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A few QFG II questions

Posted: Sat Oct 09, 2004 5:00 am
by Music Head
1. Will you use your own battle system or one similar to the other QFG games?

2. Since you said you were expecting the game to be released near the end of this year do you have a more accurate estimation since the year is reaching the end?

3. Does the game have more or less locations than the original and if so can you tell us the newly added ones?

4. Will the game feature a music pack to download?

I got heaps more question but can't remember them now thanks

Posted: Sat Oct 09, 2004 6:38 am
by adeyke
1. Will you use your own battle system or one similar to the other QFG games?
From the FAQ:
Combat will resemble the EGA version of QFG2, but all similarities stop there. The revamped combat system is one of the most impressive aspects about the remake with many enhancments, new moves, new features and clever AI.
2. Since you said you were expecting the game to be released near the end of this year do you have a more accurate estimation since the year is reaching the end?
It'll be released when it's done.
3. Does the game have more or less locations than the original and if so can you tell us the newly added ones?
All locations in the original will be included.
4. Will the game feature a music pack to download?
Yes and no. The OGG music pack will be a part of the game download. Since there isn't going to be a MIDI soundtrack, the music pack isn't optional.

Posted: Wed Oct 13, 2004 9:26 am
by Punky Elfic Bard
Have u guys made a remake of QFG 1? if u havn't why didn't u do that first? If someone else has done it where can i download it? :D

Posted: Wed Oct 13, 2004 9:29 am
by Klytos
You can't download it. Sierra did a remake themselves back in 1993? and it is simply the best remake of the few they did themselves. Basically, awesome!

Posted: Wed Oct 13, 2004 9:30 am
by adeyke
sierra already made a VGA remake of QfG, so AGDI doesn't have to. Neither the remake nor original can legally be downloaded, so don't ask.

Posted: Wed Oct 13, 2004 9:32 am
by Punky Elfic Bard
lol, didn't know... usually these games are all abandon ware. And i was asking of a free one, anyway.

true

Posted: Wed Oct 13, 2004 1:00 pm
by Radiant
True, but abandonware actually means "software that is still copyrighted and therefore illegal to download, but that is old enough that we hope that the copyright holders will not notice and/or care if we do so anyway."

Or, legally, it don't mean squat.

Posted: Sun Oct 17, 2004 11:26 pm
by Fribbi
The big question is: What if AGDI or someone else are trying to remake the QG1VGA? Will it still be unlegal?

And if you are going to ask me why I'm trying to remake Leisure Suit Larry? Because I want to see what happens if I can play the game in VGA version. Nothing else and I think you have the same reason why you want to play Qg2 in VGAcolor.

PS: I will never understanded why people wanted to see a old game in newer version when they have played those games over hundred times with a newer color effection but with the same puzzle they have dealt before. It has always been a mystery to me if you want to ask me.

Posted: Mon Oct 18, 2004 3:04 am
by MusicallyInspired
Well it may be the same puzzles, but for me it's a new atmosphere and experience.

Posted: Thu Oct 28, 2004 11:44 am
by Music Head
ok got another question

will the conversation in the game be set or will there be options to choose from of what you talk about? or will the game use both?

Posted: Thu Oct 28, 2004 12:11 pm
by Erpy
Like in the original, you can ask characters about many different subjects. Set conversation would maim the game beyond recognition and would probably get us lynched. :p

Image

Posted: Thu Oct 28, 2004 10:57 pm
by Vipt
Main = Maim, I'm assuming...

Posted: Fri Oct 29, 2004 2:02 am
by dreammaster
And will also give AGDI the chance to put in extra hidden responses. I know that when the game is finally released, I'll be wandering around asking everyone about "AGDI", "Cadbury Wookie", and "Tom Lewandowski". :rollin

qfg2

Posted: Thu Nov 11, 2004 10:04 am
by mikhail
will you have the ability to "bargain"? if so how? if not, then ... how not? or okay.

Posted: Thu Nov 11, 2004 10:31 am
by Erpy
Yes, bargaining will be possible.

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Posted: Thu Nov 11, 2004 12:44 pm
by techie775
Okay about bargaining, is it going to be set up like how it was in qfg2ega? or will it be like qfg3? Also don't forget if you had low communication points the merchants would end up charging you a higher cost for the product than what it was before.

Posted: Fri Nov 12, 2004 6:08 am
by Music Head
will it be possible ofr one charector to have at lesat some point for each skill

like in QFG1vga the thief could have all stats

Posted: Fri Nov 12, 2004 7:50 am
by adeyke
You can import characters from QfG1, so if you had a QfG1 character with everything, you can use him in QfG2VGA.

If you make a character from scratch, you have some skill points to assign. On a thief, these are enough to get the two missing skills (magic and parry). On a fighter or a mage, they aren't enough to get all the missing skills.

Skill Points

Posted: Fri Nov 12, 2004 1:42 pm
by Brainiac
adeyke wrote:If you make a character from scratch, you have some skill points to assign.
So I take it that you won't allow an imported character to assign extra points. That will leave QFG2 as the only one where that happens. Personally, I like it that way, but a few people I know always complained about it (they liked getting free points upon import to 3, 4, and 5).

One question about the points, though. Will using the Djinn of the Ring to get 250 total points in two stats (and then having it properly export to QFG3) still be doable?

Posted: Fri Nov 12, 2004 2:50 pm
by Erpy
So I take it that you won't allow an imported character to assign extra points. That will leave QFG2 as the only one where that happens. Personally, I like it that way, but a few people I know always complained about it (they liked getting free points upon import to 3, 4, and 5).
When importing, you get 25 points to assign instead of the usual 50. This will allow importers who didn't max out in the original to slightly upgrade their character or to assign 1 additional skill.
One question about the points, though. Will using the Djinn of the Ring to get 250 total points in two stats (and then having it properly export to QFG3) still be doable?
Yep, the djinni can still upgrade stats.

Image

Posted: Sun Nov 14, 2004 5:11 am
by Draco62
To be absolutly sure you mean even to 250 right? Sorry if if that sounds sily but I feel I should ask if no for me but for those you don't get the full meaning. And thanks for those 25 points for importers it will make happy to play my QGF2VGA chacrater with all possibilities open. Oh another silly question (maybe just to deter those that mite think of it) if I were to have a saved game from the original (either with max skill '254') to be up loaded into this VGA version? I don't think so but I never saw it asked before and knowing the human condition someone will try it out to see.

Posted: Fri Nov 19, 2004 6:50 pm
by Asmodian
about importing, some glory titles allowed you to change class while keeping stats when importing, others did not. How is it being done here? I am asking mainly because I am one of those that has to have all the skills, dont ask it is something I can not help when ever I start qg1 I always pick thief as he is the only one that can have all skills. Now qg2 at least the way it is done in origianl I want to be a fighter because a fighet can do wizard and thief quests as well eof, while thieves and wizards are barred from doing eof quests.

I guess I could cheat in qg1 and get a fighter w all skills but that just feels bad....

Posted: Fri Nov 19, 2004 7:15 pm
by Erpy
I'm afraid you can't change class when importing. A character who left Spielburg as a thief will enter Shapeir as a thief.

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Posted: Sat Nov 20, 2004 4:12 am
by Daelin
I understand why QfG2 will not have a voice pack, but will it be possible for third-party groups to create their own voice pack for it?
I'm sure there are voice acting guilds out there who would be interested.

Posted: Sat Nov 20, 2004 4:45 am
by adeyke
No.