Probably I'm the oddball who thinks badly about the voices.

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Broomie
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#26 Post by Broomie » Tue Jul 11, 2006 7:53 pm

Heh, of course I'm not serious. I'm apart of the team! :p

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#27 Post by Noober! » Sun Aug 20, 2006 6:13 am

At first I also thought the grandmothers accent was kinda weird, since her grandaughter had none, nor did anyone else in the area. But when I realized she was the counts wife, it fit perfectly to me :)  And I just *loved* the count character, voice, personality, picture and all! The whole vampire castle was my favorite part of the game, it reminded me of what I loved about QFG4.

To be honest, I liked the place and characters so much I was sorry to move on :P

I also thought that Grahm (sorry, doh can't spell) should have married possom instead. I know my guy was totally crushing on her ;)

Actually, the only part of the game I didn't like was when he went and married Valorie... it just seemed weird to me, I didn't really like her or feel like I knew her (although she was cool in KQ7, just had to keep reminding myself it was the same person.) I kept wondering, why is Grahram doing all this for someone he doesn't even know? But of course that wasn't something AGD could have exactly taken out :P

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#28 Post by Erpy » Sun Aug 20, 2006 9:00 am

Well, we fleshed out Valanice' role as much as we could, but the first meeting between Graham and Valanice couldn't be anywhere but at the end of the game. (or this game wouldn't be a remake)

As for Possum (or rather Anastasia)...her grown-up dialogue portrait is based on AGD1.

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#29 Post by MusicallyInspired » Sun Aug 20, 2006 2:17 pm

Actually, the only part of the game I didn't like was when he went and married Valorie... it just seemed weird to me, I didn't really like her or feel like I knew her (although she was cool in KQ7, just had to keep reminding myself it was the same person.) I kept wondering, why is Grahram doing all this for someone he doesn't even know? But of course that wasn't something AGD could have exactly taken out :P
Funny, most people I know who've played both games think the other way around; that she was incredibly annoying in KQ7 and much more likable in KQ2+.

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#30 Post by Noober! » Sun Aug 20, 2006 3:43 pm

Yeah, I got the feeling you guys really tried to flesh her out, which I appreciated :D I also liked that she'd been watching Gramam from affar, so she at least knew him a bit before marriage.

Musically inspired, it was probably because I was around 8 or 9 when I played the 7th game :D IMO that's really the age to play it, it's definatly less of an adult game than say, KQ6. I do remember her whining and crying a lot, though. I guess she just wasn't the adventuring type!

I've tried to play it again but it keeps having errors on my newer computers.

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#31 Post by MusicallyInspired » Sun Aug 20, 2006 6:34 pm

Get DOSBox. That will solve all your 90s adventure games on 21st century computers problems.

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#32 Post by Kurdt » Mon Aug 21, 2006 2:29 am

DOSBox won't do for KQ7 as it's Windows-based, I believe. I don't recall having any problems with it personally. What kind of errors are you getting?

And I personally believe that guy who played Young King Edward was the sexiest one of them all. Though Anastasia DID give him a run for his money... ;)

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#33 Post by Alliance » Mon Aug 21, 2006 2:37 am

I personally didn't like the voice pack for this one. It wasn't bad, but it just felt too different from KQ1VGA.
On the other hand, I thought Anastasia, Count Caldur, and the gnome were top notch!  ;)

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#34 Post by MusicallyInspired » Mon Aug 21, 2006 2:46 am

DOSBox won't do for KQ7 as it's Windows-based, I believe.
Wrong. It has both Windows and DOS versions. DOS being the version it was MEANT for. All Sierra adventures were made in DOS and ported to Windows. All of them. The only KQ that's not DOS is MOE.

And I liked the voicepack, I was just expecting something completely different for the ferryman. But it's all good :).

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#35 Post by Kurdt » Mon Aug 21, 2006 4:02 am

Really? I could've sworn it was Windows-based. I mean, it was out by the time Windows 95 was out, wasn't it? At the very least, it was around during 3.1. *shrug* Whatever, it matters not to me as I've never had problems with it.

The ferryman creeped the @#$% out of me. I loved that one. AGD2 knocked it out of the park on that voice.

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#36 Post by Pidgeot » Mon Aug 21, 2006 5:47 am

Yeah, but the same applies to Larry 7, and that one had 3 versions - DOS, Windows 3.1 and Windows 95.

Coincidentally, that game also forced me to replace a 4MB RAM module with a 16MB one in my old 486, since the DOS version kept crashing, and I didn't have the 12MB RAM the Windows version required (the DOS version only needed 8MB).

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#37 Post by MusicallyInspired » Mon Aug 21, 2006 4:08 pm

There has to be DOS versions because that's the only way you can play the games with an MT-32. Not all games were meant specifically for the MT-32 but all of them support it at the very least. I know because I play all the games in DOS mode including KQ7 because I hate the Windows versions so much. lol

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#38 Post by Noober! » Mon Aug 21, 2006 11:27 pm

Yup, mine runs on windows, it just keeps getting all these errors when run on XP that never used to happen. I could probably find patches somewhere, but lately I've been happily busy playing these remade games :)

The boatman scared me too! I didn't want to hop in that boat. Several things about the game made me jumpy, particularly in that area. (not that I was peeing my pants or anything, but... :P)  I made sure I always played it during the 12-2 am hours ;)

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#39 Post by Laur » Thu Sep 07, 2006 8:20 pm

Kurdt wrote:DOSBox won't do for KQ7 as it's Windows-based, I believe.
Actually, DOSBox can now run Windows 3.1.

