Suggestions (spoilers) after finishing the game

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BeetleB
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Suggestions (spoilers) after finishing the game

#1 Post by BeetleB » Mon Jan 20, 2003 12:35 am

Hi,<br><br>Suggestions with the interface and puzzles for future games:<br><br>* During some of the conversations, I could not click the mouse button or press Enter to hurry it up (Escape would be useless as it would skip the whole thing). That was immensely irritating. Ideally, when a person starts speaking, his text should remain on the screen until the user presses a key, and then it should go to the other person.<br><br>* Sometimes dying took a while. For example, while digging graves, if I dug the wrong grave, I would die. Then I would have to wait for it to ask me if I wanted to restore. I should be able to hit the restore button as soon as I KNOW I'm going to die. It got quite irritating in the graveyards and while walking through the brambles. <br><br>* Minor one. When I want to write the name of the save game, I should be able to hit Control-C (or another keystroke) to clear the text field - that was standard in Sierra games and it's quite convenient.<br><br>* Overall, the puzzles were good. However, for a few I thought of solutions that were as "good" as the actual ones, but mine didn't work, of course. As an example, when I'm trying to get in the castle, I'm being stopped by the ghosts. I thought of putting that white handkerchief on so that I would look like a ghost (as they have in old cartoons and movies). Now I didn't know that it was just a handkerchief (whenever you look at it, it says something to the effect that it is quite big). The solution was almost identical to the correct one (naturally, I DIDN'T have the coat when I was stuck there).<br><br>Probably more thorough beta testing would have fixed the above problem.<br><br>* I didn't like the story towards the end all that much, but I seem to be in the minority, so I won't say much about it. I'll just say that I don't really like stories with vampires, which explains much.<!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> It was still a better story than the original, though.<br><br>* Finally, I hope you don't change the story TOO much for the third one, when/if you make it. I think that was the first KQ which actually had a proper storyline.<br> <p></p><i></i>

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Re: Suggestions (spoilers) after finishing the game

#2 Post by Lira Lindriel » Mon Jan 20, 2003 12:40 am

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>During some of the conversations, I could not click the mouse button or press Enter to hurry it up (Escape would be useless as it would skip the whole thing). That was immensely irritating. Ideally, when a person starts speaking, his text should remain on the screen until the user presses a key, and then it should go to the other person.<hr></blockquote><!--EZCODE QUOTE END--> They did that on purpose because otherwise the speed of the music wouldn't fit with the text anymore. <br><br><!--EZCODE CENTER START--><div style="text-align:center">--- <br><!--EZCODE IMAGE START--><img src="http://liralindriel.bbboy.net/tags/lira ... <!--EZCODE IMAGE END--></div><!--EZCODE CENTER END--> <p><center> <table> <tr><td nowrap style=filter:glow(color="mintcream", strength=#+15)><font color="#1010bb" size=2><b> Lira Lindriel - - - - - - - <i>Magic is real - unless defined integer!</i></b></font></td></table> <br><font size = 1><a href="http://pub88.ezboard.com/bbackyarddiscussions">Backyard Discussions</a></font> ~x~ <font size = 3><a href=http://denim.bbboy.net/lirasduchy><b><i>Lira's Duchy</i></b></a></font> ~x~ <font size = 1><a href="http://liralindriel.bbboy.net/">My poems, stories and tags</a> </font></center></p><i></i>

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Re: Suggestions (spoilers) after finishing the game

#3 Post by Erpy » Mon Jan 20, 2003 1:51 am

Yes, in certain scenes, the action is timed to the music. Therefor, you can't speed it up as the music wouldn't fit the moment anymore. (example: the meeting between Hagatha and Angelina. If you'd skip the lines, you'd see the room shake from Hagatha's spell and you'd hear the boom half a minute later)<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashm ... <!--EZCODE IMAGE END--> <p></p><i></i>

BeetleB
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Ah!

#4 Post by BeetleB » Tue Jan 21, 2003 5:53 am

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr> They did that on purpose because otherwise the speed of the music wouldn't fit with the text anymore. <hr></blockquote><!--EZCODE QUOTE END--><br><br>Ah. OK. Thanks. <br><br>Beetle <p></p><i></i>

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Re: Ah!

#5 Post by TheFatherInLaw » Tue Jan 21, 2003 6:57 am

"* Sometimes dying took a while. For example, while digging graves, if I dug the wrong grave, I would die. Then I would have to wait for it to ask me if I wanted to restore. I should be able to hit the restore button as soon as I KNOW I'm going to die. It got quite irritating in the graveyards and while walking through the brambles. "<br><br>I think that would be a useful feature. Perhaps it could work like the wonderful SKIP SCENE command elsewhere in the game?<br><br>But I understand that it may just be too much trouble to code in at this point. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... erInLaw</A> at: 1/21/03 1:00:04 am<br></i>

Anonymous Game Creator 2
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Re: Ah!

