Games you'd like to see Remade.
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Games you'd like to see Remade.
I've always been a HUGE fan of sierra and lucasarts games, but there are a few other notables that are getting a bit dated, which I'd like to see re-made. Specifically, I'd love to see a point and click remake of Accolade's Altered Destiny, the sheer imagination of that game made it amazing. How about you? What would you like to see?
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- The Master of All Things Musical
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- The Master of All Things Musical
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with AGDI releasing AL & Emmo, the game that would make the most sense would be GOLD RUSH!.... Although I'm not complaining about "Trial by fire", that is my favorite adventure game with Gold Rush being a close second. What I would look to see is a VGA text remake of Gold Rush, it would capture the original feeling of the game, I think QFG2 fits well as an Icon game, it kinda was, but Gold Rush would lose that special charm it had, it seemed to fit well as a typing game, similiar to King's Quest III....
Last edited by John Galt on Fri Aug 11, 2006 4:03 am, edited 1 time in total.
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I don't think you're gonna find any AGS programmers who have nothing else to do with their lifes but spend a couple of years reprogramming a game such as QFG4 from scratch. I know the general consensus in a large part of the adventure gaming community is that remaking a game is just a matter of slapping backgrounds and animations (existing or newly made) into a pre-existing engine and BAM, instant remake. All I'll say is that the founding fathers of that general consensus have no idea what they're talking about.That's not a bad idea Betelgeuse. All that's needed is a bored programmer from the AGD community. Everything is already made.
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I would imagine using the QfG2Remake code would help a lot but it would still need quite a bit of rewriting, especially for the different fighting style.Erpy wrote:I know the general consensus in a large part of the adventure gaming community is that remaking a game is just a matter of slapping backgrounds and animations (existing or newly made) into a pre-existing engine and BAM, instant remake. All I'll say is that the founding fathers of that general consensus have no idea what they're talking about.
Not nearly as much as you'd think. A stat system is something that's fairly quick to set up. You would hardly need code...just the formulas triggered when you do something that ups stats. What really takes time is getting all the scenes into the game, setting up all the mechanics of each scene and programming the effects of magic in each scene. The combat system would take time to set up, but probably not as much as you'd think at first. (debugging the thing, on the other hand, WILL take forever again)I would imagine using the QfG2Remake code would help a lot but it would still need quite a bit of rewriting, especially for the different fighting style.
On the whole, having QFG2VGA's code would shave like a month off. Not more.
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It's posts like that that make people impatient and flamey... couldn't you just pretend the game is gonna be lousy until like a month before it comes out?Erpy wrote:The battle system is still in QFG2EGA's perspective, but certain aspects from QFG4 were put in, such as the ability for both combattants to move out of melee range, a fairly large variety of attacks (for both the hero and opponents), the ability to duck/jump certain attacks and a whole lot more.