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Erpy
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Re: job position ??? i do i do!!!

#51 Post by Erpy » Tue Nov 18, 2003 8:11 pm

Looks like you pushed the color mode to its limits with that one.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashu ... <!--EZCODE IMAGE END--> <p></p><i></i>

Zeus
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Re: job position ??? i do i do!!!

#52 Post by Zeus » Tue Nov 18, 2003 9:27 pm

<!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/im ... /laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <p></p><i></i>

Jodo Kast
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Re: job position ??? i do i do!!!

#53 Post by Jodo Kast » Tue Nov 18, 2003 9:30 pm

I don't know.. .THAT'S PRETTY GOOD!!<br><br><!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>Pay will be in the form of gummy bears. <p></p><i></i>

Migs
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Re: job position ??? i do i do!!!

#54 Post by Migs » Wed Nov 19, 2003 12:53 am

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Background: I've completed many projects for money because this is what I do.<hr></blockquote><!--EZCODE QUOTE END--><br><br>Jodo, what DO you do? What are these projects you've allegedly completely for monetary gain? Why do you consider your so-called portfolio "irrelevant and non-related"? Why are we forbidden from seeing what you've completed?<br><br>Also, who is this guy you're referring to on ICQ and why are you mentioning him? It's not going to help me to ask him if you'd be "cool" to lead this project. Anyone can get a relative or friend to vouch for them.<br><br>Also, do you honestly consider the work of artists and animators to be just 5% of the effort in making a game? You claim you'll be doing 95% of the work, but you seem to be wanting everyone to make the art for you. Maybe I'm mistaken, and I hope I am.<br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>This project is dedicated to my wife of course.<hr></blockquote><!--EZCODE QUOTE END--><br><br>No offense, but why would I help with a game dedicated to someone I don't even know? <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... ms>Migs</A> at: 11/18/03 7:02 pm<br></i>

Jodo Kast
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Re: job position ??? i do i do!!!

#55 Post by Jodo Kast » Wed Nov 19, 2003 2:26 am

Check page 1 for the links to my previous work. I've already posted them.<br><br>Kwyjibo is a reference. Please look up 'reference' at www.m-w.com. He's cool and knows my work, specifically. Doesn't know much else about me.<br><br>I'll be doing 95% of the work because I will have to remake the entire game myself. 5% comes from your suggestions and feedback. Thanks for your assistance!<br><br>Since I'm dedicating it to someone close to me, you know it'll get completed eventually. It's a lifetime commitment! <br><br>All of this makes sense if you have a firm grasp on the English language. If not, a dictionary will help some. Also the game I am making will have a lot of reading, so you might just want to skip it.<br><br>AGS forums is helping so much it's probably a 85%/15% split because I nailed down wandering there (so my characters wander around the room if necessary), and can search for any technical issue I stumble into with AGS.<br><br>Let me know if my rambling addressed your questions. I'm outta gummy bears, so all I got left is the bowl of banana chips. Also it's hot out so the banana chips have gotten a little wet and smelly.<br><br><br> <p></p><i></i>

Migs
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Re: job position ??? i do i do!!!

#56 Post by Migs » Wed Nov 19, 2003 4:49 am

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Check page 1 for the links to my previous work. I've already posted them.<hr></blockquote><!--EZCODE QUOTE END--><br><br>You're right, and thank you for providing some of your work. My apologies for not noticing that. Sometimes the eyes just glaze over important, relevant information.<br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Kwyjibo is a reference. Please look up 'reference' at www.m-w.com. He's cool and knows my work, specifically. Doesn't know much else about me. . . . All of this makes sense if you have a firm grasp on the English language. If not, a dictionary will help some. Also the game I am making will have a lot of reading, so you might just want to skip it.<hr></blockquote><!--EZCODE QUOTE END--><br><br>Sarcasm noted and tossed in the shredder.<br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Since I'm dedicating it to someone close to me, you know it'll get completed eventually. It's a lifetime commitment!<hr></blockquote><!--EZCODE QUOTE END--><br><br>I applaud you for your ambition, and I sincerely hope this project is successful.<br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>I'll be doing 95% of the work because I will have to remake the entire game myself. 5% comes from your suggestions and feedback. Thanks for your assistance!<hr></blockquote><!--EZCODE QUOTE END--><br><br>But I haven't even done anything yet.<br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>AGS forums is helping so much it's probably a 85%/15% split because I nailed down wandering there (so my characters wander around the room if necessary), and can search for any technical issue I stumble into with AGS.<hr></blockquote><!--EZCODE QUOTE END--><br><br>The AGS community is quite helpful, indeed. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... ms>Migs</A> at: 11/18/03 10:53 pm<br></i>

MuzlakOofmay
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Re: job position ??? i do i do!!!

