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Sharing Code.

Posted: Fri Nov 12, 2004 11:27 pm
by Alias
I notice that you will have to make an import and export feature, does AGS do this or did you make it from scratch? Will you share the code with us?

Posted: Fri Nov 12, 2004 11:39 pm
by Erpy
I'm afraid we promised to keep these matters to ourselves.

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Posted: Fri Nov 12, 2004 11:49 pm
by Alias
Its just because it would be goof for other projects for importing/exporting...

Posted: Sat Nov 13, 2004 12:44 am
by Radiant
You can look up the file read/write functions in the AGS manual, that should help for generic importing and exporting. As for reading QfG-related character files, I'd bet the information is available on the web somewhere; also those files are only around 50 bytes in length so it can't be that hard to figure out if you really want to.

Posted: Sat Nov 13, 2004 6:02 am
by Klytos
Erpy wrote:I'm afraid we promised to keep these matters to ourselves.

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:rollin Makes you wonder who they're sleeping with to get this information.

Posted: Sat Nov 13, 2004 5:39 pm
by 1eyedParrot
Just hex edit the .sav files or disassemble them, not too difficult to figure them out.

Posted: Sun Nov 14, 2004 12:36 am
by Radiant
Klitos -> wasn't there a fan who promised to be the personal love slave of whomever remade a QfG game?
:)

Posted: Sun Nov 14, 2004 3:27 am
by AsianMusicGuy
Klitos, how could you say somthing like that :x

Posted: Sun Nov 14, 2004 12:27 pm
by Erpy
No, it was KQ3. There may be hidden motives behind IA's project after all. ;)

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Posted: Tue Nov 16, 2004 10:02 am
by Klytos
Radiant wrote:Klitos -> wasn't there a fan who promised to be the personal love slave of whomever remade a QfG game?
:)
I donno. Sounds like a cool chick though! :lol
The Hero wrote:Klitos, how could you say somthing like that
How could I not say it?
Erpy wrote:No, it was KQ3. There may be hidden motives behind IA's project after all.
Damn! Found out at last! :rollin

Actually, the reason I started making KQ3 is cause I was learning how to use AGS and I know KQ3 very very well so it was a logical one to play with. After I programmed about 80% of the game, I told BlackThorne about it, and we decided to do it as a project.

And from a programming point of view, it's a pretty simple game. Unlike a QFG style game.

Posted: Tue Nov 16, 2004 10:58 am
by Erpy
I don't remember the username of that particular user, but I think the assumption that this person is female may be a bit hasty. That shouldn't temper your enthusiasm though.

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Posted: Thu Nov 18, 2004 12:48 am
by Klytos
Erpy wrote:I don't remember the username of that particular user, but I think the assumption that this person is female may be a bit hasty. That shouldn't temper your enthusiasm though.
Oh it does though Erpy. It truely does.