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 Post subject: Re: Introduction to LB:TCB
PostPosted: Thu Nov 27, 2003 12:12 pm 
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I don't know if this will really help you in the way you wanted, but here is a link to many different sites with photos of Louisiana plantations, cemeteries, and etc. because I see you are going around taking pictures everywhere.<br><br><!--EZCODE AUTOLINK START--><a href="http://www.edwinlyon.com/historic_sites.htm">www.edwinlyon.com/historic_sites.htm</a><!--EZCODE AUTOLINK END--><br><br>Btw, the Destrehan Plantation has some resemblance to the one in Laura Bow. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestforums.showUserPublicProfile?gid=lookingformymind>Looking For My Mind</A> at: 11/27/03 6:25 am<br></i>


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 Post subject: Re: Introduction to LB:TCB
PostPosted: Thu Nov 27, 2003 5:15 pm 
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Checking it out now... Thanks!<br><br>I saw a link for Tulane University! Neat! <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestforums.showUserPublicProfile?gid=jodokast@royalquestforums>Jodo Kast</A> at: 11/27/03 11:16 am<br></i>


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 Post subject: Re: Import?
PostPosted: Fri Nov 28, 2003 2:35 am 
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when was the game made? <p><!--EZCODE IMAGE START--><img src="http://www.amersol.edu.pe/_06jbarto/monkey.jpg" style="border:0;"/><!--EZCODE IMAGE END--><br>hmmm.. what shall I do today -- Talking to yourself isnt necessarily a sign of madness. When you start answering yourself, then you should consider seeking proffesional help (Quote King Graham) </p><i></i>


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 Post subject: ...
PostPosted: Fri Nov 28, 2003 3:00 am 
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Your monkey Bartonzo is extremely beautiful and charismatic.<br>Perhaps it could be used in the CBR. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestforums.showUserPublicProfile?gid=adventurer76>adventurer76</A> at: 11/28/03 4:17 pm<br></i>


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 Post subject: Re: ...
PostPosted: Fri Nov 28, 2003 3:23 am 
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I blame Bartonzo.<br><br>LOL... I've tried blocking the monkey but it's cached somewhere. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestforums.showUserPublicProfile?gid=jodokast@royalquestforums>Jodo Kast</A> at: 11/28/03 5:27 pm<br></i>


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 Post subject: RE:
PostPosted: Fri Nov 28, 2003 3:17 pm 
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Argh! Looks like adventurer76 chosen the wrong thread... he's talking about KQforever. <p></p><i></i>


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 Post subject: ...
PostPosted: Fri Nov 28, 2003 10:12 pm 
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ooops <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <br><br>my apologies.I answered in the wrong thread.<br>Sorry Jodo if my post took you out of your route,<br>and made you delay your remake <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br>i will try to fix this, so my offer for the 70 backgrounds<br>(you know, like the high color, high resolution one i presented you)<br>is still valid. <p></p><i></i>


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 Post subject: Re: ...
PostPosted: Fri Nov 28, 2003 11:31 pm 
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Yeah, do the interior rooms how you want.<br><br>Only team members get to see the screenshots right now. So e-mail me if you want to see how it's coming along (working on the landscaping now). The big 7 screen iron gate is ready along with the walkbehind for it. <p></p><i></i>


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 Post subject: Re: ...
PostPosted: Sun Nov 30, 2003 4:26 am 
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The backgrounds are looking great, using a grass PSP tube to put down larger and larger grass (as you get closer to the screen). DigiArts might release 'Grasses' collection soon!<br><br>Also the character animation has changed. The spectacular crappy character drawings will be replaced with Poser characters! 3D at last.<br><br>With the pseudo-3D photorealistic tubes for the background, and actual 3D characters, this is turning into a 3D game!<br><br>Watch this space Dec 25!<br><br> <p></p><i></i>


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 Post subject: Colonel's Bequest Remake
PostPosted: Sun Nov 30, 2003 8:58 am 
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Jodo,<br><br> Hey, I was working on some CBquest stuff months ago - and I have some half-finished sprites and bkgs.... I'd like to join the team and help.... I use AGS too.....<br><br>Here's a pic of some half-finished Laura Stuff, ripped from LB2 and modified a bit.... let me know if you want me to finish them, and work on some others. I have all the sprites ripped from the SCI 16 game too.<br><br>http://www.geocities.com/swfangame/lbowsprites.jpg (copy-paste the link)<br><br>Steve<br> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestforums.showUserPublicProfile?gid=wolfgangabenteuer@royalquestforums>Wolfgang Abenteuer</A> at: 11/30/03 3:31 am<br></i>


