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 Post subject: Quest for Glory 1 Remake - halls of magic mastery
PostPosted: Thu Aug 14, 2008 12:11 am 
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Recently, I played through Hero's Quest and then QFG1, and when i talked to the magic store owner in the remake, she talks about halls of magic mastery to the south, does she mean WIT in shapeir or what?


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 Post subject: Re: Quest for Glory 1 Remake - halls of magic mastery
PostPosted: Thu Aug 14, 2008 1:31 am 
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Yes, I'm pretty sure.

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 Post subject: Re: Quest for Glory 1 Remake - halls of magic mastery
PostPosted: Thu Aug 14, 2008 9:02 pm 
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It appears like it. She mentions that you have to become a Hero in Spielburg first, before you journey there. She also says there are many entrances, but the one to the south is the closest.

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 Post subject: Re: Quest for Glory 1 Remake - halls of magic mastery
PostPosted: Thu Aug 14, 2008 10:06 pm 
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Muadeeb wrote:
It appears like it. She mentions that you have to become a Hero in Spielburg first, before you journey there. She also says there are many entrances, but the one to the south is the closest.


she doesn't say once you've become a hero, she says onced you've gained the magic skills and mastered the 9 spells.... she acts like theres an entrance to the south, does she mean wit in shapier? or was there something that was supposed to be added for wizards?

Also this is kind of off topic, but what side quests do you get for being a fighter? Erasmus for Wizards, The two houses for the thiefs, was the goblin maze supposed to be the area for the fighter?


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 Post subject: Re: Quest for Glory 1 Remake - halls of magic mastery
PostPosted: Fri Aug 15, 2008 12:16 am 
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Technically, I think the Sword Master in Castle Spielburg's courtyard is the 'Fighter sidequest'.

Pretty boring, huh?


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 Post subject: Re: Quest for Glory 1 Remake - halls of magic mastery
PostPosted: Fri Aug 15, 2008 1:23 am 
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In general, the Fighter's "sidequest" is combatting everything possible in the game. Only the Fighter gets points for defeating every enemy type (and the Paladin in QfG3 due to sloppy coding). There's also the Weapon Master in QfG1 (as mentioned previously), arm wrestling and EOF in QfG2, the Simbani Initiation in QfG3 (also Paladin-able), and the Arena fights in QfG5 (also, Fighters get points for winning each Rite). You can also occasionally call "taking the direct approach" the Fighter's sidequest - in QfG4, only the Fighter gets points for entering Castle Borgov via the front door (taking on the two Necrotaurs).

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