#6 Post by Anonymous Game Creator 2 » Tue Jan 21, 2003 7:11 am

This is intentional too - since the player should know which grave to dig if they've solved the puzzle. Otherwise, they must be digging each grave randomly until they find the correct one. If players could skip the death sequence and quickly restore the game, the player could figure out the correct grave in under a minute, which defeats the purpose of having a puzzle there in the first place... so we had to make this notion seem unappealing somehow... making players sit through lengthy death scenes seemed like a decent way to acheive this! <br> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... >Anonymous Game Creator 2</A> at: 1/21/03 1:12:12 am<br></i>

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Re: Ah!

#7 Post by Schloss Ritter » Tue Jan 21, 2003 8:07 pm

Getting through the brambles without seeing a single death animation is also the end result of solving another puzzle. <p>------------------<br>I think therefore I am ... I think???</p><i></i>

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Re: Ah!

#8 Post by TheFatherInLaw » Wed Jan 22, 2003 3:51 am

All right, I can understand that. Still, could you guys get Chris Jones to add some "change directory" and "delete game" buttons to the save menu sometime? That would rock, even if you could only implement it in QfG2VGA. <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/im ... s/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... erInLaw</A> at: 1/21/03 9:54:43 pm<br></i>

Wolfgang Abenteuer
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Actually...

#9 Post by Wolfgang Abenteuer » Wed Jan 22, 2003 4:18 am

I think that's already one of the things on Chris' list for the next release of AGS.<br><br>~Wolfgang <p></p><i></i>

BeetleB
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Brambles

#10 Post by BeetleB » Wed Jan 22, 2003 9:19 am

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr> Getting through the brambles without seeing a single death animation is also the end result of solving another puzzle.<hr></blockquote><!--EZCODE QUOTE END--><br><br>Didn't know that - thanks.<br><br>Should be a clue to that effect. Something like when you "look" at the brambles, it tells you that, "You feel that there must be another way through this." That's a little obvious, but something along those lines.<br><br>For all I know, you may have done that. <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> - I never "looked" at them myself.<br> <p></p><i></i>

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Re: Brambles

#11 Post by anathoth8 » Wed Jan 22, 2003 9:26 am

Actually, if you remember, you were given an item and told that it would protect you from poisonous thorns and brambles. Now if only I could remember what it was. . .<!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <p></p><i></i>

adeyke
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Actually...

#12 Post by adeyke » Wed Jan 22, 2003 9:37 am

I think it's something like the "poisonous growth of the land." So not quite as obvious, but still obvious enough; there aren't that many poisonous plants around. And as there's no time limit for the item's effect, it really isn't hard to get past the thorns via that. <p></p><i></i>

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Re: Actually...

#13 Post by malekdarshin » Wed Jan 22, 2003 2:14 pm

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>* Overall, the puzzles were good. However, for a few I thought of solutions that were as "good" as the actual ones, but mine didn't work, of course. As an example, when I'm trying to get in the castle, I'm being stopped by the ghosts. I thought of putting that white handkerchief on so that I would look like a ghost (as they have in old cartoons and movies). Now I didn't know that it was just a handkerchief (whenever you look at it, it says something to the effect that it is quite big). The solution was almost identical to the correct one (naturally, I DIDN'T have the coat when I was stuck there).<hr></blockquote><!--EZCODE QUOTE END--><br><br>The ghosts didn't think that you were a ghost when you put on the black cloak. They were afraid of the cloak and you because you were wearing it. The cloak meant that the wearer was part of the black cloak sociaty, which might have been better explained. And I can't remember if it was or not. <p><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE IMAGE START--><img src="http://malekdarshin.homestead.com/files/catgirl7.gif" style="border:0;"/><!--EZCODE IMAGE END--></div><!--EZCODE CENTER END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE IMAGE START--><img src="http://malekdarshin.homestead.com/files/neko.jpg" style="border:0;height:202;width:300;"/><!--EZCODE IMAGE END--></div><!--EZCODE CENTER END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE FONT START--><span style="font-family:Times New roman;font-size:x-small;">Coffins drowned in roses<!--EZCODE BR START--><br /><!--EZCODE BR END-->And the war he chose is<!--EZCODE BR START--><br /><!--EZCODE BR END-->Fought inside the mind<!--EZCODE BR START--><br /><!--EZCODE BR END-->Death becomes compelling<!--EZCODE BR START--><br /><!--EZCODE BR END-->When the soul's for selling<!--EZCODE BR START--><br /><!--EZCODE BR END-->And the world is blind<br><!--EZCODE BR START--><br /><!--EZCODE BR END-->In the maze he wanders<!--EZCODE BR START--><br /><!--EZCODE BR END-->Looks about and ponders<!--EZCODE BR START--><br /><!--EZCODE BR END-->shadows mock and taunt him<!--EZCODE BR START--><br /><!--EZCODE BR END-->And the ghosts that haunt him<!--EZCODE BR START--><br /><!--EZCODE BR END-->Chain him to the ground<!--EZCODE BR START--><br /><!--EZCODE BR END-->Screams without a sound<!--EZCODE BR START--><br /><!--EZCODE BR END-->Burn the castle down</span><!--EZCODE FONT END--><!--EZCODE HR START--><hr /><!--EZCODE HR END--></div><!--EZCODE CENTER END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE LINK START--><a href="http://pub49.ezboard.com/fgaminggroundz ... <!--EZCODE IMAGE START--><img src="http://malekdarshin.homestead.com/files/junki.gif" style="border:0;"alt="The Junki Knights of Junkyardia."/><!--EZCODE IMAGE END--></a><!--EZCODE LINK END--></div><!--EZCODE CENTER END--></p><i></i>