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 Post subject: Re: Colonel's Bequest Remake
PostPosted: Sun Nov 30, 2003 10:46 am 
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Thanks for your help! The forum members made it clear they want quality and the 2-D graphics style of Dagger of Amon Ra is OK, but not for the Remake.<br><br>Positions still available (any skill level is fine):<br>- Create Photoshop/Bryce/Paint Shop Pro 3D-looking backgrounds for Island Landscaping, cemetery, trees, grass. Your choice of software.<br>Check out <!--EZCODE AUTOLINK START--><a href="http://www.tiemdesign.com/HOWTO/2001/Sept/PSP7Perspective/default.htm">www.tiemdesign.com/HOWTO/...efault.htm</a><!--EZCODE AUTOLINK END--> to see how to draw in 3-D, and check out <!--EZCODE AUTOLINK START--><a href="http://www.gardenhose.com/">www.gardenhose.com/</a><!--EZCODE AUTOLINK END--> to see the texture quality. If you don't want to draw in 3-D, you can just take photos of New Orleans we have, remove the object and give it an alpha edge so it looks smooth when you add it to a picture. Get started: Create some fields of grass using the perspective tutorial if you need help. Once you have your grid, start with tiny grass at the top. Increase the tube size just a little and add a layer below and covering the first layer. More and more layers will give you a nice field, play with the perspective to show irregular land, add some plants...<br><br>- Create Poser characters to replace the 2-D characters. Poser is necessary so I can 3D Studio Max to make sure they fit in the room properly (lighting, size, angle). Poser 2 and above (I have 4.2 Pro); I recommend starting from a free character, change the costume and dimensions for now. Your can fine-tune the face, hair, etc later and of course the other characters. Our Laura maybe should be a 3D version of her that you find on the back of the original Colonel's Bequest box (blue dress, nicely shaded, not too much detail.) If you want to use Character Studio, only if you have a stable of characters ready to go. Get started: Let's start with a fair lady in a dress with subtle white frills. The lighting should be kind of dark, and the light always comes from the Right and it should be soft. Laura will either be outside in the soft moonlight, inside in the soft warm glow, or in the shadows...<br><br>- Create 3D Studio Interior Rooms to replace the drawings. If you can import Poser 2 files, you can use Lightwave, 3D Studio Max or anything. One Thing: The Remake is point and click!! Rooms like the secret passages will be rotated 90 degrees so that we can pick left or right instead of the original where you just aimed Laura up or down. Get started: Pick a room and model it...<br><br>- Create miniatures, models or textures. 3D or 2D is fine. These are found throughout the game. Send us an image of something in the game you recreated, a picture on the wall, toys in the game room, inventory items, paintings, a nice parchment to use on the Will in the opening in the game, a dagger model, etc. Things like alligators coming out to bite Laura can be 2D if they look 3D.<br><br>Please keep your finished art in a separate folder than your work files so they are easy to find. Let me know where you want to help out or if you have any suggestions!<br><br>Jodo Kast<br><!--EZCODE IMAGE START--><img src="http://www.rev6.com/car3.png" style="border:0;"/><!--EZCODE IMAGE END--><br><br><br> <p></p><i></i>


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 Post subject: Re: Colonel's Bequest Remake
PostPosted: Sun Nov 30, 2003 12:36 pm 
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Also AGS? Check out the AGS forums on the AGS website, on the Technical Forums page, check out the thread: Wandering Character. We have a collection of 30 scripts for this project for anyone who wants to help programming!<br><br>Looking for the following scripts: Updated Smart Scroller (AGS forums), Sound/Music controls (GUI), and implementation of the parallax script, or objects for the opening scene when Laura and Lillian are in the boat, heading towards the island. <br><br>Get started: Help with screenplay. We have a walkthrough ready that tells us what needs to be done. Chart with Visio or something so we know what has to be done before the game advances (flowchart shows what is said/done that all leads to the possibility of the next). Box 1 might show 'get oilcan' and that arrow points to 'oil arm of knight'.<br><br>This will have to be done right after the Christmas Demo so we can check everything off as we complete it. But, feel free to get started...<br><br>ICQ or e-mail or reply here.<br><br>Technology Demo 2 is up if you want to see it. Different background (original 'sketch' to emulate), gate with walkthrough testing (stand under the half red building to see the new gate). New gate doesn't have any texturing, it's just a gradient deformed trapezoid with some shadow. The walk is long across all 7 screens... <!--EZCODE AUTOLINK START--><a href="http://www.rev6.com/CBR/remake002.zip">www.rev6.com/CBR/remake002.zip</a><!--EZCODE AUTOLINK END--> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestforums.showUserPublicProfile?gid=jodokast@royalquestforums>Jodo Kast</A> at: 11/30/03 6:57 am<br></i>


