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Hey guys, I love the remakes, and I highly believe that you all are king's among men for doing all this work and busting your hump just for the love of the adventure game genre...a love that i'm sure many of us on this website share.
But I guess the fact that you all work so long and hard on these games raises a question for me...why AGS? I mean, I get that it's easy to use and stuff, but there are 3D engines out there that can easily be used to render 2D games at high resolution with beautiful anti-aliasing and whatnot. It just seems like a shame that you have artists like Eriq drawing these beautiful high-res pictures for the site, and then the games are 320x200 resolution.
Well, if we used high-res art in combination with all the stuff scripted into QFG2VGA, I don't think we'd ever GET to the point where we'd ask Eriq to start working on the website.
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I'm not a graphics biggot or anything, it's just that i'm sure that you have master copies of the sprites that are at a much higher resolution, and then you had to dumb them down to low res until the eyes are just a couple of dots on the screen.
You're mistaken, actually. SOME of the backgrounds in our games were resized from a larger size because they were hand-drawn, scanned in and then resized to 320x200. Most of the backgrounds were always 320x200. (most backgrounds in QFG2VGA, for example, were made by taking the original background and recoloring it, then doing extensive touching up) For 99% of all our sprites, that's the case as well...they never existed as high-res art, since most of our sprites were made with the computer, rather than being hand-drawn. The only time I ever actually cut frames was in the griffin battle scene in QFG2, but that was a 3D model rather than a series of hand-drawn sprites. We didn't "dumb" anything down.
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I know that using a modern engine would increase the requirements for the game, but honestly...anyone that still has a Pentium 133mhz deserves to be dragged out to the street and shot. Just thinking about it...the prospect of being able to play the original King's Quest at 1080p... it's enough to make me cream my pants just a little.
Heh, about 90% of the work I did on QFG2VGA, I did on a Pentium III 450 which is the BARE minimum to run that game and was considered outdated for years, so never underestimate the oldies.
Al Emmo was hand-drawn backgrounds and 3D models on top of them. So if that game had been done in 320x200, it would have mattered slightly less since the frames were being rendered rather than made piece by piece and the backgrounds were resized anyhow. For our remakes, upping the quantity of required frames per animation and making all those animation frames from scratch, in high-res would simply not be worth the crazy amount of time it'd take.
