DOS?

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kosch
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DOS?

#1 Post by kosch » Wed Jul 30, 2008 2:16 am

will these games ever have dos version? :) I am on a macintosh and i would love to play these games through dos box. thanks

MusicallyInspired
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Re: DOS?

#2 Post by MusicallyInspired » Wed Jul 30, 2008 4:18 am

DOSBox or an old computer running DOS would be WAAAAY too slow to run AGS games. I once tried KQ2+ on a Pentium 2 laptop. It was slowing down even then. You'd never get it working on say a 486.

I'm pretty sure there are DOS versions of AGS that you could use, though. But certain effects wouldn't work that are integral to the game. Like videos, for one, and probably DirectX 9 effects and such. Basically it's very limited and unrealistic in my opinion.

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Re: DOS?

#3 Post by Hollister » Wed Jul 30, 2008 4:24 am

It would be better to try running them in Virtual PC, but it WILL be slow. If you happen to have an Mintelac (Mac with Intel inside ;) ) you could run it in Parallels or one of the other ideas in the same area.

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Re: DOS?

#4 Post by Anonymous Game Creator 2 » Wed Jul 30, 2008 6:56 am

There's a Mac port of the AGS engine, but sadly, I don't think it's compatible with the version of AGS we're using. Still, people have had luck on the AGS forums running our previous games on the Mac with emulators. I guess someone will write a guide on how to do it at some point after the game is released.

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Re: DOS?

#5 Post by Broomie » Wed Jul 30, 2008 9:54 am

Windows on your Mac is the only way unfortunately. The Mac port is very outdated and runs very few games so you'll have to run it through Windows. Bootcamp works quite nicely too if you have Leopard, but you need the XP or Vista CD.

If you can though, get Parallels as you're able to run Windows as an application rather than rebooting your Mac to run Windows. That way, once you've finished playing you can simply exit Parallels and it will bring you back to OSX. You need to do a bit of tweaking first though as I tried KQ2VGA and the video memory was set way too low with Parallels so you have to make sure all the settings are correct before you start playing. :)

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Re: DOS?

#6 Post by DrJones » Wed Jul 30, 2008 7:58 pm

How many floppies would require the installer of Quest for Glory 2 vga?

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Re: DOS?

#7 Post by MusicallyInspired » Wed Jul 30, 2008 9:17 pm

Well the game will be around 200 MB, says Erpy, and a floppy disk holds 1.44 MB. Do the math.

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Re: DOS?

#8 Post by DrJones » Wed Jul 30, 2008 9:24 pm

Google says 138.888889 floppy disks. That's like x46 the original's size. But were those 200 Mbytes compressed or uncompressed? With some luck I might fit the game in barely 99 disks!

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Re: DOS?

#9 Post by MusicallyInspired » Wed Jul 30, 2008 11:29 pm

Why do you want to fit it on disks???

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Re: DOS?

#10 Post by Angelus3K » Wed Jul 30, 2008 11:48 pm

Surely a USB stick would be alot easier.

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Re: DOS?

#11 Post by Tye » Thu Jul 31, 2008 12:19 am

Yea, I second that. In stead of A: just use the jump drive.

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Re: DOS?

#12 Post by MusicallyInspired » Thu Jul 31, 2008 12:23 am

Computers don't even come with floppy drives anymore.

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Re: DOS?

#13 Post by Tye » Thu Jul 31, 2008 12:35 am

lol, they totally don't do they? I just looked at my computer when you said that and realized how old my computer was.

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Re: DOS?

#14 Post by jpnuar1 » Thu Jul 31, 2008 1:41 am

They don't? Aww, that's a shame. I've still got so many games from the olden days that don't exist on CDs. Now it'll suck when I have to upgrade my current four year old computer

I'm still kinda sad that I had to resort to an abandonware site to get Knight of Legend onto my computer, especially since I still have the 5" floppies it came on. (I also can't play the first four Ultima games, but I never got that into them anyway)

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Re: DOS?

#15 Post by MusicallyInspired » Thu Jul 31, 2008 4:14 am

You can still get external usb-powered floppy drives.

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Re: DOS?