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 Post subject: Re: Colonel's Bequest Remake
PostPosted: Sun Nov 30, 2003 5:38 pm 
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<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>The spectacular crappy character drawings will be replaced with Poser characters! 3D at last.<hr></blockquote><!--EZCODE QUOTE END--><br><br>You sure about that? Remember, 3D is a style, not necessarily a display of technological advancement. I'm no 3D animation expert, but I've heard it's pretty hard to create characters with Poser that don't look like they've been done with Poser. And if they do, the critics won't go easy on you.<br><br>BTW, I personally don't see the real advantage of creating 4480x400 rooms. Taking things like objects/hotspots etc. into account, I think you're just limiting your own options here or at least making things more complicated than needed.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashum.jpg"/><!--EZCODE IMAGE END--> <p></p><i></i>


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 Post subject: Re: Colonel's Bequest Remake
PostPosted: Sun Nov 30, 2003 11:45 pm 
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What I'm about to say is only intended to steer the project in the right direction. Don't misinterpret it.<br><br>I hope I don't seem to be like a butthole, but I'm not impressed at all with this project. This is what I've seen:<br><br>1-You come and say that you're going to do 95% of the work on the project, but you ask for someone to start doing backgrounds.<br><br>2-Then, you say you want help with animations. But you say that you'll take care of text and programming.<br><br>3-Then, you assume that people are involved with your project. You say, "Ok. Let's get started." No one really says that they're going to help you yet!<br><br>4-In the same post, you talk about programmers. You say, "we get to make our own easter eggs!" When you are starting a game, easter eggs are one of the last things to worry about, really. <br><br>5-Then, I offer some advice when making backgrounds, and you assume that I've joined up with your project.<br><br>6-Then you go back to your "95% by me" statement.<br><br><br>I see a lot of indecision in this project. Really. You need to iron it out, decide what you are good at, and work with it until you have something to show.<br><br>You assume that several people are "in it" with you before they make any decisions for themselves. This is a big recruitment thread, but you haven't given us anything to work with. You have a "technology demo" that is supposed to feature 3d parallax scrolling, if I'm not mistaken, and it does not. The project in general seems slapped together.<br><br>I don't mean to be rude at all when I'm saying this. I can see that you're DEDICATED to this, but you really need to PLAN OUT everything before you go recruiting people. And don't be so pushy! <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <p>---------<br><br><!--EZCODE IMAGE START--><img src="http://www.nancycarterdesign.com/bryce/sig.gif" style="border:0;"/><!--EZCODE IMAGE END--><br>"I cut down trees, I wear high heels, suspenders and a brar.."<br>----------<br><!--EZCODE LINK START--><a href="http://www.nancycarterdesign.com/spongefactory/" target="top">Sponge Factory</a><!--EZCODE LINK END--></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestforums.showUserPublicProfile?gid=muzlakoofmay>MuzlakOofmay</A> at: 11/30/03 5:46 pm<br></i>


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 Post subject: ...
PostPosted: Mon Dec 01, 2003 1:47 am 
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i was impressed with the technology of this demo.<br>7 screens linked together is something too big to be conceived by common minds.well done.<!--EZCODE EMOTICON START :eek --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/eek.gif ALT=":eek"><!--EZCODE EMOTICON END--> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestforums.showUserPublicProfile?gid=adventurer76>adventurer76</A> at: 11/30/03 7:49 pm<br></i>


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 Post subject: Re: ...
PostPosted: Mon Dec 01, 2003 1:59 am 
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If you complain about the Poser characters, that's OK.<br><br>This way the game gets done faster and looks better. Think about it before posting.<br><br>I don't see anyone offering to animate all the characters. So Poser it is.<br><br>I can post the new blue dress female Laura in 3D, walking in the Technology Demo... let me know!<br><br>Jodo<br> <p></p><i></i>