#57 Post by MuzlakOofmay » Wed Nov 19, 2003 5:10 am

Yeah, I don't really need money, but I was just saynig that I don't have the time to work on your project for your wife. Sorry. <p>---------<br><br><!--EZCODE IMAGE START--><img src="http://www.nancycarterdesign.com/bryce/sign.jpg" style="border:0;"/><!--EZCODE IMAGE END--><br>"I'm a lumberjack and I'm O.K."<br>----------<br><!--EZCODE LINK START--><a href="http://www.nancycarterdesign.com/spongefactory/" target="top">Sponge Factory</a><!--EZCODE LINK END--></p><i></i>

Jodo Kast
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Re: job position ??? i do i do!!!

#58 Post by Jodo Kast » Wed Nov 19, 2003 5:31 am

Migs, thanks for your help analyzing this project.<br><br>Moo, you already helped me with the background. I'm compiling the credits now so I'm not scrambling in the end.<br><br>BTW: Here's another one. During the game people talk so if you have a cool frame for this game, post it or ICQ it to me.<br><br>This one looks cool so far:<br><br><!--EZCODE LINK START--><a href="http://www.rev6.com/CBR/F-04.JPG">www.r ... <!--EZCODE LINK END--> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... py>Erpy</A>  <IMG HEIGHT=10 WIDTH=10 SRC="http://members.chello.nl/c.vanempel/icon.jpg" BORDER=0> at: 11/18/03 11:39 pm<br></i>

Erpy
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Re: job position ??? i do i do!!!

#59 Post by Erpy » Wed Nov 19, 2003 5:40 am

Please use links instead of pictures if their width stretches up the thread.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashn ... <!--EZCODE IMAGE END--> <p></p><i></i>

Jodo Kast
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Re: job position ??? i do i do!!!

#60 Post by Jodo Kast » Wed Nov 19, 2003 6:17 am

That was too large? 640 max?<br><br>It was 853 pixels.<br><br>Thanks Erpy. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... orums>Jodo Kast</A> at: 11/19/03 12:18 am<br></i>

Klytos
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Re: job position ??? i do i do!!!

#61 Post by Klytos » Fri Nov 21, 2003 3:12 am

Why not rip the frames straight from LB2? It seems to me to be a good yet small way to keep a little continuity between the games. <p><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE ITALIC START--><em>I woke up this morning, thought I'd have a nice relaxed day; do a bit of reading, brush the dog, it's now just after four in the afternoon and I'm already being thrown out of an alien spaceship five light years from the smoking remains of the Earth</em><!--EZCODE ITALIC END-->!</div><!--EZCODE CENTER END--></p><i></i>

Jodo Kast
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Re: job position ??? i do i do!!!

#62 Post by Jodo Kast » Fri Nov 21, 2003 4:30 am

Klitos,<br><br>The demo is almost done. Thanks for your suggestion tho.<br><br>- cut -<br><br>CBR will feature an upgrade in every department. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... orums>Jodo Kast</A> at: 11/23/03 2:25 pm<br></i>

Jodo Kast
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Re: job position ??? i do i do!!!

#63 Post by Jodo Kast » Sun Nov 23, 2003 8:24 pm

Technology Demo is ready!! Also gets us all psyched!<br><br>Check out this demo we slapped together for testing!<br><br>The graphics are looking cool but not what you'll see in the actual Game Demo next month. This download does not have any of our new graphics, everything will have to wait. You can however, BEAT THIS GAME! Let me know if you need a hint... <br><br><!--EZCODE LINK START--><a href="http://www.rev6.com/CBR/remake001.zip" target="top">CLICK HERE TO DOWNLOAD. 640x400 FULL SCREEN AGS DEMO!</a><!--EZCODE LINK END--><br><br><!--EZCODE IMAGE START--><img src="http://www.rev6.com/car3.png" style="border:0;"/><!--EZCODE IMAGE END--> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... orums>Jodo Kast</A> at: 11/23/03 2:25 pm<br></i>

MasterGrazzt
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Re: job position ??? i do i do!!!

