Quest For Glory 1 map

This forum is for off-topic discussion. You may talk about all things non-AGDI related here. No links to warez, abandonware, and no Flaming please.

Moderators: adeyke, VampD3, eriqchang, Angelus3K

Post Reply
Message
Author
Music Head
Defense Minister Status
Posts: 717
Joined: Sun Aug 15, 2004 3:55 am
Location: South Australia

Quest For Glory 1 map

#1 Post by Music Head » Fri Oct 01, 2004 5:53 am

Just now i created a map of the valley of Spelburg. Any suggestions on how to make it better?

http://homepages.ihug.com.au/~sandersd/map.bmp
Last edited by Music Head on Fri Oct 01, 2004 7:03 am, edited 1 time in total.

adeyke
Moderator
Posts: 1734
Joined: Fri Aug 10, 2001 6:01 am

#2 Post by adeyke » Fri Oct 01, 2004 6:02 am

There isn't really a shortage of QfG1 maps...

To make it better, try fixing all the typos and spelling errors. And move the brigand fortress interior. Right now, it looks like it's connect to the Meep area. And get rid of the inaccuracy in the map. And make it clear what screens are actually connected.

Music Head
Defense Minister Status
Posts: 717
Joined: Sun Aug 15, 2004 3:55 am
Location: South Australia

#3 Post by Music Head » Fri Oct 01, 2004 6:29 am

Is this better?

adeyke
Moderator
Posts: 1734
Joined: Fri Aug 10, 2001 6:01 am

#4 Post by adeyke » Fri Oct 01, 2004 6:51 am

Is this better?
I can't say it is. While the lines do give more information, you made several errors/omissions with them, thus rather defeating the purpose. And the brigand fortress area looks even messier now.

Post Reply