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 Post subject: A small note on the passing of time in QfG2
PostPosted: Wed Aug 18, 2004 6:07 pm 
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I've recently spent time maxing out my climbing skill in WIT and I noticed something interesting: time does not pass there.


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PostPosted: Wed Aug 18, 2004 7:25 pm 
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Cool.

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PostPosted: Thu Aug 19, 2004 7:08 pm 
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that does sound neat but the only thing I think you can climb in wit is that rock monster. Let me guess.... before you do your thing to turn the rock into a monster you keep trying to climb over it again and again and not getting over it. But that only be useful if the wizard didn't have levitate (which he has to) and if he had the climbing ability (which he doesn't start out with unless give it to him when you start a new character making him hybrid, and fighters and paladins get it no matter what in qfg4. ) But wizards never get it. Is an interesting fact though . ;)


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PostPosted: Fri Aug 20, 2004 1:46 am 
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I gotta say that this seems slightly weird. How can you max climbing? The rope can only get you up around 10 points. The wall can only be climbed once, and if you leave it a monster you get pounded. What are you climbing?


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PostPosted: Fri Aug 20, 2004 8:38 am 
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The magical wall can't be climbed in its original state. (before you trigger it) If you try to climb it (with climbing skill) it'll just grow in height as you climb it.

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 Post subject: climing
PostPosted: Sat Aug 21, 2004 5:00 pm 
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How does climing the rock monster work to raise your climing states work exackly I'm not sure how that suppose to work. Do just try to clime it withought using Trigger spell on till your maxed out?

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PostPosted: Sat Aug 21, 2004 7:34 pm 
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Correct.

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PostPosted: Mon Aug 30, 2004 7:46 pm 
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Wow, cool! Never knew of that. The only "climbable" place I knew about was the griffin's rock - and that only brought me to ~76 ever.

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