Mask of Eternity: Point & Click adventure remake
Quest for Glory 5 VGA de-make
Quest for Glory 3 remake (fixed points system)
Leisure Larry Laffer 2 owned by Codemasters ?? Black Cauldron for Disney, I can guess why, but Codemasters... They own the right of adaptation of Dizzy's Adventures, I believe.
Don't mind about the order.
Why remake King Quest 8 : Mask of Eternity ? Because there are many things in this sequel that have lost the "soul" of the other King Quest, Silver Lining included ( and very nicely made I must add ). When it was still a project, I had many hopes. It was about to be in 3D, and I don't mind the fisherman ( though he isn't from Graham family, nor do we know if has all the qualities required for a future-king ). I confess, not I haven't played the game, but I also bought it but *never* played it.
However, the game felt like too much time has passed, why making Graham that old ? He hasn't lived as much adventure as expected ( thanks to fan games who are doing a lot to fix it ). Why using a complete stranger ? The game felt too much like an action game with puzzles. The behavior didn't seemed to count. The game felt like a part "competitiveness" i.e doing only what is "trend" and exactly the same thing as the other corporations. Daring, originality and know-how excluded.
I have these ideas for remaking King Quest 8 :
- How about Graham as a leader of an expedition, asking for companions to join him ? 1 royal guard, 1 guide, and a magician maybe ?
- Can former ennemies help ? Like Mannanan.
- Does Valanice have her own family, or is she an orphan ?
- Does Graham have to worry about missing a heir or heiress ?
- Can Valanice and Graham have their own adventure ?
- How about giving a role just for Valanice ?
I just can't bear to consider Graham as "old" without Daventry. I'll update my message, but since I rediscovered Graham in KQ5 in the mines, he felt human and sincere in his behavior when he received a gift from the leprechaun. I had tears when I saw the scene. I think AGDI and IA explore very well the character. It is also in KQ5 that Graham discover he can use skills in magic.
QFG5 : I liked the game. It was expected to be better than QGF4 of course, but again, it waited too long before being finally released. However, I'm not throwing away everything. First, the game respected the difference between puzzles of each character.
Moral or non-moral choices should be better exploited. For example, when you give a basket to the katta, you should have the choice between giving it back, or ask for a reward instead. When chasing the burglar, you should have the choice if want to kill him, leave him alone, ask for a bribe ( regular or only once ) or denounce him. To spice things, you could have the Paladin asking for a bribe, and the thief denounce the burglar... I'm a little short of ideas on that issue.
The thief, from QFG3 to QGF5, felt less criminal. QFG2 and QFG1 are a lot better, somehow. I still appreciate the aim of the thief becoming the local Chief of the Guild. Maybe he could "expand" and becoming Chief of another guild, thus becoming a leader of the clan, and might need to delegate. The Wizard could start his own traveling Guild and thrive for knowledge he hungers to discover. The fighter would become
For graphics, when I saw the character faces, I was all in all satisfied. However, Rakeesh felt tired or bored, while in QFG3, his face showed an expression of dignity, and many other qualities. I liked the face of Ferrari, he really looks like a mafioso, definitly the guy you can work with, but with a lot of caution. I also liked Fenris, the magician rat. Some of the other faces could used some improvement.
I don't have an idea about what the results would look like, but I'm enthusiastic
And, I voted QF3, but since it's already in VGA, it will be mainly to cure bugs. The game was also translated, but it didn't always sounded right. I brings also another question : Will the final correcting patch have problems to work on translated version of the game ?
From all the Sierra, I think the Christy Marx saga of the "Conquest of..." is the most inspiring about the consequence. The endgame depends ( if not before ). While doing nothing or let do something in some cases may be the wisest though difficult choice ( two persons have an argument, it may be necessary, and you shouldn't show up ), it may have cruel consequences. In conquest of camelot, Robin can let go one of the sheriff man, with the sadest consequences possible I dare not tell here. In Conquest of Camelot, the Grail can kill Arthur! I don't mind that much about the Grail killing Arthur ( it's even original ), I think the Grail should have let Arthur meditate on his gavest errors, or trying to forget them.
In fact Adventure/RPG should give as many choices as possible, so it gives responsability to the player : he'll get what he deserves. On this issue, AGDI did a lot : I remember Graham in King Quest 2 VGA remake about how he must react or what he thinks. I even tried all the options possible, especially when Daventry was in ruins, because I wanted to discover and understand the results of the talks and acts of Graham. You have quite a range of thought about the human nature, and you do a lot to explore its nuances. It really gives a lot of freedom of mind to play a game that doesn't force you to follow a track.
P.S : King Quest 3 Redux rocks