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Thieving

Posted: Fri Nov 19, 2004 6:30 pm
by Asmodian
I always wanted to steal mosre stuff mainly because in qg series what little thiving opportunities you had were so damn fun. Although I remember geting caught a few times in weapon shop as I refused to accept you just can not steal that armor and kept trying to type difrent things to get hiom to grab it. Anyway was wondering if you will be adding any thiving experiences to the game :)

Posted: Fri Nov 19, 2004 7:13 pm
by Erpy
I doubt it. The point list will remain the same, so there's not going to be any new quests in the game.

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Um?

Posted: Tue Nov 23, 2004 3:35 am
by FatherGhostface
And I thought Sierra games didn't have a big influence on people! |I

Posted: Tue Nov 23, 2004 5:46 am
by dreammaster
Just because it may not give you points, it would still be nice if thieves had the option to break into various houses within the city. Perhaps have one or two generic house room screens, with a couple of common places to get money from, which the thief can randomly enter if he tries house doorways.

That way, the one scripted house breakin for the thief wouldn't stand out like a sore thumb so much.

Posted: Wed Nov 24, 2004 11:53 pm
by Thepal
Yeah... Fighters do get random encounters that don't give them points (at least not after the first kill for each monster type). So thieves could be given a couple of houses to steal from.

Posted: Sun Dec 12, 2004 4:18 pm
by Bountice
Well, actually, what I didn't like that mcuh in all QfG Series is that... Thiev does not breaks in many houses.. I mean, usualle there is only one, two.. or maybe three places to steal something. You could actually do some mor thieving. Even if it would not give any points, it would be nice to have more house breakings...

Posted: Sun Dec 12, 2004 11:02 pm
by arganite
the only one that had decent thieving was qfg1. The others had basically no chance to thieve (to my knowledge, apart from qfg2 which was almost impossible to find)

Now about that black bird....

Is the real one ever found?

Posted: Sat Apr 02, 2005 3:21 am
by New England Patriots
I think these Games were made for the purpose of the opposite reason......Like to teach you justice...and honor and stuff

Posted: Sat Apr 02, 2005 6:08 am
by Corsair
You get the real Blackbird in QFG5.

Also, there is a 'Real' house breakin in QFG4 and 5.

Posted: Sat Apr 02, 2005 7:41 am
by Radiant
Yes, the blackbird you see in QfG1 is the real one.

Posted: Sat Apr 02, 2005 11:52 am
by hpapillon
QFG2 was sort of the most frustrating when it came to thieving *because* they'd implemented such a big city... Obviously it would have been a nightmare for game balance if the thief could rob all those houses (I'm rich! RICH!) and would have required a bit more programming (Not too much - you could make three or so random house layouts and a bit of palette code to make them look different) but it was ANNOYING to have so many doors and be completely unable to get into them.

With 1 and 4 it was more obvious that there were only a few places you could get to. (5 and 3 I only played through once each and don't remember too clearly so can't comment at the moment.)

Posted: Sun Apr 03, 2005 11:28 pm
by dreammaster
You know, it wouldn't necessary be too unbalancing to allow the thief to break into many houses. All you need to do is vary the amount the thief can find on a particular breakdown. If all he got from a breakdown was a few coins, it'd give thieves the chance to improve their skills without quickly making them millionaires and unbalancing the game. It would also be realistic as you wouldn't expect everybody in a city to have lots of money.

What you could also do is have a percentage chance whether a generic door will, when the thief picks it, be bolted or merely locked. And as the thief burgles more houses, gradually decrease the likelyhood of a door not being bolted. That way, you can get a balance between allowing the thief to burgle extra houses, and preventing him from indefinitely burgling them.

Posted: Mon Apr 04, 2005 8:50 am
by Erpy
Yeah, but there's the slight issue of those kinds of expansions taking tons of time to develop, so I don't think the possibility of this one's very high.

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Posted: Tue Apr 12, 2005 11:51 am
by Rincewood
There is another place in QFG2 you can rob. It's an old mans house. (It's been a while since I've played it so best to check somewhere like gamefaqs.com)

That's right. Make the thieves sign to the money changer. She's also the local fence ^__^

Posted: Tue Apr 12, 2005 9:03 pm
by Blackthorne519
Rincewood wrote:There is another place in QFG2 you can rob. It's an old mans house. (It's been a while since I've played it so best to check somewhere like gamefaqs.com)

That's right. Make the thieves sign to the money changer. She's also the local fence ^__^
ARE YOU SERIOUS.

Fifteen damn years, I've been playing the game all wrong.

......mumble.....mumble....groan.....groan......



Bt

Posted: Tue Apr 12, 2005 9:09 pm
by Erpy
You're probably thinking of the old man's house in QFG4. There's only 3 thieving jobs in QFG2.

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Posted: Thu Apr 14, 2005 12:11 am
by Thepal
Nah, he's talking about the guards' house Dinarzad sends you to. It's owned by their father, I believe, who is an old man.

Posted: Thu Apr 14, 2005 6:19 am
by Gronagor
Yeah... it must be that one. (Guard's house) That's the only real quest Dinarzad ever gave the thief.