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Keyboard Combat (Probably been asked)

Posted: Tue Jul 03, 2007 7:20 am
by Ibanezrg82
I think this has been asked before, but.

Are the original keyboard combat commands utilized in your version?
I hope so. The keypad made combat fun in Trial.

If not, I ask you please consider it.

Posted: Tue Jul 03, 2007 7:33 am
by Erpy
Combat is keyboard-exclusive, in point of fact. Battle keys can be redefined at will.

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Posted: Tue Jul 03, 2007 7:49 am
by Ibanezrg82
Thank the freakin gods!

Thank YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I was afraid it would be point and click based.

Posted: Thu Jul 05, 2007 3:52 am
by MagusRogue
no little battle window like 1 and 3? hrm....

Posted: Thu Jul 05, 2007 6:54 am
by Erpy
MagusRogue wrote:no little battle window like 1 and 3? hrm....
Nope. Such a little battle window is suitable for a combat system that's fairly slow paced and the amount of options available to the player is limited. There's a total of 16 hotkeys used in combat in QFG2VGA (including the shortcut for running away) and things go slightly faster too, so such a window would be "window dressing" (if you'll excuse the bad pun), but other than that, it'd have as much practical use as joystick support for a word processor.

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Posted: Fri Jul 06, 2007 6:11 pm
by AGP
Hey, joystick support for Word. I'm pitching that.

Posted: Fri Jul 06, 2007 10:37 pm
by Quest For Glory Fan
it'd be really cool if I could route the game to my 360 controller. That would make QFG simply bad ass using the Dpad to move but I suppose you would hit a snagg with only 12 buttons... Then again if I didn't use every key (such as spells) and could change them easily... Definetly a neat idea.

Posted: Fri Jul 06, 2007 11:20 pm
by Adventure_Knight
it'd be really cool if I could route the game to my 360 controller. That would make QFG simply bad ass using the Dpad to move but I suppose you would hit a snagg with only 12 buttons... Then again if I didn't use every key (such as spells) and could change them easily... Definetly a neat idea.
Hmm... that reminds me... do AGS games work with the Windows emulator for Dreamcast? That way I can use the SCI Dreamcast Emulator for 1, 3 and 4 and use the Windows one for 2 VGA...

Posted: Fri Jul 06, 2007 11:21 pm
by Quest For Glory Fan
I doubt it but I can't be sure.

Posted: Mon Jul 09, 2007 9:24 am
by Jack Sawyer
Erpy wrote: There's a total of 16 hotkeys used in combat in QFG2VGA (including the shortcut for running away)
Lets see..

9 basic keys (3 attack, 3 defense, 3 dodge like in the last)

1  running away

1 spell screen (I assume the spell windows work like in QFG1/QFG3)

that leaves five "extra" keys.  At l;east one might be that kick attack you  mentioned for against Jackalmen..... hmmm maybe osmething for thieves?

Posted: Mon Jul 09, 2007 10:18 am
by Erpy
We got rid of the redundant "multiple attacks/blocks/dodges"-thing, since there was little practical difference between them in the original. Now, every key has its unique function.

The way my keyboard is currently set up is:

7:swing
8: walk forward
9: stab
4: shield block
5: sidekick
6: parry
1: sidestep left
2: walk back
3: sidestep right

q: dagger toss
w: zap
e: misc
a: force bolt
s: dazzle
d: flame dart

esc: run away (this one can't be remapped)

That makes 16.

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Posted: Tue Jul 10, 2007 4:48 am
by Ibanezrg82
Whoah. This is really gonna take some getting use to.

I like what you are doing though, the block patterns only seemed useful it fighting with Uhura at the guild.
Altough, I am still a bit confused here.
It seems the dodge keys are all there.
Why would hero need to step forward?
Sidekick? What for?
Are you adding a Dragonfire influence to the combat?
Is combat based on screen like Dragonfire, or in a combat sequence window?
Hotkeys for spells is good.

I guess I will just have to play it to know what is truly changed.
All in all, sounds cool still.

