Am so pleased to see youâ€™re still working on your project!
I was so impressed with your work last year instead of just listing it I created a full tribute page to it in my Quest For Glory fan game section (hope you like). Iâ€™ll have to update my page to say youâ€™re still working on it! http://webspace.webring.com/people/ed/d_blakeley/Games/QFGSeries/QFGSeriesIndex.html
Am also pleased to hear youâ€™ve address some of the bugs I mentioned in your other project thread in the game making forum. Am eager to check out the new and improved Eranaâ€™s Peace!
As for your new pictures..
Looks awesome! And yeah Erpy is right there is contact in QFG1 VGA.. if my memory is correct it was just the tip of the sword/dagger touching. I think if you positioned your 3d hero near enough to the 3d enemy and make his sword swipe or stab quite lengthy/long so that when he attacks the end point of the sword overlaps the enemies chest you can create the illusion that it is touching them.. especially if the enemy falls backwards a bit and cries in pain just like in QFG1 VGA. Hell if you can do a small blood splatter at the point where the sword tip passes over the enemy that would complete the illusion.
For the thief you could position him a little closer to the enemy so that his dagger reaches. Also making the sword/dagger swing very fast will ensure people canâ€™t spot inaccuracies so easily.
Looks good.. will be interesting to see when thereâ€™s 7 or so of the little bastards running around haha. The 3d bush looks a little disconnected from the background bushes but it looks like youâ€™re off to a good start!
I look forward to playing your newer version!
_________________Blake's Sanctum - Quest For Glory Series:
fan page containing pics, vids, info, walkthroughs, patches, & maps!