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 Post subject: German "essay" about KQ-Remakes
PostPosted: Tue Sep 28, 2004 11:06 pm 
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Just in case some Tierra employees what to refresh their foreign languages. ;)
Click

PS.: And no. It's not made by me... :lol


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PostPosted: Wed Sep 29, 2004 6:02 am 
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I thought you were the only one who still used the word "Tierra" 10 months after our name change. Apparantly it either rubbed off from you or onto you.

He's made an interesting point, but I think the majority would disagree with him. (including the "nerds" here ;) )KQ2 wasn't suitable for a direct P&C conversion to begin with, as it had very little background descriptions. (and only a few quick musical themes, lots of them directly taken from other sources like KQ1, Thriller, Batman etc.) I think we left very little "original" stuff out. I think that some original stuff in a remake keeps things interesting, more so than a 100% 1:1 conversion.

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PostPosted: Wed Sep 29, 2004 6:10 am 
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It should also be noted that the making of KQ1 re-remake was based on the KQ1 remake, whereas the making of KQ2 remake was based on an un-remade original make, thereby making room for remaking.


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PostPosted: Wed Sep 29, 2004 6:51 am 
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How many KQ3-remake projects are there??


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PostPosted: Wed Sep 29, 2004 7:44 am 
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Only two known ones that are currently ongoing, I think.

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PostPosted: Wed Sep 29, 2004 10:13 am 
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Erpy wrote:
I thought you were the only one who still used the word "Tierra"


Me, Adventure-Treff, Underdogs, the AGS Database and most other websites I know. I suppose a bad idea doesn't get better with age.

Hmm... How about "The artists formerly known as Tierra"? ;)


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PostPosted: Wed Sep 29, 2004 10:33 am 
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Well, most people can be excused because they downloaded our games (which still say "Tierra") and didn't come back here again, thus they could claim innocense due to lack of information. (perhaps I'll someday stumble upon some soul who still refers to LA as Lucasfilm Games)

And it wasn't a bad idea, btw. It was something we put plenty of thought into. :)

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 Post subject: English translation of essay
PostPosted: Wed Sep 29, 2004 4:37 pm 
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By babelfish:

There is a small problem:
On the one hand this topic addresses itself naturally to all,
because old Adventures goes around the large question "target one
remaken? And if, then as?"
but on the other hand it concerns here in the essay also particularly Kings Quest
and the Kings Quest 2-Remake von Tierra and perhaps which is approaching the Remake of Kins Quest 3; And I do not know
how many with this play it concerned itself and are interested. If that here too particularly
is, it can be banished gladly into a lower forum.
Attention that is unfortunately a very long essay, perhaps
nevertheless the trouble makes itself it to read, one can
it also only times anlesen. Additionally gibts still another inquiry.




Kings Quest 3 is to become "gecovert" -- a Remake is
planned, at least I experience that from a Thread of forum member "Kruttan", at the same time however read I gossip of it
"that the Remake might become very boring, is there a 1zu1-Remake planned." What is nonsense?
My judgement after the calls should read rather:
"a 1zu1-Remake? I ask for it! This and nothing different one!"
Why?
This to implement should be the tendency of this essay,
which I wrote around times something to the Remakes of the Sierra classical authors to say, what so far I had mitgekriegt unfortunately up to now much too few or was not perhaps at all said, because the Tierra Remake of Kq2 was exclusively praised up to now.

Thus again introductory:
I find this negative attitude of forum member "Kruttan" (quotation:)
"after KQ2+ von Tierra the Story clearly improved and extended, becomes me with a 1:1 Remake of the 3. Partly somewhat mulmig "a little is nevertheless deplaziert.
Because alone that Kq2 in its Remake was modified so
enough was nevertheless already amusing, (is nothing at all more holy those?).
I do not want to condemn hereby the animal RA version of Kings Quest 2 as a whole, I want to only stress that I would have found it actually more beautiful, would have one the Story in its prototype to leave, with which I probably stand there rather alone. But I would like that to times as follows explain:

