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 Post subject: Possible bugs I found, and thanks
PostPosted: Sun Mar 29, 2009 9:06 am 
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Joined: Sun Mar 29, 2009 8:53 am
Posts: 13
Firstly, I'd just like to say thank you for making these KQ remakes. They're extremely well done. KQ2 in particular is a great reimagining of the original game. While I disagree with a few of the more extreme changes to a couple of the characters characters, I find the game absolutely outstanding to consider as an alternate reality story. The newest version makes the game gorgeous, or at least as gorgous as a game made to resemble KQ5's graphics can be (which is a lot apparently). The redrawn backgrounds give the game a very polished look.

At any rate, I've been playing through version 3 of the game and there are some things I've noticed that I thought I'd point out. Firstly, and I think this may be entirely NVidia's fault, but the only way to get the game truly full screen on my display is in 3x nearest neighbor mode. All others seem to "crop" it in a stretched wide screen style. Again, this is most likely NVidia's fault in some decision they made to depricate support for extremely outdated game resolutions. If however there's something I'm screwing up on in the settings it'd be helpful. I suppose it's fine though as my machine appears more than capable of playing the game at that resolution without any speed hiccups at all.

The first little thing I noticed is when I go to the fake wall in the sharkee domain (which has lovely sunlight filter effects now), the fake wall seems to be on the very top of the sprite layer in a rather jarring way. This is still the case even after the wall is solidified. After that, a while later when night fell, I noticed that as the sky darkened, the alpha of graham and the winged horse kept diminishing until they were practically invisible. From here I noticed in many of the screens (the swamp seems unaffected for example) when I initially enter the screen, there's a flash of bright before the screen then darkens to what it should be.

I have also found that when Graham picks up the fish, if I decide to walk around using the direction keys, even though he appears to stand still, he's still moving invisibly, until I walk into the ocean where, instead of the fish automatically swimming, I drown next to the Graham still holding a fish :D.

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