#64 Post by MasterGrazzt » Mon Nov 24, 2003 3:20 am

I suggest getting rid of that neon "remake 2004" sign.<br><br>It looks really gaudy. <p>________________<br><br>"You're a good guy, Doc. You're sensative and caring and compassionate. And if I could, I'd spew in your face." Cliff Steele, Robotman, Doom Patrol vol. 3 issue 19<br><br><!--EZCODE IMAGE START--><img src="http://www.furnation.com/Wkd_CreationsUK/mao.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

Erpy
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Re: job position ??? i do i do!!!

#65 Post by Erpy » Mon Nov 24, 2003 4:21 am

I gave it a try, but clicking the key on EGO crashed the game.<br><br>What exactly were you trying to test, btw? Because you mentioned that the graphics in there weren't gonna be used anyway. (maybe for the better. Can't imagine Roger searching the mansion and the colors gave me a bit of a headache after staring at them for a long time)<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashs ... <!--EZCODE IMAGE END--> <p></p><i></i>

navynuke04
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Re: job position ??? i do i do!!!

#66 Post by navynuke04 » Mon Nov 24, 2003 7:05 am

When I clicked the key on EGO, the game gave it's final message and ended. It didn't crash...<br><br>I agree with Erpy that it doesn't really look like you tested much. I wouldn't stick with the water-colorish backgrounds. It didn't seem quite right.<br><br>My advice to you would be to rip the graphics directly from the game. Do this with the backgrounds and the animations. Use the ripped graphics to script several rooms, even a complete puzzle from the game. I did this with KQ3 and it attracted quite a bit of attention. I ended up getting an artist and a musician (smiles at Muzlak and MusicallyInspired). The best way to gain interest in your project would be to create a demo like I described. People are a lot more willing to help you when they see that you can and will actually be able to script the game. If we had continued work on KQ3, it probably would have been completed by now. And it all started from ripped graphics of Gwydion and the Wizard's kitchen. <p></p><i></i>

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...

#67 Post by Zeus » Mon Nov 24, 2003 7:15 am

this was one of the toughest demos to beat!!<br>i searched all the place, i could not find a clue why laura was dressed like roger.Then the following question came to my mind. Why the programmer says about colonel's bequest? Should it be better to put the transexual's bequest?Is roger transexual? or laura? Chances are against roger if we take into account emparrasing event of being dressed like a woman in skateorama.<br><br>The picture seemed like it was a real photo in its old glorious days, which some filters made it in this ahem . .strange look.<br><br>At last after 3 hours i found the key.But i kept it. I do not read other people's letters.I am a good boy.<br>at least your demo was better thatn mine.It had an inventory item <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>EDIT : navynuke : all of your suggestions you give, were given by me in previous post, but it seems that he wants to follow a completely different route. Let's wait and see the result.I know that all of us can be really crap in our first attempt(i.e background).But after some practise and a little good taste in mind things can be improved.<br><br><br><br> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... turer76</A> at: 11/24/03 1:21 am<br></i>

Jodo Kast
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Re: ...

#68 Post by Jodo Kast » Mon Nov 24, 2003 12:15 pm

My favorite part is at the end when you have everything and you go to unlock the mailbox. <br><br>The first background will be ready in the next couple days. There are a couple cool things about it, and of course your feedback will be considered. <p></p><i></i>

Jodo Kast
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Re: Smart Scroller

#69 Post by Jodo Kast » Wed Nov 26, 2003 9:28 pm

I'm on the hunt for the latest Smart Scroller from A-V-O for AGS.<br><br>Apparently his hosting is down. Thanks in advance!<br><br>Jodo Kast <p></p><i></i>

Zeus
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...

#70 Post by Zeus » Wed Nov 26, 2003 10:15 pm

it is unbelievable how easily got this topic hot, having until now ,available for demonstration the default roger of AGS in a blurry background. <p></p><i></i>

Migs
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Re: ...

