A few QFG II questions

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Music Head
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A few QFG II questions

#1 Post by Music Head » Sat Oct 09, 2004 5:00 am

1. Will you use your own battle system or one similar to the other QFG games?

2. Since you said you were expecting the game to be released near the end of this year do you have a more accurate estimation since the year is reaching the end?

3. Does the game have more or less locations than the original and if so can you tell us the newly added ones?

4. Will the game feature a music pack to download?

I got heaps more question but can't remember them now thanks

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#2 Post by adeyke » Sat Oct 09, 2004 6:38 am

1. Will you use your own battle system or one similar to the other QFG games?
From the FAQ:
Combat will resemble the EGA version of QFG2, but all similarities stop there. The revamped combat system is one of the most impressive aspects about the remake with many enhancments, new moves, new features and clever AI.
2. Since you said you were expecting the game to be released near the end of this year do you have a more accurate estimation since the year is reaching the end?
It'll be released when it's done.
3. Does the game have more or less locations than the original and if so can you tell us the newly added ones?
All locations in the original will be included.
4. Will the game feature a music pack to download?
Yes and no. The OGG music pack will be a part of the game download. Since there isn't going to be a MIDI soundtrack, the music pack isn't optional.

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#3 Post by Punky Elfic Bard » Wed Oct 13, 2004 9:26 am

Have u guys made a remake of QFG 1? if u havn't why didn't u do that first? If someone else has done it where can i download it? :D

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#4 Post by Klytos » Wed Oct 13, 2004 9:29 am

You can't download it. Sierra did a remake themselves back in 1993? and it is simply the best remake of the few they did themselves. Basically, awesome!

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#5 Post by adeyke » Wed Oct 13, 2004 9:30 am

sierra already made a VGA remake of QfG, so AGDI doesn't have to. Neither the remake nor original can legally be downloaded, so don't ask.

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#6 Post by Punky Elfic Bard » Wed Oct 13, 2004 9:32 am

lol, didn't know... usually these games are all abandon ware. And i was asking of a free one, anyway.

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true

#7 Post by Radiant » Wed Oct 13, 2004 1:00 pm

True, but abandonware actually means "software that is still copyrighted and therefore illegal to download, but that is old enough that we hope that the copyright holders will not notice and/or care if we do so anyway."

Or, legally, it don't mean squat.

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#8 Post by Fribbi » Sun Oct 17, 2004 11:26 pm

The big question is: What if AGDI or someone else are trying to remake the QG1VGA? Will it still be unlegal?

And if you are going to ask me why I'm trying to remake Leisure Suit Larry? Because I want to see what happens if I can play the game in VGA version. Nothing else and I think you have the same reason why you want to play Qg2 in VGAcolor.

PS: I will never understanded why people wanted to see a old game in newer version when they have played those games over hundred times with a newer color effection but with the same puzzle they have dealt before. It has always been a mystery to me if you want to ask me.

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#9 Post by MusicallyInspired » Mon Oct 18, 2004 3:04 am

Well it may be the same puzzles, but for me it's a new atmosphere and experience.

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#10 Post by Music Head » Thu Oct 28, 2004 11:44 am

ok got another question

will the conversation in the game be set or will there be options to choose from of what you talk about? or will the game use both?

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#11 Post by Erpy » Thu Oct 28, 2004 12:11 pm

Like in the original, you can ask characters about many different subjects. Set conversation would maim the game beyond recognition and would probably get us lynched. :p

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#12 Post by Vipt » Thu Oct 28, 2004 10:57 pm

Main = Maim, I'm assuming...

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#13 Post by dreammaster » Fri Oct 29, 2004 2:02 am

And will also give AGDI the chance to put in extra hidden responses. I know that when the game is finally released, I'll be wandering around asking everyone about "AGDI", "Cadbury Wookie", and "Tom Lewandowski". :rollin

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qfg2

#14 Post by mikhail » Thu Nov 11, 2004 10:04 am

will you have the ability to "bargain"? if so how? if not, then ... how not? or okay.

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#15 Post by Erpy » Thu Nov 11, 2004 10:31 am

Yes, bargaining will be possible.

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#16 Post by techie775 » Thu Nov 11, 2004 12:44 pm

Okay about bargaining, is it going to be set up like how it was in qfg2ega? or will it be like qfg3? Also don't forget if you had low communication points the merchants would end up charging you a higher cost for the product than what it was before.

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#17 Post by Music Head » Fri Nov 12, 2004 6:08 am

will it be possible ofr one charector to have at lesat some point for each skill

like in QFG1vga the thief could have all stats

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#18 Post by adeyke » Fri Nov 12, 2004 7:50 am

You can import characters from QfG1, so if you had a QfG1 character with everything, you can use him in QfG2VGA.

If you make a character from scratch, you have some skill points to assign. On a thief, these are enough to get the two missing skills (magic and parry). On a fighter or a mage, they aren't enough to get all the missing skills.

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Skill Points

#19 Post by Brainiac » Fri Nov 12, 2004 1:42 pm

adeyke wrote:If you make a character from scratch, you have some skill points to assign.
So I take it that you won't allow an imported character to assign extra points. That will leave QFG2 as the only one where that happens. Personally, I like it that way, but a few people I know always complained about it (they liked getting free points upon import to 3, 4, and 5).

One question about the points, though. Will using the Djinn of the Ring to get 250 total points in two stats (and then having it properly export to QFG3) still be doable?

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#20 Post by Erpy » Fri Nov 12, 2004 2:50 pm

So I take it that you won't allow an imported character to assign extra points. That will leave QFG2 as the only one where that happens. Personally, I like it that way, but a few people I know always complained about it (they liked getting free points upon import to 3, 4, and 5).
When importing, you get 25 points to assign instead of the usual 50. This will allow importers who didn't max out in the original to slightly upgrade their character or to assign 1 additional skill.
One question about the points, though. Will using the Djinn of the Ring to get 250 total points in two stats (and then having it properly export to QFG3) still be doable?
Yep, the djinni can still upgrade stats.

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#21 Post by Draco62 » Sun Nov 14, 2004 5:11 am

To be absolutly sure you mean even to 250 right? Sorry if if that sounds sily but I feel I should ask if no for me but for those you don't get the full meaning. And thanks for those 25 points for importers it will make happy to play my QGF2VGA chacrater with all possibilities open. Oh another silly question (maybe just to deter those that mite think of it) if I were to have a saved game from the original (either with max skill '254') to be up loaded into this VGA version? I don't think so but I never saw it asked before and knowing the human condition someone will try it out to see.

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#22 Post by Asmodian » Fri Nov 19, 2004 6:50 pm

about importing, some glory titles allowed you to change class while keeping stats when importing, others did not. How is it being done here? I am asking mainly because I am one of those that has to have all the skills, dont ask it is something I can not help when ever I start qg1 I always pick thief as he is the only one that can have all skills. Now qg2 at least the way it is done in origianl I want to be a fighter because a fighet can do wizard and thief quests as well eof, while thieves and wizards are barred from doing eof quests.

I guess I could cheat in qg1 and get a fighter w all skills but that just feels bad....

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#23 Post by Erpy » Fri Nov 19, 2004 7:15 pm

I'm afraid you can't change class when importing. A character who left Spielburg as a thief will enter Shapeir as a thief.

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#24 Post by Daelin » Sat Nov 20, 2004 4:12 am

I understand why QfG2 will not have a voice pack, but will it be possible for third-party groups to create their own voice pack for it?
I'm sure there are voice acting guilds out there who would be interested.

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#25 Post by adeyke » Sat Nov 20, 2004 4:45 am

No.

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