QFG2VGA Time

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oughtobe

QFG2VGA Time

#1 Post by oughtobe » Sat Aug 02, 2008 1:28 am

How will the time go in QFG2VGA? Will it be based on what the user does or will it be irrelevant to what you do and certain parts of the plot will happen regardless of what the hero does, so you can die and the elementals will take over like in the original if you just keep sleeping.... Did you guys try to match what happens on each day exactly like the original? man if you did, that must of been a pain to program, compared to just making events happen based on what the hero does....

Anonymous Game Creator 2
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Re: QFG2VGA Time

#2 Post by Anonymous Game Creator 2 » Sat Aug 02, 2008 7:02 am

Time and events work exactly like the original game, except for the Raseir portion which makes the days slightly shorter and also allows you to rest more frequently.

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Re: QFG2VGA Time

#3 Post by TheLonelyPaladin » Thu Aug 14, 2008 5:22 pm

Anonymous Game Creator 2 wrote:except for the Raseir portion which makes the days slightly shorter and also allows you to rest more frequently.
May I just say....

THANK GOD!!!!

...and you guys of course.

Nothing like having to leave your hero staring at the wall of the Blue Parrot while you go watch TV, becuase you can't do anything for several time periods... can't rest, and can't leave the Blue Parent without getting arrested.

oughtobe
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Re: QFG2VGA Time

#4 Post by oughtobe » Sat Aug 23, 2008 1:40 pm

TheLonelyPaladin wrote:
Anonymous Game Creator 2 wrote:except for the Raseir portion which makes the days slightly shorter and also allows you to rest more frequently.
May I just say....

THANK GOD!!!!

...and you guys of course.

Nothing like having to leave your hero staring at the wall of the Blue Parrot while you go watch TV, becuase you can't do anything for several time periods... can't rest, and can't leave the Blue Parent without getting arrested.
just run from the fountain plaza to the entrance plaza or go outside and run along the cliffs, adjust the time to move at the fastest, and it really goes from day to night in like 7 screens, its not that bad, I just played through QFG2 last night and I remembered that part being really annoying but then i just ran from screen to screen and time went by really fast...

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glyfrahnour
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Re: QFG2VGA Time

#5 Post by glyfrahnour » Sat Aug 23, 2008 4:10 pm

time makes me mad >:

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