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 Post subject: Re: ...
PostPosted: Tue Dec 02, 2003 8:24 am 
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Blackthorne519, <br><br>Are you a registered on these forums?<br><br>If you want to work on new graphics, you can make one of the following for our Christmas Demo:<br><br>- alligator (or alligator animation). 3D-ish, cartoon shading.<br>- lawn stuff (like rocks or old farm equipment)<br>- debris in the water (stuff around the island sticking out of the water)<br>- trees with spanish moss (or outlines of trees with spanish moss).<br><br>Thanks for your help! <br><br>Moozak OMFG, if you want to help, I would make you project coordinator so we are more coordinated. Let me know.<br><br>Jodo Kast<br><!--EZCODE IMAGE START--><img src="http://www.rev6.com/car3.png" style="border:0;"/><!--EZCODE IMAGE END--> <p></p><i></i>


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 Post subject: Re: ...
PostPosted: Tue Dec 02, 2003 8:59 am 
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<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr> would make you project coordinator so we are more coordinated<hr></blockquote><!--EZCODE QUOTE END--><br>It sounds more and more as a comedy. <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <p>______________<br>Rules must be obeyed. Do not smuggle water.<br>______________<br>SPACE QUEST III VGA<br>http://sq3vga.by.ru</p><i></i>


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 Post subject: Re: ...
PostPosted: Tue Dec 02, 2003 10:24 am 
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I don't think you get the picture... <p>---------<br><br><!--EZCODE IMAGE START--><img src="http://www.nancycarterdesign.com/bryce/sig.gif" style="border:0;"/><!--EZCODE IMAGE END--><br>"I cut down trees, I wear high heels, suspenders and a brar.."<br>----------<br><!--EZCODE LINK START--><a href="http://www.nancycarterdesign.com/spongefactory/" target="top">Sponge Factory</a><!--EZCODE LINK END--></p><i></i>


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 Post subject: Re: ...
PostPosted: Tue Dec 02, 2003 11:50 am 
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Jodo, lots of people are simply offering you advice, they're not asking to join. I'm having the feeling you're taking hands while people only offer fingers. Whenever people suggest "I'd do it this way", you respond with "then DO it that way for me". But that's not the intention of people posting here.<br><br>You mentioned you wanted to be the project leader and now that position is up for grabs too?<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashtell.jpg"/><!--EZCODE IMAGE END--> <p></p><i></i>


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 Post subject: Re: ...
PostPosted: Tue Dec 02, 2003 12:05 pm 
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LOL, this is hilarious. Well, I suppose these comments will go completely unheard or misheard, but here's some thoughts anyway.<br><br><!--EZCODE ITALIC START--><em>i was impressed with the technology of this demo. 7 screens linked together is something too big to be conceived by common minds.well done.</em><!--EZCODE ITALIC END--><br><br>Just because you <!--EZCODE ITALIC START--><em>can</em><!--EZCODE ITALIC END--> put 7 screens together doesn't mean you <!--EZCODE ITALIC START--><em>should</em><!--EZCODE ITALIC END-->. Especially if there's nothing happening in those 7 joined-screens except for atmosphere. It can get boring quickly having to walk through 7 screens over and over again. Think about Syberia - I think one criticism was (I only played the demo) that there's many beautiful screens, but they're only there to walk through to get from one place to the next. Now I don't know if that's the case with these screens, but it's one thought. It's <!--EZCODE ITALIC START--><em>also</em><!--EZCODE ITALIC END--> a design issue. A room defines an "area," a "mood," a "location." Sierra made 7 rooms for a design reason - you need to think more about it before carelessly joining them together. You have to know everything that will happen in each room throughout the whole game - and now imagine that it's not a confined location - does every event that will happen in each of those rooms benefit, in terms of mood and in terms of logic, from being joined to the other 6 rooms? Or does it detract? Maybe it's worth joining 2 screens together or even 3, but I can't see any good purpose to joining 7. That's not "technology." That's simply an arguably innapropriate use of AGS' room editor. There's also technical complications (Erpy started to suggest what is probably the tip of that iceberg) as well as the aesthetic and design issues.<br><br><!--EZCODE ITALIC START--><em>If you complain about the Poser characters, that's OK. This way the game gets done faster and looks better.</em><!--EZCODE ITALIC END--><br><br>I don't think you understand. The game won't look "better" in most fan's eyes if you user Poser characters. They will think it's a cop-out. In fact you will likely be ridiculed a great deal. And the big Laura Bow fans will probably give you no end of grief and harrasment. In terms of 3D-package generated images, Poser = Ultimate Lameness.<br><br>As Erpy and others have stressed... please take this only as critical, hopefully constructive feedback. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestforums.showUserPublicProfile?gid=relight>Relight</A> at: 12/2/03 6:12 am<br></i>