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#40 Post by Lambonius » Tue Oct 31, 2006 8:27 pm

To set the record straight on KQ7; it was released first for Windows 3.1 ONLY.  Then when Win 95 came out, Sierra released a version for Win 95 ONLY.  There was a DOS version, too, and if memory serves, it came out around the same time as the Win 95 version, also released separately.  A pretty crummy way to do things if you ask me, but then Sierra wasn't always known for its brilliant business decisions. :)

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#41 Post by AsianMusicGuy » Wed Nov 01, 2006 3:59 am

ha ha you are so right broomie so so talentless :lol

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#42 Post by MusicallyInspired » Wed Nov 01, 2006 4:10 am

Lambonius wrote:To set the record straight on KQ7; it was released first for Windows 3.1 ONLY.  Then when Win 95 came out, Sierra released a version for Win 95 ONLY.  There was a DOS version, too, and if memory serves, it came out around the same time as the Win 95 version, also released separately.  A pretty crummy way to do things if you ask me, but then Sierra wasn't always known for its brilliant business decisions. :)
A Win95 version? I find that unlikely. But if it's true, where's your source on this?

My version of KQ7 is on the latest KQ collection (before the most recent one) and it has both the Windows (as in Windows 3.1) version and the DOS version on it just like SQ6 on my SQ collection, and PQ4 on my PQ collection. No Win95 version. And aren't these collections supposed to have the latest versions of all the games?

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#43 Post by Venom » Wed Nov 01, 2006 9:53 pm

Noober! wrote: Actually, the only part of the game I didn't like was when he went and married Valorie... it just seemed weird to me, I didn't really like her or feel like I knew her (although she was cool in KQ7, just had to keep reminding myself it was the same person.) I kept wondering, why is Grahram doing all this for someone he doesn't even know? But of course that wasn't something AGD could have exactly taken out :P
I kind of thought so too. If you look at the big picture, what Graham did was incredibly foolish. He could have married just about any young lady that he wanted. There is more than one fish in the sea, if you get my drift.
But instead, he goes to some dangerous foreign place, without any escort or guards of any sort, to rescue and marry some woman he doesn't even know.
I mean if he is killed, Daventry is screwed and they are left without a king. Also, what if he had found her and she said, "I don't want to marry you. Get lost, creep." The whole thing seems a little dodgy.

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#44 Post by Erpy » Wed Nov 01, 2006 10:17 pm

The last thing you want to do when dealing with fairy tales is rationalising them. Marriage in fairy tales has always been a tad dodgy. Some examples:

1) A prince risks his life cutting through a magical forest of thorns so he can marry a girl he's never spoken to after awakening her with a kiss.

2) A prince sees a woman lying in a class coffin surrounded by 7 weeping dwarves, kisses her and decides to marry her.

3) A prince engages in a dance with an unknown woman, hardly shares a word with her and the next day, decides he'll marry whatever woman can fit her foot into the glass shoe said mystery woman left behind.

4) A king tells a peasant's daughter to spin gold out of straw and tells her she'll be punished if she won't succeed. After the peasant's daughter succeeds in this chore three times, (with the help of a mysterious little gnome) he decides to marry her instead of killing her. She accepts and even have a kid out of their supposedly happy wedding.


Seriously, the moment you start rationalising fairy tales is the moment they lose their magic.

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#45 Post by Lambonius » Wed Nov 01, 2006 10:21 pm

MusicallyInspired wrote:
Lambonius wrote:To set the record straight on KQ7; it was released first for Windows 3.1 ONLY.  Then when Win 95 came out, Sierra released a version for Win 95 ONLY.  There was a DOS version, too, and if memory serves, it came out around the same time as the Win 95 version, also released separately.  A pretty crummy way to do things if you ask me, but then Sierra wasn't always known for its brilliant business decisions. :)
A Win95 version? I find that unlikely. But if it's true, where's your source on this?
Oops.  Sorry; I had my facts a little off (but not much.)  It WAS released for 3.1 only when it first came out.  Then Win 95 came out and Sierra released version 2.0 of the game, which had been patched and upgraded to run in Win 95 (but was not exclusive to 95, i.e. it could still run in 3.1.)  The DOS version was released separately though, just for DOS, and I believe was the updated version 2.0.  Those are probably the versions on the compilation.  Here's one website I found that backs up my claim, but I have seen this info elsewhere too (and I remember the different box art between the two versions as well from back when they were released.)

http://www.sierraplanet.com/kingsquest7/technical.html

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#46 Post by Bludshot » Sun Jan 21, 2007 6:57 pm

Grahams was dead on.  Connor, not so much.

I didn't really mind the accents, but they were a bit cliche.

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#47 Post by MusicallyInspired » Mon Jan 22, 2007 4:05 am

Grahams was dead on.
That's because they got the same voice actor who did Graham in KQ5 and KQ6.

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#48 Post by Bludshot » Mon Jan 22, 2007 3:53 pm

MusicallyInspired wrote:
Grahams was dead on.
That's because they got the same voice actor who did Graham in KQ5 and KQ6.
That would do it.  :p

I'm guessing they couldn't get S. Scott Bullock to do Connor though.

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#49 Post by MusicallyInspired » Mon Jan 22, 2007 5:19 pm

Nope. Would have ruled, though.

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#50 Post by Shaminar » Mon Feb 12, 2007 8:05 am

I liked the Dwarf (and how he's the same theiving scumbag from daventry.....I wonder if he is the one who poisoned king edwards wife?) and the Count.

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