The QFG2 teaser looks amazing!

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Gronagor
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#51 Post by Gronagor » Thu Jun 22, 2006 7:20 pm

People, please don't ask them to outdo QfG3-4!! Otherwise it will spoil the experience of playing the whole series! (Ok... it seems they've already outdone the sequels. Nice job AGDI!)

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#52 Post by Spikey » Thu Jun 22, 2006 10:12 pm

Erpy wrote:It got changed in QFG3 because QFG3 used an overhead map instead of separate screens for the Savannah and jungle, so once you'd leave that particular scene, it'd be impossible to return to the exact spot and get your stuff back.

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Even though there's a bug that prevents you from getting back to the overhead map...haha.

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#53 Post by Anonymous Game Creator 2 » Sat Jun 24, 2006 4:01 am

I've uploaded a larger and higher quality version of the teaser to Photobucket. For those who are interested (or were having trouble viewing the other version) click here:

http://s61.photobucket.com/albums/h58/a ... _MUSIC.flv

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#54 Post by haradan » Sat Jun 24, 2006 6:35 am

Looks much better! Thanks a lot, but now, stop wasting time with bigger teasers and get to work on those bugs! WE NEED THAT GAME!

I mean... eh, please?  :o

:rollin

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Censored?

#55 Post by ungi » Sun Jun 25, 2006 10:59 am

Censored? Come on, your audience has grown older :-). You don't have to care if some prude US chains refuse to carry your game. Make a game worth playing for adults, not for 8-12 years old.
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Re: Censored?

#56 Post by dreammaster » Sun Jun 25, 2006 12:04 pm

ungi wrote:Censored? Come on, your audience has grown older :-). You don't have to care if some prude US chains refuse to carry your game. Make a game worth playing for adults, not for 8-12 years old.
Sven
Luckily, Erpy went on record as saying the censored bar was only for the teaser, not in the full game:
erpy wrote: The censorship bars are just there in the trailer.

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#57 Post by Fribbi » Sun Jun 25, 2006 4:59 pm

So Erpy is one of few people who has seen all of the unsensored version. I bet he is always praying for not  getting caugth by his  parents when he is playing the Quest for glory 2 VGA  :rollin

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#58 Post by gamecreator » Mon Jun 26, 2006 1:11 am

Anonymous Game Creator 2 wrote:I've uploaded a larger and higher quality version of the teaser to Photobucket. For those who are interested (or were having trouble viewing the other version) click here:

http://s61.photobucket.com/albums/h58/a ... _MUSIC.flv
Thanks!  It's interesting that the audio quality is twice as good, the video is a larger resolution but it's only an extra 100k in size.  I wonder how that happened (was it poorly compressed the first time around)?

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#59 Post by Gronagor » Mon Jul 03, 2006 10:43 am

Any truth to the rumor that a real model was used to create the undressing animation? Will we see the video clip in 'the making of QfG2'??  :p

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#60 Post by Alliance » Mon Jul 03, 2006 4:20 pm

Want to know something ironic?
A long time ago, I sent a PM to AGD2
Look:
Anonymous Game Creator 2 wrote:
Alliance wrote:Hey, AGD2. I just had a cool idea: why not make a non interactive demo? I mean, almost all the QFG games have short demos that show some animations, talking views, stuff like that. I'm just saying that I'd like to make one for you. I need, like, two dialog pics, a few hero animations, and some backgrounds (plus what you want it to say). I'll make one if you want one. I just need some resources.
Also, if you do let me make the demo, you could post it on your site, since some people have been waiting a while, and a good teaser demo would satisfy them till the full game comes out.
Just my thoughts.
We don't release demos for our games, as there's really no point. Sierra's QFG games were commercial titles and their rolling demos were used to draw potential customers. Our remakes are non-commercial, so a demo is unnecessary from a sales standpoint -- and redundant from a technology showcase standpoint. Releasing a demo for the sake of teasing people would only make them more impatient to play the game,  placing extra pressure on us. This would actually slow progress down significantly.