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 Post subject: Re: ...
PostPosted: Tue Dec 02, 2003 12:45 pm 
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Thanks Relight!<br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>I was impressed with the technology of this demo. 7 screens linked together is something too big to be conceived by common minds.well done.<hr></blockquote><!--EZCODE QUOTE END--><br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Just because you can put 7 screens together doesn't mean you should.<hr></blockquote><!--EZCODE QUOTE END--> <br><br>JK: Your opinion is noted. I'm experimenting. AGS has limitations that have to be considered... Also I've considered taking off a couple screens so there is only a 5 screen scroll. Actually the geometry of the island is continually fluctuating. I stop and take pictures now and again to see how it works. I agree 7 screens was boring scrolling.... now what? <br><br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>If you complain about the Poser characters, that's OK. This way the game gets done faster and looks better.<hr></blockquote><!--EZCODE QUOTE END--><br><br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>I don't think you understand. The game won't look "better" in most fan's eyes if you user Poser characters.<hr></blockquote><!--EZCODE QUOTE END--><br><br>JK: I'm using Poser characters so I can get done faster. My painting skills are lacking compared to my 3D Studio skills. IE. I can export/import a Poser character to 3D Studio, make some quick clothes, and make a cartoony face. In conclusion these renderings - simple 3D renderings - look better than my drawings.<br><br>Some games pop out of no where but some games don't. I appreciate your feedback as it will only improve the first Alpha release next summer. It's funny, I know the exact month, day, hour and minute the Alpha will be ready next year, but if I told you, would it matter? I can't tell you, what am I saying it's a secret.<br><br>BTW: I posted my contact info. This is the Introduction Thread for my efforts, but recruiting will only happen if you e-mail or ICQ me. Then I will consider your offer, resend you the list above, and you can get to work.<br><br>J/K!<br><br><!--EZCODE IMAGE START--><img src="http://www.rev6.com/car3.png" style="border:0;"/><!--EZCODE IMAGE END--><br> <p></p><i></i>


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 Post subject: Re: ...
PostPosted: Tue Dec 02, 2003 6:45 pm 
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Erpy,<br><br>Let's get caught up shall we?<br><br>Muzlak OMFG could be coordinator. I am producing the project so, ... his responsibilities would be complimentary to my own. For instance,<br><br>adventurer76 said on Page1, "I have little free time generally speaking but creating 8 backgrounds is a feasible target for me. We will discuss the details at a later stage.If they contribute 8 backgrounds each one, we could gather 50 backgrounds total.CB has 70 backgrounds.50 are good for a good start! A primal target could be 20 backgrounds for creating a demo of the house .That is 3 backgrounds work for each of us."<br><br>navynuke04, MasterGrazzt, Klitos, Migs and MuzlakOofmay contributed on various pages. MuzlakOofmay even included graphics! Erpy game good feedback on each page. You'll be in Special Thanks! (Credits)<br><br>Blackthorne519 offered to help on this last page. Adventurer76, Blackthorne519 are probably either working on something quietly or waiting for the Christmas Demo. You'll be in the credits in all the areas you contribute.<br><br>Jodo <br> <p></p><i></i>


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 Post subject: Re: ...
PostPosted: Tue Dec 02, 2003 7:17 pm 
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You talk a lot about credits. I'd still like to see a demo or something that looks remotely like a Laura Bow game. <p><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE ITALIC START--><em>I woke up this morning, thought I'd have a nice relaxed day; do a bit of reading, brush the dog, it's now just after four in the afternoon and I'm already being thrown out of an alien spaceship five light years from the smoking remains of the Earth</em><!--EZCODE ITALIC END-->!</div><!--EZCODE CENTER END--></p><i></i>


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 Post subject: ...
PostPosted: Tue Dec 02, 2003 8:03 pm 
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Joined: Tue Nov 26, 2002 2:37 pm
Posts: 234
Relight : regarding my comment for the 7 screens<br>and technology : it seems that you did not cought <br>my sarcasm here <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <br><br> <p></p><i></i>


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