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PostPosted: Tue Oct 23, 2007 6:13 am 
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Well, truth to be said, Goldstein's score for KQ4 is not really that impressive when compared to many other Sierra games. But of course you have to look at it in perspective and realize it was the very first MT-32 score ever, no one knew exactly how to compose music for a game back in 1988 and how to fully use the capabilities of the then new MT-32. All in all, it is an interesting score nevertheless, and it has a lot of historical value.

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PostPosted: Mon Oct 29, 2007 12:15 pm 
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Not sure when that last one was posted, but the current stats are:

Total sprites: 11710/30000
Sprite folders: 155/500
Total views: 358/600
Total GUI's: 50/50
GUI buttons: 224
GUI labels: 155
GUI sliders: 9
GUI textboxes: 13
GUI listboxes: 6
Inventory items: 98/300
Characters: 108/300
Dialog topics: 347/500
Dialog messages: 900/3000


Just out of plain curiousity, what do those statistics mean? Does it there are 358 views out of 600 ready or something else? I'm not really clear on it, can you explain it to me please?

Till next time stay cool  :smokin


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PostPosted: Mon Oct 29, 2007 12:58 pm 
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No, the latter numbers are simply AGS' max limits. (in the case of views, AGS can have 600) The numbers here are really more of a tidbit than a progress meter. They show the amount of resources in the game.

Image


Last edited by Erpy on Mon Oct 29, 2007 1:00 pm, edited 1 time in total.

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PostPosted: Mon Oct 29, 2007 12:59 pm 
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Ok, that explains a lot. :)

Till next time stay cool  :smokin


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