#16 Post by Kloreep » Thu Jul 31, 2008 3:19 pm

jpnuar1 wrote:They don't? Aww, that's a shame. I've still got so many games from the olden days that don't exist on CDs. Now it'll suck when I have to upgrade my current four year old computer)
Might wanna burn them to a personal floppy CD, then, while you still have a drive. :)

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Re: DOS?

#17 Post by Angelus3K » Thu Jul 31, 2008 4:03 pm

A good way would be to create an image file of the floppy disk similar to a CD .iso file then just mount the floppy images with a virtual CD/Floppy program.

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Re: DOS?

#18 Post by Hollister » Thu Jul 31, 2008 8:57 pm

That's just what I did with many of my games and stuff. Squarez, Hexagon, LodeRunner (though one of the disks got eaten by something, so it doesn't install). Sadly, I haven't been able to upgrade my PC in years. Its a turd.

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Re: DOS?

#19 Post by Angelus3K » Thu Jul 31, 2008 11:18 pm

I love Hexagon! There's a flash version on the web somewhere if you google it!

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Re: DOS?

#20 Post by traveler.in.time » Thu Jul 31, 2008 11:43 pm

out of curiosity, how long would it have taken to program such a game as QGII strictly in a language such as C or C+ as opposed to using AGS?

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Re: DOS?

#21 Post by gamecreator » Fri Aug 01, 2008 12:02 am

traveler.in.time wrote:out of curiosity, how long would it have taken to program such a game as QGII strictly in a language such as C or C+ as opposed to using AGS?
Depends on how much you already start with. If you start absolutely from scratch, it would mean you would need to code the support Adventure Game Studio already provides: path finding, music, sound, background art, animated sprites, input, etc. That would take a LONG time. However, there are libraries out there that already cover these things. If you use those, I suspect the coding time would be comparable.

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Re: DOS?

#22 Post by kosch » Fri Aug 01, 2008 12:43 am

:P dos box does not require floppies. and with the voice file, my qg4 is almost 550 mb :)
anyways i did see that there is a dos version of the adventure game studio. i'm not experienced in a.g.s. but who knows.. if its possible i think it would be nice to let the mac users play the games too without having to reboot (or install an entirely new OS which wastes way too much space). parallels sucks for games. too slow! :P

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Re: DOS?

#23 Post by kosch » Fri Aug 01, 2008 1:52 am

for KQ1

SYSTEM REQUIREMENTS

* Video card which supports SVGA display
* 1 MB Video RAM required, 2 MB recommended
* Pentium processor (233 Mhz or above required)
* 16 MB RAM
* MS-DOS 5.00 or higher, Windows 95, 98, ME, 2000 or XP
* DirectX 5 or above (DirectX 8.1 recommended)
* Approximately 45 MB free disk space
* 100% General MIDI compliant MIDI sound card or module
- Supports all DirectX-compatible sound and video cards
* If digital music pack and/or speech pack is installed:
- Any sound card with digital output capabilities
- A total of 77 MB free disk space


am i missing something? ~_~

kosch
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Re: DOS?

#24 Post by kosch » Fri Aug 01, 2008 1:56 am

also this is off topic, but i found something funny on youtube. im sure some of you have seen this before. but its pretty intresting as well: http://www.youtube.com/watch?v=siA3GgCgGUY

a lot of this was never in the game :/

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Re: DOS?

#25 Post by Erpy » Fri Aug 01, 2008 4:59 am

kosch wrote:for KQ1

SYSTEM REQUIREMENTS

* Video card which supports SVGA display
* 1 MB Video RAM required, 2 MB recommended
* Pentium processor (233 Mhz or above required)
* 16 MB RAM
* MS-DOS 5.00 or higher, Windows 95, 98, ME, 2000 or XP
* DirectX 5 or above (DirectX 8.1 recommended)
* Approximately 45 MB free disk space
* 100% General MIDI compliant MIDI sound card or module
- Supports all DirectX-compatible sound and video cards
* If digital music pack and/or speech pack is installed:
- Any sound card with digital output capabilities
- A total of 77 MB free disk space


am i missing something? ~_~
The game was compiled with a now very, very ancient version of AGS that still had a DOS interpretor. I don't think the new build of KQ1VGA will work with DOS anymore.

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