Kings Quest 2 in its original version was not boring! It was a cheerful, childlike play, and a nice pastime for the whole family. In order the old Kings Quest titles not like it always injustice so often happens, see must do one: The Kings Quest row addressed itself at that time actually never to those, like one saying often Fantasy troubled computer Nerds the households of completely normal families ausgestattenen with plays like (we said times) Zork the however-funniest Fantasy adventures with the most complicated 100-schichtigsten courses of action chewed well, to probes KQ saw themselves always as computer game row made for those ever more with personnel computers. Kings Quest addressed itself thus to a by far larger Mainstream public and thereby
quite often even at younger Familientmitglieder and their parents. "an adventure that the whole family will inspire." therefore enough were called also often an advertising slogan.
The fact that the series addressed a larger mass public led to its large success, since the series should arrive at the mass public, is it also not amazingly that the Kings Quest of plays at that time none all to complicated Story had. It at that time simply beautifully the male over the screen by a strange world to steer and see which had passed. The play
love-worth and nicely - there maerchenfiguren come forwards - everything was very nice and family fair.
I hardly believe that what is offered to 2 today under animal RA version by Kings Quest at that time as very family fair would have been classified. Nobody would sell and/or free of charge would offer the Kings Quest 2 revised by Tierra today as family maintenance, logically - Tierra addresses itself thereby naturally also not like at that time to a mass public, because the mass public plays no more Adventures, but Tierra addresses itself today evenly to the "Nerds", because only the Nerds plays today still Adventures, and most Nerds finds the old KQ apparently boring (the Nerds of
Tierra enclosed.)
Which made Tierra perhaps therefore from Kings Quest 2 to do has with the original play however so rather nothing at all more. Which the Remake of KQ2 is, can naturally as good is felt (I of stop in some places for terrible scrap iron, but all the same) there it now perhaps more excitingly or like that is, but why it still "Kings Quest 2" to then call? Why after own conceptions change a classical author in such a manner, have after conceptions with the conceptions of the Macher to do probably rather little. Well, Ken and Roberta Williams will hardly be annoyed, if they mitgekriegt it, who white probably has them even been pleased (I white not whether and how it in addition to have expressed itself) Kings Quest 2 them hardly their all-holy Meisterwek will be, and each reaction these angestaubten plays today to still produce, will probably make it happy.
I however would be in each case "nod amused"
over a such Verunstaltung one of my plays. The animal RA people again think apparently Kings Quest must sowas like complex, exciting Fantasy be somehow.
Kings Quest was however never Fantasy as rather comparable with one love-worth and family-fairly developed Disney Maerchenfilm of old design (although graphically with inexpressible and into more certainly wise terrible sieved part came to naturally only carry). If the animal RA people out-rave themselves so gladly Fantasy moderately, why they do not make then their own play (was or is not not also planned that?) why do they have then Kings Quest 2 for it verwusten?

Or we ask in such a way:
How much does it bring these plays to actually remaken?
A play to make better than it in the original was is impossible!
Or is it possible? As with songs with those is the Coverversionen sounds better? Well, but a Coverversion fits an old song out only again, it contains
no new text or melody passages. We take KQ2 as an old song (Haenschenklein) and Tierra as volume it coverte.
But which they made? Tierra did not sing
"small alone" and put a new bass trace went Haen more drunter and better key boards more drueber, it put a new bass trace more drunter and sang instead "largely a new Hoss" buys Haen
to use (over here completely and daemliche illustration for, which I mean.)

But okay - enough the criticism.
Tierra made to naturally a rather good job (Mach them first times who after).
Kings Quest 2 Storymaessig in this kind to buck up according to my opinion wrongly had been, the point the play alone which the mysteries concerns to renew and however at least irendwie is to be extended comprehensible, because if one which Kings Quest II in the original mystery-technically constitutes with a mouse-steered icon interface plays, probably little remains.

We come now however to the more special topic: Kings Quest 3 and why it is completely surely not bad, if one in its old form leaves this:

Which Kings Quest 3 concerns has we it again also
to do completely different iron. Because went already to 1985/86 eh way, which let whole action-moderately the something weden "more darkly" and more complex with Kings Quest 3 the Macher of the original Kings Quest row. Here we have times no Disney film, in addition, no Fantasy Epos, that are stop which independent - Kings Quest evenly (that is family drama king house Daventry, like then also in the later parts). But therefore gehts actually, the Story does not stand eh at the edge, which constitutes which KQ3 is
this enormous extent at play and surrounding field organization (scenario) and the enormous detail falling in loveness.
One must admit times that Kings Quest 3 is a play,
which (for conditions at that time) in things organization,
Production of an atmosphere - a diagram, music, the many details, as well as in the structure of the entire scenario and the Story simply to be made better could not. The play is also enormously long, it can with body not fast be played to the end.
Negatively to object is only that the play by the structure of play, which Gameplay, and the Parser easily to, can come a zermuerbenden and I wuerd also times say fatiguing agony
(who knows the play will remember). There it became nevertheless
please smoothly, if one could play this play with icons a steered interface, although the transmission of Parser on icon interfaces represents, always a very delicate affair, with which to very much play joke be lost can. (the question is whether it would not be smartest to use during the transmission from Parser to mouse control simply and simply the completely old Lucas film Games principle with various verbs but that is again completely different discussion topic.)
Even the EGA diagrams of Kings Quest 3 were at that time
already super (times honest - who says something else, no notion of diagram, and/or of the production of these has) however if it to the developers of a Remakes succeeds the immensely detailierten computers diagrams still more detailed from at that time into to look at slope-painted pictures for the first time beautifully in the style and also in the quality of Kings Quest 5 or 6 to transform (like it, if also did not succeed in the best way, but it also had made themselves twice as much graphic work good for the animal RA people with the Remake of KQ2, as them would actually have had) would be naturally likewise beautiful that and/or for many to probably look at, because it is no secret, that the EGA diagrams of 1985 of many to be defamed and as be unpleasantly there too klobig regarded. If one changes over however to slope-painted VGA diagrams as into the early 90gern, these must look aucht very good, otherwise it does not have a sense. (which I saw up to now, see on the Infamous Adventures side however
not yet so correctly super out.)
A large expenditure in production of mood music is actually unnecessary with the question about a Remake of KQ3 to bring it been sufficient completely those quite many music pieces of the original version into a beautiful new orchestrale form on which one is, it well made, naturally also much be pleased can. (looks
one itself however the Kings Quest 2 Remake on, is to be feared,
that also in this case somebody writes a completely inconsequential, new sound TRACK, which misses certainly to the entire charm of the TRACK of sound of original.