Aside from that, for legal reasons, we cannot give away resources from the game to anyone who's not on our development team. Don't worry, though, the game is coming!
Ha! Looks like they changed their minds!
(Though it's all good, I quite liked the preview)

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#61 Post by Fribbi » Mon Jul 03, 2006 5:44 pm

:lol Hehe yes that is a bit ironic news to me..but please don't get them in bad mood again then or we will not see more teasers or demo of the game. :D

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#62 Post by Xythero » Thu Jul 20, 2006 4:11 pm

Fribbi wrote: I know the only possible way to get the legal copy of this game is in Ebay but there is not many copies there  but you can still get the game in unlegally site. Please forgive me fans but I am not going to tell you where it is. I don't want it to be closed. I will hate Vivendi more  for doing that again. But  as you know many fans here don't use ebay and those game are so rare and is very hard to get now today. How are you going to deal with that?
I know thread is a bit old, but Quest for Glory I, II, and III are available at http://www.gametap.com.  It's not free; you have to pay a monthly rate to access the games.  But it is a legal alternative to buying the software off E-bay.

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#63 Post by Swift » Thu Jul 20, 2006 4:49 pm

Only for the folks in the US, unfortunately. The rest of the world still needs to rely on E-Bay.

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Dang

#64 Post by Allergic to Katta » Thu Jul 20, 2006 8:09 pm

Yeah, the trailer looks awesome.  I always thought Trial by Fire made for the best story of the 5.  I'll be waiting on more from this.

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#65 Post by Adventure_Knight » Thu Jul 20, 2006 9:25 pm

I only hope that they make the &@#~€ alleys of Shapeir easier to navigate.

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#66 Post by navynuke04 » Thu Jul 20, 2006 10:16 pm

Adventure_Knight wrote:I only hope that they make the &@#~! alleys of Shapeir easier to navigate.
What about the purists that claim that the "maze" of alleys is an integral part of the game? Heh... you can't please everyone. ;)

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#67 Post by Allergic to Katta » Fri Jul 21, 2006 12:06 am

Yeah, I honestly thought they were fun to be lost in.  I mean, you could just run out of town and kill a brigand, then come back and buy a map...

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#68 Post by Blackthorne519 » Fri Jul 21, 2006 12:08 am

navynuke04 wrote:
Adventure_Knight wrote:I only hope that they make the &@#~! alleys of Shapeir easier to navigate.
What about the purists that claim that the "maze" of alleys is an integral part of the game? Heh... you can't please everyone. ;)
They can play the 1990 original!  It hasn't GONE anywhere!


Bt

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#69 Post by Adventure_Knight » Fri Jul 21, 2006 11:19 am

Also, they are going to fix that plot inconsistence between QFG1VGA and QFG2?

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#70 Post by Erpy » Fri Jul 21, 2006 11:23 am

What plot inconsistency would that be?

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#71 Post by Adventure_Knight » Fri Jul 21, 2006 12:55 pm

The inconsistence is only on QFG1VGA, at the end of that game when the hero is flying to Shapeir with Abdulla Doo and the kattas, the hero wears the clothes from QFG3 when a cape, but at the beggining of QFG2, the hero has the clothes from QFG1EGA.

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#72 Post by Erpy » Fri Jul 21, 2006 1:00 pm

During the introduction, the hero will be wearing what he was wearing in QFG1VGA including the red cape.

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#73 Post by Alliance » Fri Jul 21, 2006 8:08 pm

You know, you could've done the whole "blue outfit" thing for the QFG1VGA hero, make him get horribly filthy, thus making him have to change his clothes!  :lol

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#74 Post by Adventure_Knight » Fri Jul 21, 2006 9:05 pm

During the introduction, the hero will be wearing what he was wearing in QFG1VGA including the red cape.
Glad to hear that, because QFG1VGA is my favourite version.

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#75 Post by Blackthorne519 » Sun Jul 23, 2006 9:56 pm

Adventure_Knight wrote:The inconsistence is only on QFG1VGA, at the end of that game when the hero is flying to Shapeir with Abdulla Doo and the kattas, the hero wears the clothes from QFG3 when a cape, but at the beggining of QFG2, the hero has the clothes from QFG1EGA.
I wouldn't call that an inconsistancy at all; QFG1VGA came out in 1991 or 1992, after the release of QFG2.

It's more of a retcon error on Sierra's part... however, Erpy addressed the issue, and the QFG1VGA costume will appear in THIS VGA remake.  Ultimately retconning the retcon... wow.  This is a useless post.

Hey everybody, uh, check out www.homestarrunner.com .


Bt

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