as much work per background. The AGDI remakes are kept to the 320x200 standard to try and keep the original charm and also to make development time as short as possible... just imagine we'd made QFG2VGA in hi-res.... then maybe your great grandchildren would get to play it!
Thanks for the compliments btw, good to hear you enjoyed them.
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AGC2, I take it you meant early 90s. Per http://en.wikipedia.org/wiki/Sierra_Online, it looks like most remakes were released then (QfG remake: 1991, SQ remake: 1990, etc.). Of course, back then, they also only used MIDIs so I guess you do make exceptions to the charm and development time rules.
I do wish you did remakes in high resolution but I understand how much harder it is to create backgrounds and sprites that are much more detailed.
I do wish you did remakes in high resolution but I understand how much harder it is to create backgrounds and sprites that are much more detailed.