The ADGI's Greatest Mis(take, click ets.) on QFG2VGA
Posted: Sun Oct 10, 2004 10:29 pm
Zero of All:
I'm from Russia AND don't understand English - so I understand a half of text I've read in forum , so is my willing to the Answerers - use simple English , without Americanisms, please !
First of All:
I regretfully believe that AGDI's plus Whoopy plus Tom plus (who knows that else?..) DON'T make ANY QFG2 AT ALL !!!
Explain why:
1.1 There are NO ONE Fact , Proof that it exists.
1.2 Journals WERE intriguing in January - after -January they proposed us to:
1.2.1 Remember QFG2EGA
1.2.2 See AGDI's caniculars
(AGDI's OFFICIALLY BEGAN to MAKE
qfg2vga 1 January 2003 - but of January hollidays ets...VoicePack for KQ2 - they Really BEGAN 2 April 2003, 4 monthes so,- then:
In near middle of Juny they said that it's enough (for THEIR opinion) copies of KQ2VGA had been downloaded YET - so 6 monthes dropped in Hell !!! I believe the beginning of QFG2VGA REALLY was in July 2003 -
KQ2VGA without voices lasted 18 monthes - and QFG2VGA is as much as 4 to 5 KQ2VGA = 4 persons in one + "bugs" hero in four in one as the unique ONE !!!
(BY THE WAY !!! GENIOUS IDEA !
"To programm along with writing game person -
the "BUG" person in order to catch bugs.")
KQ2VGA:
18 Months = (all processes run in parallel order!) Scripts (near 9 Months) + Pictures (near 12 Months) + Animations (near 6 Months) + Sounds (near 12 Months) + Bugs (near 3 Months) = 9+12+6+12+3=42 Months AT ALL !!!
42 Months / (AGD's + Tom) = 21 Months. Delta = 3 Months. 3 *100/21=14%. It's possible.
QFG2VGA: the SAME * 5.
I got 105 Months. It is = March 2010.
NOT ALL SO BAD, THROUGH !
Suppose, that they had had to work earlier and added people in command = divide to half = 2007.
)
So, I want FIRST of ALL to see AGDI's CONCRETE Answer.
P.S. I played KQ1 in 1990 and KQ2 in 1996 = Yours VGA-reconstructions were extremely perfect and amazing - I was wondered at all - the closest KQ was KQ5 and in Sierra's all = QFG5 if persons were drawn as strictly as phons and without combat episode in island as is harms entire play and my 800 Mhz 128 Mb RAM 32Mb NVidia usually sent me into Windows 98 or WinXP Pro SP1 due to internal bugs in muliplayers combat - QFG5 was designed for netplay and was urgently ended for not netplay - this was a shild for netplay bug.
(I VERY VERY RECOMMEND YOU MUCH TO TEST combats, 1st of all - with wolfs !!!)
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Sincerely Yours, with Great Wishes,
Ivan Alexandrov, Russia, Moscow.