Posted: Tue Jul 10, 2007 10:26 am
by Erpy
Ibanezrg82 wrote:Whoah. This is really gonna take some getting use to.
It seems the dodge keys are all there.
Why would hero need to step forward?
As an opposite for the step back action, of course. Once you step back, you'll no longer be in melee range and melee attacks won't connect. If you don't want to wait for your opponent to approach you, you'll want to step forward. Yeah, the dodge keys are all there because there was enough practical difference between them.
Sidekick? What for?
When facing multiple opponents, you'll use your sidekick to get rid of the other guy's sidekicks. ;)
Are you adding a Dragonfire influence to the combat?
Is combat based on screen like Dragonfire, or in a combat sequence window?
You still fight in a separate battle screen. Though you're no longer surrounded by a dark haze like in QFG1EGA/QFG3, nor is there a generic background visible for the place you're battling like in QFG1VGA/QFG4.

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Posted: Tue Jul 10, 2007 5:59 pm
by Kloreep
So you'll be allowed to back up, interesting... useful for the magic user, I would imagine. Thief as well I guess, since dagger throwing is in. :D

I guess if you keep backing up and waiting for your enemy to follow, you'll eventually get trapped and forced to fight?

Posted: Tue Jul 10, 2007 6:18 pm
by Anonymous Game Creator 2
Honestly, if we say too much more about the combat system, you'll know everything there is to know about it before the game's even released!

From this point on, you'll have to let the remainder of your queries be satisfied (to the best of your ability) by your vivid imaginations.  :evil

Posted: Tue Jul 10, 2007 7:28 pm
by gamecreator
No.  It's better if our vivid imaginations don't create unrealistic expectations, so you'd better tell us everything.   ;)    :p

Posted: Tue Jul 10, 2007 8:50 pm
by Anonymous Game Creator 2
Well, in that case, just let your unvivid imaginations cater to the task then. ;)

Posted: Wed Jul 11, 2007 5:13 am
by Quest For Glory Fan
all I wanted to know was whether it had to be mapped to the keyboard or you could use other input devices... and no one answered me  :cry

Posted: Wed Jul 11, 2007 6:03 am
by Ibanezrg82
Other devices such as?

Your 360 controller? It would be cool to port controls to games such as these, I wished that with the original Nintendo controller when I was 10.
I think it wont happen.

We have keyboard so far, I am guessing.... Mouse?

Maybe some mouse would be good for casting spells and such.

QFGfan has a point. Altough if the 360 controller option is in the game I would ask for the super nintendo controller, I think it has enough buttons for the game combat.

Posted: Wed Jul 11, 2007 6:24 am
by Erpy
I don't think AGS supports joystick input. So that would be a no. As for mouse support, no, there's none and I don't think it'll be implemented either.

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Posted: Wed Jul 11, 2007 2:36 pm
by Pidgeot
You should, however, be able to use Joy2Key or a similar program to map your joystick to keyboard keys.

Posted: Fri Jul 13, 2007 7:44 am
by Ibanezrg82
I don't remember one person with the joystick option with the originals.


Oh yeah, I had a childhood friend who played black cauldron with a joystick.

Forget about it. Joystick is dead, sorry to say.

Your joystick could be worth something!
What kind of system do you use that you even have a joystick?

Posted: Sat Jul 14, 2007 12:51 am
by Kloreep
Joysticks are still around, and have entered the USB era. They just aren't used for as many games anymore; I think they're pretty much limited to flight/space sims.

Posted: Sat Jul 14, 2007 8:06 am
by Ibanezrg82
Hey, just messing around.

I was more talking about the old Sierras with the joy.

Damn, I haven't played a decent air combat game in years!
You brought up some memories in me, dude.

Now I'm thinking Dynamix.
Red Baron, Aces over the Pacific, A10 Tank Killer!
What ever happened to that genre?

Joystick dude, you are awesome. I am inspired to get an old one off Ebay and order some of these old flight sims.

Posted: Sun Jul 15, 2007 2:36 am
by Kloreep
I think I played Aces of the Pacific myself, a long time ago. :) I was more into SW space sims like TIE Fighter though. Still have my Win95 versions of it and X-Wing.

BTW since Windows games use DirectX' DirectInput or whatever it is to use joysticks, you should be able to use a newer USB joystick for any of this, no need to look for an older one (unless you want to for old time's sake :)). And I think DOSBox will similarly be able to use USB joysticks, allowing you to use 'em for older games as well.