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 Post subject: Sharing Code.
PostPosted: Fri Nov 12, 2004 11:27 pm 
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I notice that you will have to make an import and export feature, does AGS do this or did you make it from scratch? Will you share the code with us?


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PostPosted: Fri Nov 12, 2004 11:39 pm 
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I'm afraid we promised to keep these matters to ourselves.

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 Post subject:
PostPosted: Fri Nov 12, 2004 11:49 pm 
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Its just because it would be goof for other projects for importing/exporting...


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 Post subject:
PostPosted: Sat Nov 13, 2004 12:44 am 
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You can look up the file read/write functions in the AGS manual, that should help for generic importing and exporting. As for reading QfG-related character files, I'd bet the information is available on the web somewhere; also those files are only around 50 bytes in length so it can't be that hard to figure out if you really want to.

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PostPosted: Sat Nov 13, 2004 6:02 am 
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Erpy wrote:
I'm afraid we promised to keep these matters to ourselves.

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:rollin Makes you wonder who they're sleeping with to get this information.


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 Post subject:
PostPosted: Sat Nov 13, 2004 5:39 pm 
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Just hex edit the .sav files or disassemble them, not too difficult to figure them out.


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 Post subject:
PostPosted: Sun Nov 14, 2004 12:36 am 
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Klitos -> wasn't there a fan who promised to be the personal love slave of whomever remade a QfG game?
:)

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PostPosted: Sun Nov 14, 2004 3:27 am 
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Klitos, how could you say somthing like that :x

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PostPosted: Sun Nov 14, 2004 12:27 pm 
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No, it was KQ3. There may be hidden motives behind IA's project after all. ;)

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 Post subject:
PostPosted: Tue Nov 16, 2004 10:02 am 
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Radiant wrote:
Klitos -> wasn't there a fan who promised to be the personal love slave of whomever remade a QfG game?
:)


I donno. Sounds like a cool chick though! :lol

The Hero wrote:
Klitos, how could you say somthing like that


How could I not say it?

Erpy wrote:
No, it was KQ3. There may be hidden motives behind IA's project after all.


Damn! Found out at last! :rollin

Actually, the reason I started making KQ3 is cause I was learning how to use AGS and I know KQ3 very very well so it was a logical one to play with. After I programmed about 80% of the game, I told BlackThorne about it, and we decided to do it as a project.

And from a programming point of view, it's a pretty simple game. Unlike a QFG style game.


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 Post subject:
PostPosted: Tue Nov 16, 2004 10:58 am 
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I don't remember the username of that particular user, but I think the assumption that this person is female may be a bit hasty. That shouldn't temper your enthusiasm though.

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 Post subject:
PostPosted: Thu Nov 18, 2004 12:48 am 
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Erpy wrote:
I don't remember the username of that particular user, but I think the assumption that this person is female may be a bit hasty. That shouldn't temper your enthusiasm though.


Oh it does though Erpy. It truely does.

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