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Re: Actually...

#14 Post by Erpy » Wed Jan 22, 2003 4:14 pm

That cloak belonged to Caldaur once, so the ghosts probably mistook you for him.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nasht ... <!--EZCODE IMAGE END--> <p></p><i></i>

The Knight
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Wierd..................................................

#15 Post by The Knight » Wed Jan 22, 2003 10:28 pm

They notice the cloak. Yet, they don't notice the hat and other clothes that Caladur whould never wear(I'm guessing about that.). <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://sc.groups.msn.com/tn/EE/40/Lordo ... s/3/3a.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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My thought ...(x50)

#16 Post by Wolfgang Abenteuer » Wed Jan 22, 2003 10:48 pm

Well, remember that the ghosts themselves didn't have eyes, just gaping empty sockets (kudos to AGD1 for that creepy dialogue pic! <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/intl/aenglish/im ... /happy.gif ALT=":D"><!--EZCODE EMOTICON END--> ), so perhaps they didn't "see" Graham as much as they felt his presence. Maybe they could sense Caldaur when Graham was wearing that cloak.<br><br>~Wolfgang <p></p><i></i>

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thats....................................................

#17 Post by The Knight » Wed Jan 22, 2003 10:52 pm

They think its Caladur, because Graham just wears one of his cloaks? <!--EZCODE EMOTICON START :b --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":b"><!--EZCODE EMOTICON END--> <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://sc.groups.msn.com/tn/EE/40/Lordo ... s/3/3a.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

Wolfgang Abenteuer
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Re: thats...................................................

#18 Post by Wolfgang Abenteuer » Wed Jan 22, 2003 11:06 pm

Sure, why not? Since Caldaur was versed in magic, perhaps he put some sort of enchantment on the cloak and the ghosts can sense the magic. It's just a good thing the ghosts didn't know Trigger or we may have had Graham kibble... <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/im ... s/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <br><br>~Wolfgang <p></p><i></i>

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But...................................................

#19 Post by The Knight » Thu Jan 23, 2003 2:32 am

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>It's just a good thing the ghosts didn't know Trigger or we may have had Graham kibble...<hr></blockquote><!--EZCODE QUOTE END--><br>BUt, why they want destroy Caladur? What reason whould they have to take out Count Caladur? <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://sc.groups.msn.com/tn/EE/40/Lordo ... s/3/3a.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Re: But...................................................

#20 Post by Wolfgang Abenteuer » Thu Jan 23, 2003 6:52 am

Hehe...sorry about that. It was just another shameless QFG reference I couldn't stop myself from making. <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>They wouldn't have had a reason to take out Caldaur, which is why Graham made it through alive.<br><br>~Wolfgang <p></p><i></i>

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Okay...................................................

#21 Post by The Knight » Thu Jan 23, 2003 7:44 am

Lets just say the ghosts are visually challenged. And all they can see is black cloaks. <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://sc.groups.msn.com/tn/EE/40/Lordo ... s/3/3a.jpg" style="border:0;"/><!--EZCODE IMAGE END--><br><!--EZCODE IMAGE START--><img src="http://www.warofthering.net/images/movi ... nclose.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Re: Okay...................................................

#22 Post by MuzlakOofmay » Fri Jan 24, 2003 5:04 am

You guys obviously have it all wrong. They thought graham was hagatha. She has a black cloak too. <p><!--EZCODE LINK START--><a href="http://www.nancycarterdesign.com/spongefactory" target="top"><!--EZCODE IMAGE START--><img src="http://www.nancycarterdesign.com/sponge ... /title.gif" style="border:0;"/><!--EZCODE IMAGE END--></a><!--EZCODE LINK END--></p><i></i>

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NONONO...................................................

#23 Post by The Knight » Fri Jan 24, 2003 5:13 am

NO! NO! NO!<br>They thought he was the father.<br>How dare you say that ghosts are blind. They're "visaully challenged". <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://www.warofthering.net/images/movi ... nclose.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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