Which concerns however the Story and the Game Desing, is to be placed here times somewhat clearly, to justified way asking:
What there is one to still change with KQ3? What still add? Times honestly, if the people also only try those the KQ3 remake flat to reproduce all details of the original they are nearly years busy. Which costs alone program-technically for an expenditure, I do not want at all to paint myself.
Only a few examples: - where the bad Zauberer in its house everywhere to emerge must - which it must make everything - which the whole animals (and with Kings Quest 3 there are many
have of it) everything to tell, if one goes times to the language of the animals past long kundig coincidentally at them. (probably the few have to discover the play so long and often enough easily around really all details.)
The further 100 Items in the inventory, the more than 100 (were more than 200?) Screens.
oh the map it does not make itself possible to beamen forget (AND if one itself into the screen of the port
one remains beamt hanging with its nose on the anchor and calls "Outsch." Jaja, that are these details...)
It is a complex play, a play strotzendes of details and constitutes the quality of the original. And if alone (if I over it think in such a way now) in the reason actually does not call to play the play rather again in its original version remained the Machern of a Remakes actually only saying to leave that it there a completely beautiful burden imposed upon themselves that one can wish them only success and that it PROPERTY to it to do its fingers of the Story and the Gamedesign, if they do not want to suffer jaememrlich shipwreck there. In view of the size of the play it is to be accepted however eh, which will be missing much of the original version. Clearly. Away to leave one can always and probably disturb wuerds the few if half of the old play was simply eliminated around which new, fetziges
to insert, but with Kings Quest 3 has then the nothing more do!!

Which I want to finally say:
In order to be again with the question, which brings in it, so
To remaken play at all?
I legend, it brings perhaps somewhat however:
A VGA Remake of a Sierra classical author of the 80ger held in EGA to make, should with the Enwticklung in each case as continuation the row
by Remakes to be regarded, the Sierra at the beginning of the 90ger produced at that time. And this Remakes had never in the sense, new, to merge exciting Stories it only and alone went in them improving the plays atmospherically substantially in which one it in things diagram and sound conditions at the beginning of the 90ger adapted. Only making small new Gags or details naturally already inserted however in the reason went it therefore graphic as well as music and sound-technically an improvement, which succeeded to the specialists of Sierra naturally easily and in the best way. The people, which do not develop today this Remakes are however so experienced specialists and really equals an improvement a purely graphic like the sound concerned to make then the quality standard, which Sierra submitted to 1991, should for the Macher enough challenge be to employ as itself still with complex restructuring of the actions and the Gamedesigns!


Like that that is my opinion.
Have you another opinion? Don't you think in such a way? You find that that actually
everything completely different is? Or not? Or nevertheless? Did that read completely here at all possibly who?
Did that read at all possibly who also only ansatzweise here?
Thus no matter, if or no then writes nevertheless which in addition! It would interest me much.

Love of greetings
Gwydion


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 Post subject:
PostPosted: Thu Sep 30, 2004 7:13 am 
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*ack!* Was probably easier reading the german!! But thanks...


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 Post subject:
PostPosted: Thu Sep 30, 2004 9:35 am 
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A web translator translating Tierras web page wrote:
Come to Dirt Entertainment and download Master Inquiry II: Absurdity Love Gravity

Web translators are complete gibberish. They have no chance to make sense, make their time.


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PostPosted: Thu Sep 30, 2004 10:26 am 
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If you want to see a really hilarious translation by a web-translator, check Monkey Iceland. :D


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