yay, qfg anthology cd's finnaly arrived

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tok
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yay, qfg anthology cd's finnaly arrived

#1 Post by tok » Tue Jan 08, 2008 10:13 am

as i started up the first game, it said i needed the book or something to succefully end the game, anyone know where you can find this info?

tok
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#2 Post by tok » Tue Jan 08, 2008 10:21 am

which setup gives the best sound?

Is there any way to speed up the game? I play through dosbox.

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#3 Post by Erpy » Tue Jan 08, 2008 11:26 am

The manual contains info on how to play that's useful, but not mandatory. (except for QFG4, which has a copy protection)

The best sound is probably to use soundblaster for sound effects whenever possible. You can speed up the game by using CTRL-F12 to increase the cycles of Dosbox a few times.

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tok
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#4 Post by tok » Tue Jan 08, 2008 12:42 pm

i'll try that.. Not noticing any diffirence..
Can'tyou run in t he new qfg1?

The game also occansionly changes color, with it changing back to normal when i mouse over it.. Is there any patch or something for htis?

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#5 Post by greensenshi » Tue Jan 08, 2008 3:19 pm

Did you install New Rising Sun's patches?  As well as are you running the games in DosBox?

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#6 Post by Erpy » Tue Jan 08, 2008 3:50 pm

QFG1VGA has occasional palette problems. Saving, quitting and restoring should fix the issue.

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tok
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#7 Post by tok » Tue Jan 08, 2008 6:19 pm

i have not installed any patches.

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#8 Post by Erpy » Tue Jan 08, 2008 6:44 pm

Click on the link in Greensenshi's post and get the patches for the QFG-games. It'll make the games a tad more stable. Just put the files in those zip-files in the appropriate folders.

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#9 Post by tok » Tue Jan 08, 2008 6:49 pm

installed patch for the first game
http://www.geocities.com/TimesSquare/Arcade/7435/
what about those patches?

And the first one, it doesn't work on cd version of the game?

The colors are fine when i play in a window, but when i alt-enter it for full screen, the colors often get messed up.

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#10 Post by greensenshi » Tue Jan 08, 2008 11:47 pm

If you're talking about official patches, Sierra did release some.  What the patches in my post do is fix problems with QFG1VGA, QFG3, and the CD version of QFG4.  Those, along with running the games in a program called DosBox, will make them much easier to play.

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#11 Post by tok » Wed Jan 09, 2008 5:09 am

i use dosbox. Is there any site that has the sierra patches?

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#12 Post by greensenshi » Wed Jan 09, 2008 7:38 pm

The collection CD comes with all the latest patches already installed.  All you need to do is install New Rising Sun's patches, which fix various speed issues and some poor scripting, and you're all set to go.

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#13 Post by Quest For Glory Fan » Thu Jan 10, 2008 4:27 am

Quest For Glory Fan wrote:http://www.geocities.com/belzorash/

Get every patch for each game you have installed.

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#14 Post by tok » Thu Jan 10, 2008 1:47 pm

How do you save the character at the end of the game? My computer has no floppy thingy..

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#15 Post by Erpy » Thu Jan 10, 2008 1:50 pm

Remove the "A:" at the start of the name and simply type in the name you want to save under. It'll be saved in the game folder instead.

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#16 Post by tok » Thu Jan 10, 2008 1:59 pm

Thanks, works now.

16 colors.. Not pretty. How is that vga version comming? 8)


When i try to give commands with space bar, is there any way to have it not showing the last command i wrote?

Are there any patches necessary?

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#17 Post by Erpy » Thu Jan 10, 2008 2:28 pm

No, the EGA games are by far the most stable games in the series. What commands were you trying to give with the spacebar? Because the spacebar and F3 repeat the last typed command and you perform new commands by typing what you want to do.

As for the VGA version, it's coming along pretty well. We're approaching beta stage. The applications will probably close soon.

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#18 Post by tok » Thu Jan 10, 2008 3:43 pm

in qfg2, my fighter character strikes extremely fast, is there no patch for this?

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#19 Post by Erpy » Thu Jan 10, 2008 3:47 pm

Have you tried lowering the game speed? It also has an effect on the speed of combat.

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#20 Post by tok » Fri Jan 11, 2008 11:09 pm

*spoilers*

How do you as a fighter tip over a candle in the summoning place?

nm, i managed to finish it the magician way.

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#21 Post by greensenshi » Sat Jan 12, 2008 12:50 am

How to solve the final room puzzle as a Fighter.

[spoiler]Type "run" to run away from the statue that comes to life.  There is one candle that isn't lit; run into it to knock it over.  After Ad Avis starts chanting, run around the star to knock over the brazier.  It will knock Ad Avis out the window.[/spoiler]

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#22 Post by tok » Sat Jan 12, 2008 1:01 pm

Is qfg3 "day triggered" like qfg2(some things happens on certain days), or is it like qfg1 where you can take it as slow as you please?

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#23 Post by Erpy » Sat Jan 12, 2008 2:09 pm

In QFG3, during the first couple of days, things happen on a schedule. After that, it's event-based. Same with QFG4.

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#24 Post by tok » Sat Jan 12, 2008 2:42 pm

thats good, thanks.

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#25 Post by jpnuar1 » Sat Jan 12, 2008 4:16 pm

For QFG4, just make sure you sleep in the inn for the first few weeks, otherwise you'll miss an event needed to complete the game. It's a large part of the reason why I have yet to finish game 4.

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