#71 Post by Migs » Wed Nov 26, 2003 11:22 pm

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Technology Demo is ready!! Also gets us all psyched!<hr></blockquote><!--EZCODE QUOTE END--><br>I was expecting a Colonel's Bequest demo. Not a psychadelic trip through Roger's magical key-grabbing wonderland. I don't see the relevance or similarity to Colonel's Bequest, other than the fact you stuck what's supposed to resemble a mansion in the background, which incidentally looks nothing like the mansion from the game (perhaps you're redesigning the mansion exterior?). What, praytell, is a "technology demo" anyway?<br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Check out this demo we slapped together for testing!<hr></blockquote><!--EZCODE QUOTE END--><br>Who exactly is "we"? And how long did it take [all of] you of you to make this? Perhaps you should wait until you have something more substantial next time, even if it takes longer than Christmas 2003. The AGS gamemaking community isn't really geared toward meeting specific deadlines, and I assume most of us would rather see something decent and useful rather than something that was just "slapped together" to meet a deadline. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... ms>Migs</A> at: 11/26/03 5:29 pm<br></i>

Jodo Kast
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Re: ...

#72 Post by Jodo Kast » Thu Nov 27, 2003 3:11 am

Give me a break. Please actually read the whole thread if you want to contribute otherwise you will just be ignored.<br><br>I do have help completing the game, so that's 'US'. If you don't want to wait until Christmas for the next Demo that's OK. Don't get into mischief tho while you are waiting LOL!!<br><br>Currently I am looking for an updated Smart Scroller script. Right now we got Laura walking with the keyboard, so that when you press the direction key again the stop.<br><br>I feel like I am tormenting the public somewhat, why I am not sure, but I do know it is very entertaining.<br><br><!--EZCODE IMAGE START--><img src="http://www.rev6.com/car3.png" style="border:0;"/><!--EZCODE IMAGE END--> <p></p><i></i>

Jodo Kast
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Re: ...

#73 Post by Jodo Kast » Thu Nov 27, 2003 3:25 am

Ok, this is what we have done so far:<br><br>1. Font is set in stone. Looks good at 640x400 and we know who to Credit and check on Licensing if necessary.<br><br>2. In Demo 2.0 the island is going to be scrolling, left to right (not up and down at all), so the trick was using only 16 hotspots plus 16 objects (which gives you 32 hotspots to click on). There really isn't much to do in the game so that background is currently being painted (mansion view is something like a 7 screen panorama so you can walk the whole island). It's scrolling now, but not like we want.<br><br>3. We have a nice notebook put together with the entire script, easter eggs, death sequences, anything of note. For instance, what music we play with each sequence, when sound effects have to play, when we need special animations (like when Laura cranks the thing, or gets eaten by Al Ligator). Also timing so that you don't miss any part of the game, certain things won't happen until you watch, so you don't miss a part of the story. <br><br>4. Then we have a screenplay 'Electronic' notebook where all the dialogue is being assembled. Global Messages are being separated from Room Messages (it's a very wordy game).<br><br>This is a very straightforward game, most of it is cutscenes and the list of characters is tiny, and the list of items is 15 or so. We look forward to working with specialists to polish our game -- basically if you want to help in your specialty let us know.<br><br>Jodo Kast<br><!--EZCODE IMAGE START--><img src="http://www.rev6.com/car3.png" style="border:0;"/><!--EZCODE IMAGE END--><br> <p></p><i></i>

MuzlakOofmay
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Re: ...

#74 Post by MuzlakOofmay » Thu Nov 27, 2003 6:53 am

I thought you were doing 95% of it? <p>---------<br><br><!--EZCODE IMAGE START--><img src="http://www.nancycarterdesign.com/bryce/sig.gif" style="border:0;"/><!--EZCODE IMAGE END--><br>"I cut down trees, I wear high heels, suspenders and a brar.."<br>----------<br><!--EZCODE LINK START--><a href="http://www.nancycarterdesign.com/spongefactory/" target="top">Sponge Factory</a><!--EZCODE LINK END--></p><i></i>

Jodo Kast
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Re: ...

#75 Post by Jodo Kast » Thu Nov 27, 2003 7:49 am

That was the original plan but I found some helpers!<br><br>Now all we need is a studio. Workstations, etc. <!--EZCODE EMOTICON START 8) --><img src=http://www.ezboard.com/intl/aenglish/im ... lasses.gif ALT="8)"><!--EZCODE EMOTICON END--> <p></p><i></i>

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