King's Quest V AGI

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Lambonius
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#51 Post by Lambonius » Mon Mar 24, 2008 1:24 pm

MusicallyInspired wrote:I surrender. You win. You're way better at this than me :P.
Haha!  Sorry, MI, I certainly didn't mean to hijack your thread!  I just couldn't help it; you inspired me!  :p

I wish other people would add to this thread with their own AGI versions of the VGA classics.  It'd be cool to get a kind of gallery going!  *looks encouragingly over at other members*  Come on!   :p

MusicallyInspired
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#52 Post by MusicallyInspired » Mon Mar 24, 2008 2:43 pm

Image
:p

Incidentally, I took the VGA version of that scene and ran it through the SCI Companion converter and the results look arguably better than Sierra's EGA version. Take a gander.

Sierra's:
Image

SCI Companion:
Image

Shalkar
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#53 Post by Shalkar » Sat Mar 29, 2008 2:33 am

I don't know about the rest of you guys but I liked Quest For Glory I. In AGI? Or was it Ega lol. I get confused with that stuff. Anywho, I think that was one of the coolest games released in the late 80's. Cuz the atmosphere was just awesome.

What do you think?

MusicallyInspired
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#54 Post by MusicallyInspired » Sat Mar 29, 2008 3:45 am

AGI is an interpreter engine. EGA is a graphics standard. They're completely different. Technically, AGI games have EGA graphics but we refer to them as AGI so as not to confuse them with EGA SCI games (SCI is another interpreter engine). And yes the EGA version of QFG1 is good.

Fender178
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#55 Post by Fender178 » Sat Mar 29, 2008 3:59 am

Ya the SCI does look clearer than the Sierra's EGA.

DrJones
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Re: King's Quest V AGI

#56 Post by DrJones » Sun Jan 25, 2009 5:17 pm

I know I shouldn't disturb the dead threads, but I just became a fan of Lambonius! His AGI mockups are colorful and awesome, and the retro feeling just makes it even better due to the constraints he had to work around. A truly piece of art! :D

1234567890
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Re: King's Quest V AGI

#57 Post by 1234567890 » Fri Feb 27, 2009 5:14 pm

I am SO out of it. That's awesome! (got sent here from here http://www.agdiforums.com/forum/viewtop ... 19&t=13300 to here http://www.agdiforums.com/forum/viewtop ... GI+screens and then to here_

I didn't know there was an EGA KQ5! http://www.agdiforums.com/forum/viewtop ... GI+screens

1234567890
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Re: King's Quest V AGI

#58 Post by 1234567890 » Fri Feb 27, 2009 5:18 pm

i am gonna make a kq7 one soon. wait about a week probably.

DrJones
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Re: King's Quest V AGI

#59 Post by DrJones » Fri Feb 27, 2009 7:29 pm

What's most amazing is that if they are truly AGI screens, they have been done with just "line" and "fill color" tools.

Lambonius
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Re: King's Quest V AGI

#60 Post by Lambonius » Fri Feb 27, 2009 9:24 pm

DrJones wrote:What's most amazing is that if they are truly AGI screens, they have been done with just "line" and "fill color" tools.
They were indeed. It's definitely an interesting way to work, if rather unintuitive.

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